//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "build.h" #include "common_game.h" #include "blood.h" enum SurfaceType { kSurf0 = 0, kSurf1, kSurf2, kSurf3, kSurf4, kSurf5, kSurf6, kSurf7, kSurf8, kSurf9, kSurf10, kSurf11, kSurf12, kSurf13, kSurf14, kSurfMax }; extern char surfType[kMaxTiles]; extern signed char tileShade[kMaxTiles]; extern short voxelIndex[kMaxTiles]; void qloadvoxel(int32_t nVoxel); void CalcPicsiz(int a1, int a2, int a3); int tileInit(char a1, const char *a2); #ifdef USE_OPENGL void tileProcessGLVoxels(void); #endif char * tileLoadTile(int nTile); char * tileAllocTile(int nTile, int x, int y, int ox, int oy); void tilePreloadTile(int nTile); void tilePrecacheTile(int nTile, int nType = 1); char tileGetSurfType(int hit);