# EDuke32 Makefile for Microsoft NMake obj=obj ENGINE_ROOT=build ENGINE_SRC=$(ENGINE_ROOT)\src ENGINE_INC=$(ENGINE_ROOT)\include ENGINE_OBJ=$(ENGINE_ROOT)\$(obj) DUKE3D_SRC=source DUKE3D_OBJ=$(DUKE3D_SRC)\$(obj) DUKE3D_INC=$(DUKE3D_SRC) DUKE3D_RSRC=rsrc MACT_ROOT=$(DUKE3D_SRC)\jmact MACT_SRC=$(MACT_ROOT) MACT_INC=$(MACT_ROOT) MACT_OBJ=$(MACT_ROOT)\$(obj) AUDIOLIB_ROOT=$(DUKE3D_SRC)\jaudiolib AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)\$(obj) AUDIOLIB_INC=$(AUDIOLIB_ROOT)\include AUDIOLIB_SRC=$(AUDIOLIB_ROOT)\src ENET_ROOT=$(DUKE3D_SRC)\enet ENET_OBJ=$(ENET_ROOT)\$(obj) ENET_INC=$(ENET_ROOT)\include ENET_SRC=$(ENET_ROOT)\src o=obj res=res asm=masm CPLUSPLUS=1 !ifndef WINBITS WINBITS=32 !endif WINLIB=\$(WINBITS) !if ($(WINBITS)==32) WINMACHINE=/MACHINE:X86 !elseif ($(WINBITS)==64) WINMACHINE=/MACHINE:X64 !endif # the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll # this path should match build\Makefile.msvc # WDKROOT="H:\WinDDK\7600.16385.1" PLATFORM=platform\Windows AUDIOINC=source\jaudiolib\third-party\common AUDIOPLATFORM=source\jaudiolib\third-party\Windows !ifndef RENDERTYPE RENDERTYPE=WIN !endif !ifndef MIXERTYPE MIXERTYPE=WIN !endif !ifdef DEBUG # debugging options flags_cl=/Od /Zi # /analyze flags_link=/DEBUG !else # release options flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api !if ($(WINBITS)!=64) flags_cl=$(flags_cl) /arch:SSE !endif flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386 !endif ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DUSE_LIBPNG /DUSE_LIBVPX /DHAVE_VORBIS #/DHAVE_FLAC !ifdef CPLUSPLUS ENGINEOPTS=$(ENGINEOPTS) /TP !endif !if ($(WINBITS)==64) NOASM=1 !endif CC=cl AS=ml LINK=link /nologo /opt:ref MT=mt CFLAGS= /MT /J /nologo $(flags_cl) \ /I$(DUKE3D_INC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_ROOT) /I$(AUDIOLIB_ROOT)\include /I$(ENET_ROOT)\include \ /W2 $(ENGINEOPTS) \ /I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_USEFOLDER /DSDL_TARGET=2 ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC) AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC) LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \ libogg.a libvorbis.a libvorbisfile.a libvpx.a libpng_mini.a libz_mini.a \ dxguid.lib dsound.lib advapi32.lib libcompat-to-msvc.a !if ("$(RENDERTYPE)"=="SDL") LIBS=libSDL2main.a libSDL2.a libSDL2_mixer.a $(LIBS) !endif LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \ /NODEFAULTLIB:libcmtd.lib $(LIBS) # NOASM When defined, uses C instead of assembly code !ifdef NOASM CFLAGS=$(CFLAGS) /DNOASM !endif ASFLAGS=/nologo /coff /c EXESUFFIX=.exe !ifdef DEBUG CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE" LIBS=$(LIBS) msvcrtd.lib !else # comment msvcrt_winxp.obj if not using the WDK LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj !endif ENGINE_OBJS= \ !ifdef NOASM $(ENGINE_OBJ)\a-c.$o \ !else $(ENGINE_OBJ)\a.$o \ !endif $(ENGINE_OBJ)\baselayer.$o \ $(ENGINE_OBJ)\cache1d.$o \ $(ENGINE_OBJ)\common.$o \ $(ENGINE_OBJ)\compat.$o \ $(ENGINE_OBJ)\crc32.$o \ $(ENGINE_OBJ)\defs.$o \ $(ENGINE_OBJ)\colmatch.$o \ $(ENGINE_OBJ)\engine.$o \ $(ENGINE_OBJ)\glbuild.$o \ $(ENGINE_OBJ)\texcache.$o \ $(ENGINE_OBJ)\kplib.$o \ $(ENGINE_OBJ)\hightile.$o \ $(ENGINE_OBJ)\polymost.$o \ $(ENGINE_OBJ)\polymer.$o \ $(ENGINE_OBJ)\mdsprite.$o \ $(ENGINE_OBJ)\voxmodel.$o \ $(ENGINE_OBJ)\dxtfilter.$o \ $(ENGINE_OBJ)\textfont.$o \ $(ENGINE_OBJ)\smalltextfont.$o \ $(ENGINE_OBJ)\lz4.$o \ $(ENGINE_OBJ)\md4.$o \ $(ENGINE_OBJ)\mmulti_null.$o \ $(ENGINE_OBJ)\osd.$o \ $(ENGINE_OBJ)\pragmas.$o \ $(ENGINE_OBJ)\scriptfile.$o \ $(ENGINE_OBJ)\mutex.$o \ $(ENGINE_OBJ)\winbits.$o \ $(ENGINE_OBJ)\xxhash.$o ENGINE_EDITOR_OBJS=$(ENGINE_OBJ)\build.$o \ $(ENGINE_OBJ)\startwin.editor.$o \ $(ENGINE_OBJ)\config.$o ENET_OBJS=$(ENET_OBJ)\callbacks.$o \ $(ENET_OBJ)\host.$o \ $(ENET_OBJ)\list.$o \ $(ENET_OBJ)\packet.$o \ $(ENET_OBJ)\peer.$o \ $(ENET_OBJ)\protocol.$o \ $(ENET_OBJ)\win32.$o \ $(ENET_OBJ)\compress.$o AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \ $(AUDIOLIB_OBJ)\fx_man.$o \ $(AUDIOLIB_OBJ)\multivoc.$o \ $(AUDIOLIB_OBJ)\mix.$o \ $(AUDIOLIB_OBJ)\mixst.$o \ $(AUDIOLIB_OBJ)\pitch.$o \ $(AUDIOLIB_OBJ)\formats.$o \ $(AUDIOLIB_OBJ)\vorbis.$o \ $(AUDIOLIB_OBJ)\flac.$o \ $(AUDIOLIB_OBJ)\xa.$o \ $(AUDIOLIB_OBJ)\driver_nosound.$o MACT_OBJS=$(DUKE3D_OBJ)\file_lib.$o \ $(DUKE3D_OBJ)\control.$o \ $(DUKE3D_OBJ)\keyboard.$o \ $(DUKE3D_OBJ)\mouse.$o \ $(DUKE3D_OBJ)\joystick.$o \ $(DUKE3D_OBJ)\scriplib.$o DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \ $(DUKE3D_OBJ)\actors.$o \ $(DUKE3D_OBJ)\anim.$o \ $(DUKE3D_OBJ)\animsounds.$o \ $(DUKE3D_OBJ)\animvpx.$o \ $(DUKE3D_OBJ)\cheats.$o \ $(DUKE3D_OBJ)\sbar.$o \ $(DUKE3D_OBJ)\screentext.$o \ $(DUKE3D_OBJ)\screens.$o \ $(DUKE3D_OBJ)\cmdline.$o \ $(DUKE3D_OBJ)\common.$o \ $(DUKE3D_OBJ)\demo.$o \ $(DUKE3D_OBJ)\gamedef.$o \ $(DUKE3D_OBJ)\gameexec.$o \ $(DUKE3D_OBJ)\gamevars.$o \ $(DUKE3D_OBJ)\global.$o \ $(DUKE3D_OBJ)\input.$o \ $(DUKE3D_OBJ)\menus.$o \ $(DUKE3D_OBJ)\namesdyn.$o \ $(DUKE3D_OBJ)\net.$o \ $(DUKE3D_OBJ)\player.$o \ $(DUKE3D_OBJ)\premap.$o \ $(DUKE3D_OBJ)\savegame.$o \ $(DUKE3D_OBJ)\sector.$o \ $(DUKE3D_OBJ)\rev.$o \ $(DUKE3D_OBJ)\rts.$o \ $(DUKE3D_OBJ)\config.$o \ $(DUKE3D_OBJ)\animlib.$o\ $(DUKE3D_OBJ)\osdfuncs.$o \ $(DUKE3D_OBJ)\osdcmds.$o \ $(DUKE3D_OBJ)\grpscan.$o \ $(DUKE3D_OBJ)\winbits.$o \ $(DUKE3D_OBJ)\gameres.$(res) \ $(DUKE3D_OBJ)\startwin.game.$o \ $(MACT_OBJS) \ $(DUKE3D_OBJ)\sounds.$o \ $(DUKE3D_OBJ)\soundsdyn.$o \ !ifdef DEBUG $(DUKE3D_OBJ)\mdump.$o !endif DUKE3D_EDITOR_OBJS=$(DUKE3D_OBJ)\astub.$o \ $(DUKE3D_OBJ)\common.$o \ $(DUKE3D_OBJ)\grpscan.$o \ $(DUKE3D_OBJ)\m32common.$o \ $(DUKE3D_OBJ)\m32def.$o \ $(DUKE3D_OBJ)\m32vars.$o \ $(DUKE3D_OBJ)\m32exec.$o \ $(DUKE3D_OBJ)\sounds_mapster32.$o \ $(DUKE3D_OBJ)\rev.$o \ $(DUKE3D_OBJ)\buildres.$(res) \ !ifdef DEBUG $(DUKE3D_OBJ)\mdump.$o !endif !if ("$(RENDERTYPE)"=="WIN") ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\winlayer.$o $(ENGINE_OBJ)\rawinput.$o !endif !if ("$(RENDERTYPE)"=="SDL") ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\sdlayer.$o DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\game_icon.$o DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(DUKE3D_OBJ)\build_icon.$o !endif !if ("$(MIXERTYPE)"=="WIN") DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\midi.$o $(DUKE3D_OBJ)\music.$o $(DUKE3D_OBJ)\mpu401.$o AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)\driver_directsound.$o AUDIOLIB_CFLAGS=$(AUDIOLIB_CFLAGS) /DHAVE_DS !endif !if ("$(MIXERTYPE)"=="SDL") DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\sdlmusic.$o AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)/driver_sdl.$o AUDIOLIB_CFLAGS=$(AUDIOLIB_CFLAGS) /DHAVE_SDL !endif DUKE3D_OBJS=$(DUKE3D_OBJS) $(MUSICOBJ) DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ) CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)" CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)" CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)" CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)" # RULES .SUFFIXES: .masm {$(ENGINE_SRC)}.masm{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(AS) /c $(ASFLAGS) /Fo$@ $< {$(ENGINE_SRC)\util}.c{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENGINE_SRC)\misc}.rc{$(ENGINE_OBJ)}.$(res): $(CHECKDIR_ENGINE) $(RC) /i$(ENGINE_INC)\ /fo$@ /r $< {$(ENGINE_SRC)}.c{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENGINE_SRC)}.cc{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENGINE_SRC)}.cpp{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENGINE_SRC)}.cxx{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENET_SRC)}.c{$(ENET_OBJ)}.$o: $(CHECKDIR_ENET) $(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $< {$(AUDIOLIB_SRC)}.c{$(AUDIOLIB_OBJ)}.$o: $(CHECKDIR_AUDIOLIB) $(CC) /c $(CFLAGS) $(AUDIOLIB_CFLAGS) /Fo$@ $< {$(DUKE3D_SRC)\}.masm{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(AS) /c $(ASFLAGS) /Fo$@ $< {$(MACT_ROOT)\}.c{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_SRC)\util}.c{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_SRC)\}.c{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_RSRC)\}.c{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_SRC)\}.cpp{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_SRC)\misc}.rc{$(DUKE3D_OBJ)\}.$(res): $(CHECKDIR_DUKE3D) $(RC) /i$(ENGINE_INC)\ /i$(DUKE3D_SRC)\ /i$(DUKE3D_RSRC)\ /DPOLYMER /fo$@ /r $< # TARGETS all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(ENET_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest !include Makefile.deps !include $(ENGINE_ROOT)\Makefile.deps # PHONIES clean: -del /Q eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) *.pdb *.map *.manifest veryclean: clean -del /Q $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(AUDIOLIB_OBJS)