//------------------------------------------------------------------------- /* Copyright (C) 2005 - EDuke32 team This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- //#include #include #include #include "types.h" #include "fx_man.h" #include "music.h" #include "duke3d.h" #include "util_lib.h" #define LOUDESTVOLUME 150 long backflag,numenvsnds; /* =================== = = SoundStartup = =================== */ void SoundStartup(void) { int32 status; // if they chose None lets return if (FXDevice < 0) return; status = FX_Init(FXDevice, NumVoices, NumChannels, NumBits, MixRate); if (status == FX_Ok) { FX_SetVolume(FXVolume); if (ReverseStereo == 1) { FX_SetReverseStereo(!FX_GetReverseStereo()); } status = FX_SetCallBack(testcallback); } if (status != FX_Ok) { sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error)); gameexit(tempbuf); } } /* =================== = = SoundShutdown = =================== */ void SoundShutdown(void) { int32 status; // if they chose None lets return if (FXDevice < 0) return; status = FX_Shutdown(); if (status != FX_Ok) { sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error)); gameexit(tempbuf); } } /* =================== = = MusicStartup = =================== */ void MusicStartup(void) { int32 status; // if they chose None lets return if (MusicDevice < 0) return; status = MUSIC_Init(MusicDevice, 0); if (status == MUSIC_Ok) { MUSIC_SetVolume(MusicVolume); } else { initprintf("Couldn't find selected sound card, or, error w/ sound card itself.\n"); SoundShutdown(); uninittimer(); uninitengine(); CONTROL_Shutdown(); CONFIG_WriteSetup(); KB_Shutdown(); uninitgroupfile(); //unlink("duke3d.tmp"); exit(-1); } } /* =================== = = MusicShutdown = =================== */ void MusicShutdown(void) { int32 status; // if they chose None lets return if (MusicDevice < 0) return; status = MUSIC_Shutdown(); if (status != MUSIC_Ok) { Error(MUSIC_ErrorString(MUSIC_ErrorCode)); } } void MusicUpdate(void) { MUSIC_Update(); } int USRHOOKS_GetMem(char **ptr, unsigned long size) { *ptr = malloc(size); if (*ptr == NULL) return(USRHOOKS_Error); return(USRHOOKS_Ok); } int USRHOOKS_FreeMem(char *ptr) { free(ptr); return(USRHOOKS_Ok); } char menunum=0; void intomenusounds(void) { short menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON }; sound(menusnds[menunum++]); menunum %= 17; } void playmusic(char *fn) { #if defined(_WIN32) short fp; long l; if (MusicToggle == 0) return; if (MusicDevice < 0) return; fp = kopen4load(fn,0); if (fp == -1) return; l = kfilelength(fp); if (l >= (signed long)sizeof(MusicPtr)) { kclose(fp); return; } kread(fp, MusicPtr, l); kclose(fp); MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong); #else void PlayMusic(char *_filename); if(MusicToggle == 0) return; if(MusicDevice < 0) return; // FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler MUSIC_SetVolume( MusicVolume ); PlayMusic(fn); #endif } char loadsound(unsigned short num) { long fp, l; if (num >= NUM_SOUNDS || SoundToggle == 0) return 0; if (FXDevice < 0) return 0; fp = kopen4load(sounds[num],loadfromgrouponly); if (fp == -1) { // Bsprintf(fta_quotes[113],"Sound %s(#%d) not found.",sounds[num],num); // FTA(113,&ps[myconnectindex]); initprintf("Sound %s(#%d) not found.\n",sounds[num],num); return 0; } l = kfilelength(fp); soundsiz[num] = l; Sound[num].lock = 200; allocache((long *)&Sound[num].ptr,l,(char *)&Sound[num].lock); kread(fp, Sound[num].ptr , l); kclose(fp); return 1; } int xyzsound(short num,short i,long x,long y,long z) { long sndist, cx, cy, cz, j,k; short pitche,pitchs,cs; int voice, sndang, ca, pitch; // if(num != 358) return 0; if (num >= NUM_SOUNDS || FXDevice < 0 || ((soundm[num]&8) && ud.lockout) || SoundToggle == 0 || Sound[num].num > 3 || FX_VoiceAvailable(soundpr[num]) == 0 || (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) || ps[myconnectindex].gm&MODE_MENU) return -1; if (soundm[num]&128) { sound(num); return 0; } if (soundm[num]&4) { if (VoiceToggle==0) return -1; else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && VoiceToggle!=2) return -1; for (j=0;j 0) && (soundm[j]&4)) return -1; } cx = ps[screenpeek].oposx; cy = ps[screenpeek].oposy; cz = ps[screenpeek].oposz; cs = ps[screenpeek].cursectnum; ca = ps[screenpeek].ang+ps[screenpeek].look_ang; sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4); if (i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9) sndist = divscale14(sndist,(SHT+1)); pitchs = soundps[num]; pitche = soundpe[num]; cx = klabs(pitche-pitchs); if (cx) { if (pitchs < pitche) pitch = pitchs + (rand()%cx); else pitch = pitche + (rand()%cx); } else pitch = pitchs; sndist += soundvo[num]; if (sndist < 0) sndist = 0; if (sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT)) sndist += sndist>>5; switch (num) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if (sndist > (6144)) sndist = 6144; if (sector[ps[screenpeek].cursectnum].lotag == 2) pitch -= 1024; break; default: if (sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0) pitch = -768; if (sndist > 31444 && PN != MUSICANDSFX) return -1; break; } if (ps[screenpeek].sound_pitch) pitch += ps[screenpeek].sound_pitch; if (Sound[num].num > 0 && PN != MUSICANDSFX) { if (SoundOwner[num][0].i == i) stopsound(num); else if (Sound[num].num > 1) stopsound(num); else if (badguy(&sprite[i]) && sprite[i].extra <= 0) stopsound(num); } if (PN == APLAYER && sprite[i].yvel == screenpeek) { sndang = 0; sndist = 0; } else { sndang = 2048 + ca - getangle(cx-x,cy-y); sndang &= 2047; } if (Sound[num].ptr == 0) { if (loadsound(num) == 0) return 0; } else { if (Sound[num].lock < 200) Sound[num].lock = 200; else Sound[num].lock++; } if (soundm[num]&16) sndist = 0; if (sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); if (soundm[num]&1) { unsigned short start; if (Sound[num].num > 0) return -1; start = *(unsigned short *)(Sound[num].ptr + 0x14); if (*Sound[num].ptr == 'C') voice = FX_PlayLoopedVOC(Sound[num].ptr, start, start + soundsiz[num], pitch,sndist>>6,sndist>>6,0,soundpr[num],num); else voice = FX_PlayLoopedWAV(Sound[num].ptr, start, start + soundsiz[num], pitch,sndist>>6,sndist>>6,0,soundpr[num],num); } else { if (*Sound[num].ptr == 'C') voice = FX_PlayVOC3D(Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num); else voice = FX_PlayWAV3D(Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num); } if (voice > FX_Ok) { SoundOwner[num][Sound[num].num].i = i; SoundOwner[num][Sound[num].num].voice = voice; Sound[num].num++; } else Sound[num].lock--; return (voice); } void sound(short num) { short pitch,pitche,pitchs,cx; int voice; long start; if (FXDevice < 0) return; if (SoundToggle==0) return; if (VoiceToggle==0 && (soundm[num]&4)) return; if ((soundm[num]&8) && ud.lockout) return; if (FX_VoiceAvailable(soundpr[num]) == 0) return; pitchs = soundps[num]; pitche = soundpe[num]; cx = klabs(pitche-pitchs); if (cx) { if (pitchs < pitche) pitch = pitchs + (rand()%cx); else pitch = pitche + (rand()%cx); } else pitch = pitchs; if (Sound[num].ptr == 0) { if (loadsound(num) == 0) return; } else { if (Sound[num].lock < 200) Sound[num].lock = 200; else Sound[num].lock++; } if (soundm[num]&1) { if (*Sound[num].ptr == 'C') { start = (long)*(unsigned short *)(Sound[num].ptr + 0x14); voice = FX_PlayLoopedVOC(Sound[num].ptr, start, start + soundsiz[num], pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num); } else { start = (long)*(unsigned short *)(Sound[num].ptr + 0x14); voice = FX_PlayLoopedWAV(Sound[num].ptr, start, start + soundsiz[num], pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num); } } else { if (*Sound[num].ptr == 'C') voice = FX_PlayVOC3D(Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num); else voice = FX_PlayWAV3D(Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num); } if (voice > FX_Ok) return; Sound[num].lock--; } int spritesound(unsigned short num, short i) { if (num >= NUM_SOUNDS) return -1; return xyzsound(num,i,SX,SY,SZ); } void stopspritesound(short num, short i) { stopsound(num); } void stopsound(short num) { if (Sound[num].num > 0) { FX_StopSound(SoundOwner[num][Sound[num].num-1].voice); testcallback(num); } } void stopenvsound(short num,short i) { short j, k; if (Sound[num].num > 0) { k = Sound[num].num; for (j=0;j>4); if (i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9) sndist = divscale14(sndist,(SHT+1)); } sndist += soundvo[j]; if (sndist < 0) sndist = 0; if (sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT)) sndist += sndist>>5; if (PN == MUSICANDSFX && SLT < 999) numenvsnds++; switch (j) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if (sndist > (6144)) sndist = (6144); break; default: if (sndist > 31444 && PN != MUSICANDSFX) { stopsound(j); continue; } } if (Sound[j].ptr == 0 && loadsound(j) == 0) continue; if (soundm[j]&16) sndist = 0; if (sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6); } } void testcallback(unsigned long num) { short tempi,tempj,tempk; if ((long)num < 0) { if (lumplockbyte[-num] >= 200) lumplockbyte[-num]--; return; } tempk = Sound[num].num; if (tempk > 0) { if ((soundm[num]&16) == 0) for (tempj=0;tempj= 200) Sound[i].lock = 199; for (i=0;i<11;i++) if (lumplockbyte[i] >= 200) lumplockbyte[i] = 199; } int isspritemakingsound(short i, int num) { if (num < 0) num=0; // FIXME return (Sound[num].num > 0); } int issoundplaying(short i, int num) { if (i == -1) { if (Sound[num].lock == 200) return 1; else return 0; } else return(Sound[num].num); }