//------------------------------------------------------------------------- /* Copyright (C) 2005 - Richard Gobeille This file is part of Mapster32 Mapster32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #define TICSPERFRAME 3 // #define VULGARITY char *defsfilename = "duke3d.def"; extern char keystatus[]; extern short defaultspritecstat; extern long posx, posy, posz, horiz, qsetmode; extern short ang, cursectnum; extern short ceilingheinum, floorheinum; extern char names[MAXTILES][25]; extern long ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d; extern long zmode, kensplayerheight, zlock; extern short editstatus, searchit; extern long searchx, searchy, osearchx, osearchy; //search input extern short searchsector, searchwall, searchstat; //search output extern short temppicnum, tempcstat, templotag, temphitag, tempextra; extern unsigned char tempshade, temppal, tempvis, tempxrepeat, tempyrepeat, somethingintab; static long ototalclock = 0, clockval[16], clockcnt = 0; #define NUMOPTIONS 9 #define NUMKEYS 19 char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0}; unsigned char keys[NUMBUILDKEYS] = { 0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39, 0x1e,0x2c,0xd1,0xc9,0x47,0x49, 0x9c,0x1c,0xd,0xc,0xf,0x29 }; int nextvoxid = 0; extern long whitecol; extern char vgapal16[4*256]; extern void AutoAlignWalls(long nWall0, long ply); extern char changechar(char dachar, long dadir, char smooshyalign, char boundcheck); extern void _printmessage16(char name[82]); extern void updatenumsprites(void); extern long lastpm16time, synctics; extern long halfxdim16, midydim16, zoom; extern void fixrepeats(short i); char autospritehelp=0,autosecthelp=0; short MinRate=24, MinD=3; long xoldtimerhandler, lastmessagetime; char tempbuf[1024]; //1024 int numsprite[MAXSPRITES]; int multisprite[MAXSPRITES]; char lo[32]; char levelname[255]; short curwall=0,curwallnum=0; short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0; short search_lotag=0,search_hitag=0; char wallsprite=0; char helpon=0; //static char onwater=0; unsigned char onnames=4, usedcount=1; short cursprite; long mousxplc, mousyplc, ppointhighlight; int counter=0; unsigned char nosprites=0,purpleon=0,skill=4; unsigned char framerateon=1,tabgraphic=2,shadepreview=0,autosave=1,sidemode=0; extern long vel, svel, hvel, angvel; long xvel, yvel, timoff; static void SearchSectorsForward(); static void SearchSectorsBackward(); static inline void SpriteName(short spritenum, char *lo2); static int ActorMem(long i); static void PrintStatus(char *string,int num,char x,char y,char color); static void SetBOSS1Palette(); static void SetSLIMEPalette(); static void SetWATERPalette(); static void SetGAMEPalette(); static void kensetpalette(char *vgapal); extern short grid; static void EditSpriteData(short spritenum); static void EditWallData(short wallnum); static void EditSectorData(short sectnum); static void FuncMenu(void); char GAMEpalette[768]; char WATERpalette[768]; char SLIMEpalette[768]; char TITLEpalette[768]; char REALMSpalette[768]; char BOSS1palette[768]; char num_tables; int updownunits=1024; extern short highlightsector[MAXSECTORS], highlightsectorcnt; extern short highlight[MAXWALLS]; extern short pointhighlight, linehighlight, highlightcnt; extern short asksave; char getmessage[162], getmessageleng; long getmessagetimeoff, charsperline; extern long startposx, startposy, startposz; extern short startang, startsectnum; long autosavetimer; extern long numsprites; extern char spritecol2d[MAXTILES][2]; extern char custom2dcolors; extern char mlook; int intro=0; extern long frameplace, ydim16, halfxdim16, midydim16, zoom; extern char pow2char[8]; static int acurpalette=0; extern void showsectordata(short sectnum); extern void showwalldata(short wallnum); extern void showspritedata(short spritenum); extern long checksectorpointer(short i, short sectnum); extern double msens; void ContextHelp(short spritenum); void ResetKeys(); extern void clearfilenames(void), fixspritesectors(void); #define KEY_PRESSED(sc) KB_KeyPressed((sc))