<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <meta name="Author" content="TX" /> <title>ChangeLog for EDuke32</title> <style type="text/css"> body { font-family: "Bitstream Vera Sans","Tahoma","Arial",sans-serif; font-size: 10pt; margin: 0.5em; border: 2px dashed #ccc; padding: 1em; } h2,h3,h4 { margin-top: 0; margin-bottom: 0.5em; color: #777; } h1 { margin-top: 0; margin-bottom: 0.5em; padding: 3px; background-color: #ddd; font-size: 170%; color: #444; } h2 { font-size: 145%; } h3 { font-size: 125%; } h4 { font-size: 110%; } p { margin-top: 0.5em; margin-bottom: 0.75em; } pre { margin-left: 0.75em; padding-left: 0.75em; border-left: 2px solid #ddd; } dl { margin-left: 3em; } dt { font-weight: bold; } dd { padding-bottom: 1em; margin-left: 2em; } table { margin: 1em; } table.center { margin-left: auto; margin-right: auto; } caption { font-style: oblique; } span.warning { color: #f00; } address { margin-top: 3em; font-size: 85%; font-style: normal; } @media print { body { border: none; margin: 0; } } </style> </head> <body> <h1>ChangeLog for EDuke32</h1> <p>1.4.0 beta 2, released July 18, 2006</p> <h2>Core changes</h2> <ul> <li>reworked/enhanced Polymost shading</li> <li>cleaned up code to properly build without Polymost/OpenGL support</li> <li>added widescreen support for Polymost</li> <li>added support for toggling correct HUD model rendering on/off</li> <li>removed broken support for linking OpenGL statically</li> <li>added support for DDS textures (JF)</li> <li>added support for dynamically loading GTK (JF)</li> </ul> <h2>Game changes</h2> <ul> <li>new startup window (JF)</li> <li>added support for using the mouse and a joystick simultaneously (JF)</li> <li>fixed an issue preventing skill selection, bonus screen and episode ending animation sounds from playing</li> <li>fixed a problem where the player was unable to exit some pools of water in some maps</li> <li>made further adjustments to the weapon properties in order to more closely emulate Duke 1.5</li> <li>fixed an issue where you could disable map exits in multiplayer, have all players quit, start a single player game and then have exits continue to kill you</li> </ul> <h2>Multiplayer changes</h2> <ul> <li>fixed numerous minor bugs in the voting system</li> <li>added a more noticeable message to indicate that the player hasn't voted yet in an active vote</li> <li>added support for /me in text chat</li> <li>increased size of player chat icon</li> <li>added "nat-free" support from Adam Fazakerley</li> <li>fixed inventory respawn bug</li> <li>minor fixes to DukesterX 1.5 compatibility wrapper</li> </ul> <h2>CON changes</h2> <ul> <li>reworked movement_lock member of the player struct to use bit flags</li> <li>reworked findnearactor3d, findnearactor3dvar, findnearsprite3d, and findnearsprite3dvar</li> <li>added findnearactorz, findnearactorzvar, findnearspritez, and findnearspritezvar</li> <li>added WEAPON_FLAG_RESET (65536) to weapon system in order to properly emulate the chaingun and freezer</li> <li>fixed "eshoot" and added "ezshoot"</li> <li>reworked weapon system; note that your custom weapons may need adjustments to work again</li> <li>updated sample enhance.con</li> </ul> <p><br />Please see JonoF's JFDuke3D release notes <a href="http://www.jonof.id.au/modsuppt/jfduke3d/releasenotes.html">here</a> for information on features JFDuke3D shares with EDuke32</p> <address>Richard "TerminX" Gobeille (<a href="mailto:terminx@gmail.com">terminx@gmail.com</a>)</address> </body> </html>