//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef input_h_ #define input_h_ BEGIN_BLD_NS #define WIN_IS_PRESSED ( KB_KeyPressed( sc_RightWin ) || KB_KeyPressed( sc_LeftWin ) ) #define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) ) #define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) ) extern int32_t I_CheckAllInput(void); extern void I_ClearAllInput(void); // Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits // Return = Closing a sub-menu || Saying "No" // General = Advance + Return = Skipping screens // Escape = Opening the menu in-game (should not be any gamefuncs) extern int32_t I_AdvanceTrigger(void); extern void I_AdvanceTriggerClear(void); extern int32_t I_ReturnTrigger(void); extern void I_ReturnTriggerClear(void); extern int32_t I_GeneralTrigger(void); extern void I_GeneralTriggerClear(void); extern int32_t I_EscapeTrigger(void); extern void I_EscapeTriggerClear(void); extern int32_t I_MenuUp(void); extern void I_MenuUpClear(void); extern int32_t I_MenuDown(void); extern void I_MenuDownClear(void); extern int32_t I_MenuLeft(void); extern void I_MenuLeftClear(void); extern int32_t I_MenuRight(void); extern void I_MenuRightClear(void); extern int32_t I_PanelUp(void); extern void I_PanelUpClear(void); extern int32_t I_PanelDown(void); extern void I_PanelDownClear(void); extern int32_t I_SliderLeft(void); extern void I_SliderLeftClear(void); extern int32_t I_SliderRight(void); extern void I_SliderRightClear(void); enum EnterTextFlags_t { INPUT_NUMERIC = 0x00000001, }; extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags); END_BLD_NS #endif