/* * DirectSound output code for MultiVoc * by Jonathon Fowler (jonof@edgenetwk.com) */ //------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "sdlout.h" #include "sdl_inc.h" #include #include #include "sdlayer.h" #if defined(__WATCOMC__) || defined(_MSC_VER) #include #endif #ifndef RENDERTYPESDL #error The SDL output module for AudioLib only works with the SDL interface. #endif static int(*_SDLSOUND_CallBack)(int) = NULL; static int _SDLSOUND_BufferLength = 0; static int _SDLSOUND_NumBuffers = 0; static char *_SDLSOUND_MixBuffer = NULL; static int SDLSOUND_Installed = FALSE; int SDLSOUND_ErrorCode = SDLSOUND_Ok; #define SDLSOUND_SetErrorCode( status ) \ SDLSOUND_ErrorCode = ( status ); static void isr(void *userdata, unsigned char *stream, int len); /* * DisableInterrupts * Enter the critical section. */ int DisableInterrupts(void) { SDL_LockAudio(); return 0; } /* * RestoreInterrupts * Leave the critical section. */ int RestoreInterrupts(int a) { SDL_UnlockAudio(); return 0; a=a; } /* * SDLSOUND_ErrorString * Returns a description of an error code. */ char *SDLSOUND_ErrorString(int errorcode) { switch (errorcode) { case SDLSOUND_Warning: case SDLSOUND_Error: return SDLSOUND_ErrorString(SDLSOUND_ErrorCode); case SDLSOUND_Ok: return "SDL Sound ok."; default: return "Unknown SDL sound error code."; } } /* * SDLSOUND_Init * Initializes the SDL sound objects. */ int SDLSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize) { SDL_AudioSpec spec,got; if (SDLSOUND_Installed) { SDLSOUND_Shutdown(); } initprintf("Initializing SDL sound...\n"); initprintf(" - Requested sound format\n" " Channels: %d\n" " Sample rate: %dHz\n" " Sample size: %d bits\n", numchannels, mixrate, samplebits); spec.freq = mixrate; spec.format = (samplebits == 8 ? AUDIO_U8 : AUDIO_S16LSB); spec.channels = (numchannels == 1 ? 1:2); spec.samples = (buffersize >> (spec.channels-1)) >> (samplebits==16); spec.callback = isr; spec.userdata = NULL; SDLSOUND_Installed = TRUE; SDLSOUND_SetErrorCode(SDLSOUND_Ok); return SDLSOUND_Ok; } /* * SDLSOUND_Shutdown * Shuts down SDL sound and it's associates. */ int SDLSOUND_Shutdown(void) { int i; if (SDLSOUND_Installed) initprintf("Uninitializing SDL sound...\n"); SDLSOUND_Installed = FALSE; SDLSOUND_StopPlayback(); SDLSOUND_SetErrorCode(SDLSOUND_Ok); return SDLSOUND_Ok; } /* * SDLSOUND_SetMixMode * Bit of filler for the future. */ int SDLSOUND_SetMixMode(int mode) { return mode; } static void isr(void *userdata, unsigned char *stream, int len) { // otherwise we just service the interrupt if (_DSOUND_CallBack) { p = _DSOUND_CallBack(rv-WAIT_OBJECT_0-1); hr = IDirectSoundBuffer_Lock(lpDSBSecondary, p*_DSOUND_BufferLength, _DSOUND_BufferLength, &lockptr, &lockbytes, &lockptr2, &lockbytes2, 0); if (hr == DSERR_BUFFERLOST) { hr = IDirectSoundBuffer_Restore(lpDSBSecondary); } if (hr == DS_OK) { /* #define copybuf(S,D,c) \ ({ void *__S=(S), *__D=(D); int __c=(c); \ __asm__ __volatile__ ("rep; movsl" \ : "+S" (__S), "+D" (__D), "+c" (__c) : : "memory", "cc"); \ 0; }) */ //copybuf(_DSOUND_MixBuffer + p * _DSOUND_BufferLength, lockptr, _DSOUND_BufferLength >> 2); memcpy(lockptr, _DSOUND_MixBuffer + p * _DSOUND_BufferLength, _DSOUND_BufferLength); IDirectSoundBuffer_Unlock(lpDSBSecondary, lockptr, lockbytes, lockptr2, lockbytes2); } } } } /* * SDLSOUND_BeginBufferedPlayback * Unpause SDL sound playback. */ int DSOUND_BeginBufferedPlayback(char *BufferStart, int(*CallBackFunc)(int), int buffersize, int numdivisions) { _SDLSOUND_CallBack = CallBackFunc; _SDLSOUND_MixBuffer = BufferStart; _SDLSOUND_BufferLength = buffersize/numdivisions; _SDLSOUND_NumBuffers = numdivisions; return SDLSOUND_Ok; } /* * DSOUND_StopPlayback * Halts the playback thread. */ int DSOUND_StopPlayback(void) { // DWORD exitcode; BOOL t; int i; if (isrthread) { SetEvent(isrfinish); initprintf("DirectSound: Waiting for sound thread to exit\n"); if (WaitForSingleObject(isrthread, 300) == WAIT_OBJECT_0) initprintf("DirectSound: Sound thread has exited\n"); else initprintf("DirectSound: Sound thread failed to exit!\n"); /* while (1) { if (!GetExitCodeThread(isrthread, &exitcode)) { DSOUND_SetErrorCode(DSOUND_FailedGetExitCode); return DSOUND_Warning; } if (exitcode != STILL_ACTIVE) break; }*/ CloseHandle(isrthread); isrthread = NULL; } if (isrfinish) { CloseHandle(isrfinish); isrfinish = NULL; } if (lpDSBSecondary) { IDirectSoundBuffer_Stop(lpDSBSecondary); } if (hPosNotify) { for (i=0; i<_DSOUND_NumBuffers; i++) { if (hPosNotify[i]) CloseHandle(hPosNotify[i]); } free(hPosNotify); hPosNotify = NULL; } return DSOUND_Ok; }