//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "blood.h" // By NoOne: renamed dude struct struct DUDEINFO { short seqStartID; // seq short startHealth; // health unsigned short mass; // mass int at6; // unused? unsigned char clipdist; // clipdist int eyeHeight; int aimHeight; // used by just Cerberus int hearDist; // hear radius int seeDist; // sight radius int periphery; // periphery int meleeDist; // unused? int fleeHealth; // at which hp level enemy will turn in burning dude int hinderDamage; // recoil damage int changeTarget; // chance to change target when attacked someone else int changeTargetKin; // chance to change target when attacked by same type int alertChance; char lockOut; // indicates if this dude can trigger something via trigger flags int frontSpeed; // acceleration int sideSpeed; // dodge int backSpeed; // backward speed (unused) int angSpeed; // turn speed int nGibType[3]; // which gib used when explode dude int startDamage[7]; // start damage shift int at70[7]; // real damage? Hmm? int at8c; // unused ? int at90; // unused ? }; extern DUDEINFO dudeInfo[kDudeMax-kDudeBase]; extern DUDEINFO gPlayerTemplate[4];