/* * GameListSource.game.m * duke3d * * Created by Jonathon Fowler on 24/07/09. * Copyright 2009 __MyCompanyName__. All rights reserved. * */ #import <Foundation/Foundation.h> #include "compat.h" #import "GrpFile.game.h" #import "GameListSource.game.h" @implementation GameListSource - (id)init { self = [super init]; if (self) { list = [[NSMutableArray alloc] init]; for (grpfile_t const *p = foundgrps; p; p=p->next) { [list addObject:[[GrpFile alloc] initWithGrpfile:p]]; } } return self; } - (void)dealloc { [list release]; [super dealloc]; } - (GrpFile*)grpAtIndex:(int)index { return [list objectAtIndex:index]; } - (int)findIndexForGrpname:(NSString*)grpname { NSUInteger i, listcount = [list count]; for (i=0; i<listcount; i++) { if ([[[list objectAtIndex:i] grpname] isEqual:grpname]) return i; } return -1; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { UNREFERENCED_PARAMETER(aTableView); NSParameterAssert((NSUInteger)rowIndex < [list count]); switch ([[aTableColumn identifier] intValue]) { case 0: // name column return [[list objectAtIndex:rowIndex] name]; case 1: // grp column return [[list objectAtIndex:rowIndex] grpname]; default: return nil; } } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { UNREFERENCED_PARAMETER(aTableView); return [list count]; } @end