//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef gamevars_h_ #define gamevars_h_ #include "fix16.hpp" #include "gamedef.h" #include "vfs.h" #define MAXGAMEVARS 2048 // must be a power of two #define MAXVARLABEL 26 #define GV_FLAG_CONSTANT (MAXGAMEVARS) #define GV_FLAG_NEGATIVE (MAXGAMEVARS<<1) #define GV_FLAG_ARRAY (MAXGAMEVARS<<2) #define GV_FLAG_STRUCT (MAXGAMEVARS<<3) // store global game definitions enum GamevarFlags_t { GAMEVAR_PERPLAYER = 0x00000001, // per-player variable GAMEVAR_PERACTOR = 0x00000002, // per-actor variable GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER | GAMEVAR_PERACTOR), GAMEVAR_RESET = 0x00000008, // INTERNAL, don't use GAMEVAR_DEFAULT = 0x00000100, // UNUSED, but always cleared for user-defined gamevars GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value) GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed) GAMEVAR_INT32PTR = 0x00002000, // plValues is a pointer to an int32_t GAMEVAR_INT16PTR = 0x00008000, // plValues is a pointer to a short GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets GAMEVAR_Q16PTR = 0x00100000, // plValues is a pointer to a q16.16 GAMEVAR_RAWQ16PTR = GAMEVAR_Q16PTR | GAMEVAR_SPECIAL, // plValues is a pointer to a q16.16 but we don't want conversion GAMEVAR_PTR_MASK = GAMEVAR_INT32PTR | GAMEVAR_INT16PTR | GAMEVAR_Q16PTR | GAMEVAR_RAWQ16PTR, }; #if !defined LUNATIC // Alignments for per-player and per-actor variables. #define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t)) #define ACTOR_VAR_ALIGNMENT 16 #define ARRAY_ALIGNMENT 16 # define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be strictly smaller than MAXGAMEVARS # define MAXARRAYLABEL MAXVARLABEL enum GamearrayFlags_t { GAMEARRAY_RESET = 0x00000008, GAMEARRAY_RESTORE = 0x00000010, GAMEARRAY_VARSIZE = 0x00000020, GAMEARRAY_STRIDE2 = 0x00000100, GAMEARRAY_ALLOCATED = 0x00000200, // memory allocated for user array GAMEARRAY_SYSTEM = 0x00000800, GAMEARRAY_READONLY = 0x00001000, GAMEARRAY_INT16 = 0x00004000, GAMEARRAY_INT8 = 0x00008000, GAMEARRAY_UNSIGNED = 0x00010000, GAMEARRAY_UINT16 = GAMEARRAY_INT16 | GAMEARRAY_UNSIGNED, GAMEARRAY_UINT8 = GAMEARRAY_INT8 | GAMEARRAY_UNSIGNED, GAMEARRAY_BITMAP = 0x00100000, GAMEARRAY_WARN = 0x00200000, GAMEARRAY_SIZE_MASK = GAMEARRAY_INT8 | GAMEARRAY_INT16 | GAMEARRAY_BITMAP, GAMEARRAY_STORAGE_MASK = GAMEARRAY_INT8 | GAMEARRAY_INT16 | GAMEARRAY_BITMAP | GAMEARRAY_STRIDE2, GAMEARRAY_TYPE_MASK = GAMEARRAY_UNSIGNED | GAMEARRAY_INT8 | GAMEARRAY_INT16 | GAMEARRAY_BITMAP, }; #pragma pack(push,1) typedef struct { union { intptr_t global; intptr_t *pValues; // array of values when 'per-player', or 'per-actor' }; intptr_t defaultValue; uintptr_t flags; char * szLabel; } gamevar_t; typedef struct { char * szLabel; intptr_t *pValues; // array of values intptr_t size; uintptr_t flags; } gamearray_t; #pragma pack(pop) extern gamevar_t aGameVars[MAXGAMEVARS]; extern gamearray_t aGameArrays[MAXGAMEARRAYS]; extern int32_t g_gameVarCount; extern int32_t g_gameArrayCount; size_t __fastcall Gv_GetArrayAllocSizeForCount(int const arrayIdx, size_t const count); size_t __fastcall Gv_GetArrayCountForAllocSize(int const arrayIdx, size_t const filelength); static FORCE_INLINE size_t Gv_GetArrayAllocSize(int const arrayIdx) { return Gv_GetArrayAllocSizeForCount(arrayIdx, aGameArrays[arrayIdx].size); } unsigned __fastcall Gv_GetArrayElementSize(int const arrayIdx); int __fastcall Gv_GetArrayValue(int const id, int index); int __fastcall Gv_GetVar(int const gameVar, int const spriteNum, int const playerNum); void __fastcall Gv_SetVar(int const gameVar, int const newValue, int const spriteNum, int const playerNum); int __fastcall Gv_GetVar(int const gameVar); void __fastcall Gv_GetManyVars(int const numVars, int32_t * const outBuf); void __fastcall Gv_SetVar(int const gameVar, int const newValue); template static FORCE_INLINE void Gv_FillWithVars(T & rv) { EDUKE32_STATIC_ASSERT(sizeof(T) % sizeof(int32_t) == 0); EDUKE32_STATIC_ASSERT(sizeof(T) > sizeof(int32_t)); Gv_GetManyVars(sizeof(T)/sizeof(int32_t), (int32_t *)&rv); } int Gv_GetVarByLabel(const char *szGameLabel,int defaultValue,int spriteNum,int playerNum); void Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags); void Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags); static FORCE_INLINE void A_ResetVars(int const spriteNum) { for (auto &gv : aGameVars) { if ((gv.flags & (GAMEVAR_PERACTOR|GAMEVAR_NODEFAULT)) == GAMEVAR_PERACTOR) gv.pValues[spriteNum] = gv.defaultValue; } } void scriptInitStructTables(void); void Gv_DumpValues(void); void Gv_InitWeaponPointers(void); void Gv_RefreshPointers(void); void Gv_ResetVars(void); int Gv_ReadSave(buildvfs_kfd kFile); void Gv_WriteSave(buildvfs_FILE fil); void Gv_Clear(void); #else extern int32_t g_noResetVars; extern LUNATIC_CB void (*A_ResetVars)(int32_t spriteNum); #endif void Gv_ResetSystemDefaults(void); void Gv_Init(void); void Gv_FinalizeWeaponDefaults(void); #if !defined LUNATIC static inline int __fastcall VM_GetStruct(uint32_t const flags, intptr_t * const addr) { Bassert(flags & (LABEL_CHAR|LABEL_SHORT|LABEL_INT)); int returnValue = 0; switch (flags & (LABEL_CHAR|LABEL_SHORT|LABEL_INT|LABEL_UNSIGNED)) { case LABEL_CHAR: returnValue = *(int8_t *)addr; break; case LABEL_CHAR|LABEL_UNSIGNED: returnValue = *(uint8_t *)addr; break; case LABEL_SHORT: returnValue = *(int16_t *)addr; break; case LABEL_SHORT|LABEL_UNSIGNED: returnValue = *(uint16_t *)addr; break; case LABEL_INT: returnValue = *(int32_t *)addr; break; case LABEL_INT|LABEL_UNSIGNED: returnValue = *(uint32_t *)addr; break; } return returnValue; } static FORCE_INLINE void __fastcall VM_SetStruct(uint32_t const flags, intptr_t * const addr, int32_t newValue) { Bassert(flags & (LABEL_CHAR|LABEL_SHORT|LABEL_INT)); switch (flags & (LABEL_CHAR|LABEL_SHORT|LABEL_INT|LABEL_UNSIGNED)) { case LABEL_CHAR: *(int8_t *)addr = newValue; break; case LABEL_CHAR|LABEL_UNSIGNED: *(uint8_t *)addr = newValue; break; case LABEL_SHORT: *(int16_t *)addr = newValue; break; case LABEL_SHORT|LABEL_UNSIGNED: *(uint16_t *)addr = newValue; break; case LABEL_INT: *(int32_t *)addr = newValue; break; case LABEL_INT|LABEL_UNSIGNED: *(uint32_t *)addr = newValue; break; } } #define VM_GAMEVAR_OPERATOR(func, operator) \ static FORCE_INLINE void __fastcall func(int const id, int32_t const operand) \ { \ auto &var = aGameVars[id]; \ \ switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \ { \ default: var.global operator operand; break; \ case GAMEVAR_PERPLAYER: \ if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum > MAXPLAYERS - 1)) \ break; \ var.pValues[vm.playerNum] operator operand; \ break; \ case GAMEVAR_PERACTOR: \ if (EDUKE32_PREDICT_FALSE((unsigned)vm.spriteNum > MAXSPRITES - 1)) \ break; \ var.pValues[vm.spriteNum] operator operand; \ break; \ case GAMEVAR_INT32PTR: *(int32_t *)var.pValues operator(int32_t) operand; break; \ case GAMEVAR_INT16PTR: *(int16_t *)var.pValues operator(int16_t) operand; break; \ case GAMEVAR_Q16PTR: \ { \ Fix16 *pfix = (Fix16 *)var.global; \ *pfix operator fix16_from_int(operand); \ break; \ } \ } \ } static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operand) { auto &var = aGameVars[id]; if (EDUKE32_PREDICT_FALSE((var.flags & GAMEVAR_PERPLAYER && (unsigned) vm.playerNum > MAXPLAYERS - 1) || (var.flags & GAMEVAR_PERACTOR && (unsigned) vm.spriteNum > MAXSPRITES - 1))) return; bool const foundInTable = (unsigned) operand < DIVTABLESIZE; static libdivide_s32_t sdiv; intptr_t *iptr = &var.global; static int32_t lastValue; auto dptr = foundInTable ? (libdivide_s32_t *) &divtable32[operand] : &sdiv; if (operand == lastValue || foundInTable) goto skip; sdiv = libdivide_s32_gen((lastValue = operand)); skip: switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) { case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum]; break; case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum]; default: break; case GAMEVAR_INT32PTR: { int32_t &value = *(int32_t *)var.pValues; value = (int32_t)libdivide_s32_do(value, dptr); return; } case GAMEVAR_INT16PTR: { int16_t &value = *(int16_t *)var.pValues; value = (int16_t)libdivide_s32_do(value, dptr); return; } case GAMEVAR_Q16PTR: { fix16_t &value = *(fix16_t *)var.pValues; value = fix16_div(value, fix16_from_int(operand)); return; } } *iptr = libdivide_s32_do(*iptr, dptr); } VM_GAMEVAR_OPERATOR(Gv_AddVar, +=) VM_GAMEVAR_OPERATOR(Gv_SubVar, -=) VM_GAMEVAR_OPERATOR(Gv_MulVar, *=) VM_GAMEVAR_OPERATOR(Gv_ModVar, %=) VM_GAMEVAR_OPERATOR(Gv_AndVar, &=) VM_GAMEVAR_OPERATOR(Gv_XorVar, ^=) VM_GAMEVAR_OPERATOR(Gv_OrVar, |=) VM_GAMEVAR_OPERATOR(Gv_ShiftVarL, <<=) VM_GAMEVAR_OPERATOR(Gv_ShiftVarR, >>=) #undef VM_GAMEVAR_OPERATOR #endif #endif