//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include #include #include #include "build.h" #include "common_game.h" #include "callback.h" #include "db.h" #include "eventq.h" #include "globals.h" #include "loadsave.h" #include "pqueue.h" #include "triggers.h" #include "view.h" BEGIN_BLD_NS class EventQueue { public: PriorityQueue* PQueue; EventQueue() { PQueue = NULL; } bool IsNotEmpty(unsigned int nTime) { return PQueue->Size() > 0 && nTime >= PQueue->LowestPriority(); } EVENT ERemove(void) { return PQueue->Remove(); } void Kill(int, int); void Kill(int, int, CALLBACK_ID); }; EventQueue eventQ; void EventQueue::Kill(int a1, int a2) { PQueue->Kill([=](EVENT nItem)->bool {return nItem.index == a1 && nItem.type == a2; }); } void EventQueue::Kill(int a1, int a2, CALLBACK_ID a3) { EVENT evn = { (unsigned int)a1, (unsigned int)a2, kCommandCallback, (unsigned int)a3 }; PQueue->Kill([=](EVENT nItem)->bool {return !memcmp(&nItem, &evn, sizeof(EVENT)); }); } //struct RXBUCKET //{ // unsigned int at0_0 : 13; // unsigned int at1_5 : 3; //}; RXBUCKET rxBucket[kMaxChannels+1]; int GetBucketChannel(const RXBUCKET *pRX) { switch (pRX->type) { case 6: { int nIndex = pRX->index; int nXIndex = sector[nIndex].extra; dassert(nXIndex > 0); return xsector[nXIndex].rxID; } case 0: { int nIndex = pRX->index; int nXIndex = wall[nIndex].extra; dassert(nXIndex > 0); return xwall[nXIndex].rxID; } case 3: { int nIndex = pRX->index; int nXIndex = sprite[nIndex].extra; dassert(nXIndex > 0); return xsprite[nXIndex].rxID; } default: ThrowError("Unexpected rxBucket type %d, index %d", pRX->type, pRX->index); break; } return 0; } #if 0 int CompareChannels(const void *a, const void *b) { return GetBucketChannel((const RXBUCKET*)a)-GetBucketChannel((const RXBUCKET*)b); } #else static int CompareChannels(RXBUCKET *a, RXBUCKET *b) { return GetBucketChannel(a) - GetBucketChannel(b); } #endif static RXBUCKET *SortGetMiddle(RXBUCKET *a1, RXBUCKET *a2, RXBUCKET *a3) { if (CompareChannels(a1, a2) > 0) { if (CompareChannels(a1, a3) > 0) { if (CompareChannels(a2, a3) > 0) return a2; return a3; } return a1; } else { if (CompareChannels(a1, a3) < 0) { if (CompareChannels(a2, a3) > 0) return a3; return a2; } return a1; } } static void SortSwap(RXBUCKET *a, RXBUCKET *b) { RXBUCKET t = *a; *a = *b; *b = t; } static void SortRXBucket(int nCount) { RXBUCKET *v144[32]; int vc4[32]; int v14 = 0; RXBUCKET *pArray = rxBucket; while (true) { while (nCount > 1) { if (nCount < 16) { for (int nDist = 3; nDist > 0; nDist -= 2) { for (RXBUCKET *pI = pArray+nDist; pI < pArray+nCount; pI += nDist) { for (RXBUCKET *pJ = pI; pJ > pArray && CompareChannels(pJ-nDist, pJ) > 0; pJ -= nDist) { SortSwap(pJ, pJ-nDist); } } } break; } RXBUCKET *v30, *vdi, *vsi; vdi = pArray + nCount / 2; if (nCount > 29) { v30 = pArray; vsi = pArray + nCount-1; if (nCount > 42) { int v20 = nCount / 8; v30 = SortGetMiddle(v30, v30+v20, v30+v20*2); vdi = SortGetMiddle(vdi-v20, vdi, vdi+v20); vsi = SortGetMiddle(vsi-v20*2, vsi-v20, vsi); } vdi = SortGetMiddle(v30, vdi, vsi); } RXBUCKET v44 = *vdi; RXBUCKET *vc = pArray; RXBUCKET *v8 = pArray+nCount-1; RXBUCKET *vbx = vc; RXBUCKET *v4 = v8; while (true) { while (vbx <= v4) { int nCmp = CompareChannels(vbx, &v44); if (nCmp > 0) break; if (nCmp == 0) { SortSwap(vbx, vc); vc++; } vbx++; } while (vbx <= v4) { int nCmp = CompareChannels(v4, &v44); if (nCmp < 0) break; if (nCmp == 0) { SortSwap(v4, v8); v8--; } v4--; } if (vbx > v4) break; SortSwap(vbx, v4); v4--; vbx++; } RXBUCKET *v2c = pArray+nCount; int vt = ClipHigh(vbx-vc, vc-pArray); for (int i = 0; i < vt; i++) { SortSwap(&vbx[i-vt], &pArray[i]); } vt = ClipHigh(v8-v4, v2c-v8-1); for (int i = 0; i < vt; i++) { SortSwap(&v2c[i-vt], &vbx[i]); } int vvsi = v8-v4; int vvdi = vbx-vc; if (vvsi >= vvdi) { vc4[v14] = vvsi; v144[v14] = v2c-vvsi; nCount = vvdi; v14++; } else { vc4[v14] = vvdi; v144[v14] = pArray; nCount = vvsi; pArray = v2c - vvsi; v14++; } } if (v14 == 0) return; v14--; pArray = v144[v14]; nCount = vc4[v14]; } } unsigned short bucketHead[1024+1]; void evInit(void) { if (eventQ.PQueue) delete eventQ.PQueue; if (VanillaMode()) eventQ.PQueue = new VanillaPriorityQueue(); else eventQ.PQueue = new StdPriorityQueue(); eventQ.PQueue->Clear(); int nCount = 0; for (int i = 0; i < numsectors; i++) { int nXSector = sector[i].extra; if (nXSector >= kMaxXSectors) ThrowError("Invalid xsector reference in sector %d", i); if (nXSector > 0 && xsector[nXSector].rxID > 0) { dassert(nCount < kMaxChannels); rxBucket[nCount].type = 6; rxBucket[nCount].index = i; nCount++; } } for (int i = 0; i < numwalls; i++) { int nXWall = wall[i].extra; if (nXWall >= kMaxXWalls) ThrowError("Invalid xwall reference in wall %d", i); if (nXWall > 0 && xwall[nXWall].rxID > 0) { dassert(nCount < kMaxChannels); rxBucket[nCount].type = 0; rxBucket[nCount].index = i; nCount++; } } for (int i = 0; i < kMaxSprites; i++) { if (sprite[i].statnum < kMaxStatus) { int nXSprite = sprite[i].extra; if (nXSprite >= kMaxXSprites) ThrowError("Invalid xsprite reference in sprite %d", i); if (nXSprite > 0 && xsprite[nXSprite].rxID > 0) { dassert(nCount < kMaxChannels); rxBucket[nCount].type = 3; rxBucket[nCount].index = i; nCount++; } } } SortRXBucket(nCount); int i, j = 0; for (i = 0; i < 1024; i++) { bucketHead[i] = j; while(j < nCount && GetBucketChannel(&rxBucket[j]) == i) j++; } bucketHead[i] = j; } char evGetSourceState(int nType, int nIndex) { switch (nType) { case 6: { int nXIndex = sector[nIndex].extra; dassert(nXIndex > 0 && nXIndex < kMaxXSectors); return xsector[nXIndex].state; } case 0: { int nXIndex = wall[nIndex].extra; dassert(nXIndex > 0 && nXIndex < kMaxXWalls); return xwall[nXIndex].state; } case 3: { int nXIndex = sprite[nIndex].extra; dassert(nXIndex > 0 && nXIndex < kMaxXSprites); return xsprite[nXIndex].state; } } return 0; } void evSend(int nIndex, int nType, int rxId, COMMAND_ID command) { EVENT event; event.index = nIndex; event.type = nType; event.cmd = command; switch (command) { case COMMAND_ID_2: command = evGetSourceState(nType, nIndex) ? COMMAND_ID_1 : COMMAND_ID_0; break; case COMMAND_ID_4: command = evGetSourceState(nType, nIndex) ? COMMAND_ID_0 : COMMAND_ID_1; break; } switch (rxId) { case kChannelTextOver: if (command >= COMMAND_ID_64) trTextOver(command - COMMAND_ID_64); else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nType); return; case kChannelLevelExitNormal: levelEndLevel(0); return; case kChannelLevelExitSecret: levelEndLevel(1); return; // By NoOne: finished level and load custom level ¹ via numbered command. case kChannelModernEndLevelCustom: if (command >= COMMAND_ID_64) levelEndLevelCustom(command - COMMAND_ID_64); else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, nType); return; case kChannelSetTotalSecrets: if (command >= COMMAND_ID_64) levelSetupSecret(command - COMMAND_ID_64); else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex, nType); break; case kChannelSecretFound: if (command >= COMMAND_ID_64) levelTriggerSecret(command - COMMAND_ID_64); else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex, nType); break; case kChannelRemoteBomb0: case kChannelRemoteBomb1: case kChannelRemoteBomb2: case kChannelRemoteBomb3: case kChannelRemoteBomb4: case kChannelRemoteBomb5: case kChannelRemoteBomb6: case kChannelRemoteBomb7: for (int nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { spritetype *pSprite = &sprite[nSprite]; if (pSprite->flags&32) continue; int nXSprite = pSprite->extra; if (nXSprite > 0) { XSPRITE *pXSprite = &xsprite[nXSprite]; if (pXSprite->rxID == rxId) trMessageSprite(nSprite, event); } } return; case kChannelTeamAFlagCaptured: case kChannelTeamBFlagCaptured: for (int nSprite = headspritestat[kStatItem]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { spritetype *pSprite = &sprite[nSprite]; if (pSprite->flags&32) continue; int nXSprite = pSprite->extra; if (nXSprite > 0) { XSPRITE *pXSprite = &xsprite[nXSprite]; if (pXSprite->rxID == rxId) trMessageSprite(nSprite, event); } } return; default: break; } for (int i = bucketHead[rxId]; i < bucketHead[rxId+1]; i++) { if (event.type != rxBucket[i].type || event.index != rxBucket[i].index) { switch (rxBucket[i].type) { case 6: trMessageSector(rxBucket[i].index, event); break; case 0: trMessageWall(rxBucket[i].index, event); break; case 3: { int nSprite = rxBucket[i].index; spritetype *pSprite = &sprite[nSprite]; if (pSprite->flags&32) continue; int nXSprite = pSprite->extra; if (nXSprite > 0) { XSPRITE *pXSprite = &xsprite[nXSprite]; if (pXSprite->rxID > 0) trMessageSprite(nSprite, event); } break; } } } } } void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command) { dassert(command != kCommandCallback); if (command == COMMAND_ID_2) command = evGetSourceState(nType, nIndex) ? COMMAND_ID_1 : COMMAND_ID_0; else if (command == COMMAND_ID_4) command = evGetSourceState(nType, nIndex) ? COMMAND_ID_0 : COMMAND_ID_1; EVENT evn = {}; evn.index = nIndex; evn.type = nType; evn.cmd = command; // Inlined? eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn); } void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID a4) { EVENT evn = {}; evn.index = nIndex; evn.type = nType; evn.cmd = kCommandCallback; evn.funcID = a4; eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn); } void evProcess(unsigned int nTime) { #if 0 while (1) { // Inlined? char bDone; if (eventQ.fNodeCount > 0 && nTime >= eventQ.queueItems[1]) bDone = 1; else bDone = 0; if (!bDone) break; #endif while(eventQ.IsNotEmpty(nTime)) { EVENT event = eventQ.ERemove(); if (event.cmd == kCommandCallback) { dassert(event.funcID < kCallbackMax); dassert(gCallback[event.funcID] != NULL); gCallback[event.funcID](event.index); } else { switch (event.type) { case 6: trMessageSector(event.index, event); break; case 0: trMessageWall(event.index, event); break; case 3: trMessageSprite(event.index, event); break; } } } } void evKill(int a1, int a2) { eventQ.Kill(a1, a2); } void evKill(int a1, int a2, CALLBACK_ID a3) { eventQ.Kill(a1, a2, a3); } class EventQLoadSave : public LoadSave { public: virtual void Load(); virtual void Save(); }; void EventQLoadSave::Load() { if (eventQ.PQueue) delete eventQ.PQueue; Read(&eventQ, sizeof(eventQ)); if (VanillaMode()) eventQ.PQueue = new VanillaPriorityQueue(); else eventQ.PQueue = new StdPriorityQueue(); int nEvents; Read(&nEvents, sizeof(nEvents)); for (int i = 0; i < nEvents; i++) { EVENT event = {}; unsigned int eventtime; Read(&eventtime, sizeof(eventtime)); Read(&event, sizeof(event)); eventQ.PQueue->Insert(eventtime, event); } Read(rxBucket, sizeof(rxBucket)); Read(bucketHead, sizeof(bucketHead)); } void EventQLoadSave::Save() { EVENT events[1024]; unsigned int eventstime[1024]; Write(&eventQ, sizeof(eventQ)); int nEvents = eventQ.PQueue->Size(); Write(&nEvents, sizeof(nEvents)); for (int i = 0; i < nEvents; i++) { eventstime[i] = eventQ.PQueue->LowestPriority(); events[i] = eventQ.ERemove(); Write(&eventstime[i], sizeof(eventstime[i])); Write(&events[i], sizeof(events[i])); } dassert(eventQ.PQueue->Size() == 0); for (int i = 0; i < nEvents; i++) { eventQ.PQueue->Insert(eventstime[i], events[i]); } Write(rxBucket, sizeof(rxBucket)); Write(bucketHead, sizeof(bucketHead)); } static EventQLoadSave *myLoadSave; void EventQLoadSaveConstruct(void) { myLoadSave = new EventQLoadSave(); } END_BLD_NS