duke3d_h=\ $(ENGINE_INC)/compat.h \ $(ENGINE_INC)/pragmas.h \ $(ENGINE_INC)/build.h \ $(ENGINE_INC)/baselayer.h \ $(ENGINE_INC)/polymer.h \ $(ENGINE_INC)/polymost.h \ $(ENGINE_INC)/texcache.h \ $(ENGINE_INC)/cache1d.h \ $(DUKE3D_SRC)/jmact/file_lib.h \ $(DUKE3D_SRC)/jmact/keyboard.h \ $(DUKE3D_SRC)/jmact/mouse.h \ $(DUKE3D_SRC)/jmact/joystick.h \ $(DUKE3D_SRC)/jmact/control.h \ $(DUKE3D_SRC)/jmact/mathutil.h \ $(DUKE3D_SRC)/macros.h \ $(DUKE3D_INC)/gamedefs.h \ $(DUKE3D_INC)/function.h \ $(DUKE3D_INC)/config.h \ $(DUKE3D_INC)/sounds.h \ $(DUKE3D_INC)/sounds_common.h \ $(DUKE3D_INC)/soundsdyn.h \ $(DUKE3D_INC)/rts.h \ $(DUKE3D_INC)/_rts.h \ $(DUKE3D_INC)/soundefs.h \ $(AUDIOLIB_ROOT)/include/fx_man.h \ $(AUDIOLIB_ROOT)/include/music.h \ $(DUKE3D_INC)/namesdyn.h \ $(DUKE3D_INC)/duke3d.h \ $(DUKE3D_INC)/player.h \ $(DUKE3D_INC)/sector.h \ $(DUKE3D_INC)/game.h \ $(DUKE3D_INC)/actors.h gamedef_h=$(DUKE3D_SRC)/gamedef.h $(DUKE3D_SRC)/gameexec.h $(DUKE3D_SRC)/gamevars.h game_defs_dep=$(DUKE3D_SRC)/lunatic/defs.ilua $(DUKE3D_OBJ)/game.$o: $(DUKE3D_SRC)/game.c $(game_defs_dep) $(DUKE3D_SRC)/jmact/scriplib.h $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_INC)/osdfuncs.h $(DUKE3D_INC)/osdcmds.h $(DUKE3D_INC)/grpscan.h $(DUKE3D_INC)/demo.h $(ENGINE_INC)/hightile.h $(DUKE3D_OBJ)/actors.$o: $(DUKE3D_SRC)/actors.c $(duke3d_h) $(DUKE3D_OBJ)/anim.$o: $(DUKE3D_SRC)/anim.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_SRC)/jmact/animlib.h $(DUKE3D_SRC)/animvpx.h $(DUKE3D_SRC)/animsounds.h $(DUKE3D_OBJ)/animsounds.$o: $(DUKE3D_SRC)/animsounds.c $(DUKE3D_SRC)/animsounds.h $(DUKE3D_OBJ)/demo.$o: $(DUKE3D_SRC)/demo.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_OBJ)/gamedef.$o: $(DUKE3D_SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(DUKE3D_SRC)/savegame.h $(DUKE3D_OBJ)/gameexec.$o: $(DUKE3D_SRC)/gameexec.c $(DUKE3D_SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(DUKE3D_OBJ)/gamestructures.$o: $(DUKE3D_SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(DUKE3D_OBJ)/gamevars.$o: $(DUKE3D_SRC)/gamevars.c $(DUKE3D_SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(DUKE3D_SRC)/savegame.h $(DUKE3D_OBJ)/global.$o: $(DUKE3D_SRC)/*.c $(DUKE3D_SRC)/global.c $(duke3d_h) $(DUKE3D_OBJ)/input.$o: $(DUKE3D_SRC)/input.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_OBJ)/mdump.$o: $(DUKE3D_SRC)/mdump.cpp $(DUKE3D_SRC)/mdump.h $(DUKE3D_OBJ)/menus.$o: $(DUKE3D_SRC)/menus.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_SRC)/jmact/mouse.h $(DUKE3D_SRC)/menus.h $(DUKE3D_OBJ)/namesdyn.$o: $(DUKE3D_SRC)/namesdyn.c $(duke3d_h) $(DUKE3D_OBJ)/net.$o: $(DUKE3D_SRC)/net.c $(duke3d_h) $(DUKE3D_OBJ)/player.$o: $(DUKE3D_SRC)/player.c $(duke3d_h) $(DUKE3D_OBJ)/premap.$o: $(DUKE3D_SRC)/premap.c $(duke3d_h) $(ENGINE_INC)/osd.h $(DUKE3D_OBJ)/savegame.$o: $(DUKE3D_SRC)/savegame.c $(duke3d_h) $(DUKE3D_SRC)/savegame.h $(DUKE3D_OBJ)/sector.$o: $(DUKE3D_SRC)/sector.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_OBJ)/sounds.$o: $(DUKE3D_SRC)/sounds.c $(duke3d_h) $(DUKE3D_OBJ)/soundsdyn.$o: $(DUKE3D_SRC)/soundsdyn.c $(duke3d_h) $(DUKE3D_OBJ)/rts.$o: $(DUKE3D_SRC)/rts.c $(duke3d_h) $(DUKE3D_OBJ)/config.$o: $(DUKE3D_SRC)/config.c $(duke3d_h) $(DUKE3D_SRC)/jmact/scriplib.h $(DUKE3D_INC)/_functio.h $(DUKE3D_OBJ)/winbits.$o: $(DUKE3D_SRC)/winbits.c $(DUKE3D_OBJ)/osdfuncs.$o: $(DUKE3D_SRC)/names.h $(ENGINE_INC)/build.h $(ENGINE_INC)/osd.h $(DUKE3D_OBJ)/osdcmds.$o: $(DUKE3D_SRC)/osdcmds.c $(DUKE3D_INC)/osdcmds.h $(ENGINE_INC)/osd.h $(duke3d_h) $(DUKE3D_OBJ)/animvpx.$o: $(DUKE3D_SRC)/animvpx.c $(DUKE3D_SRC)/animvpx.h $(duke3d_h) $(ENGINE_INC)/glbuild.h $(DUKE3D_OBJ)/lunatic_game.$o: $(ENGINE_INC)/lunatic.h $(DUKE3D_SRC)/lunatic/lunatic_game.c $(DUKE3D_SRC)/lunatic/lunatic_game.h $(DUKE3D_SRC)/gamedef.h $(DUKE3D_SRC)/gameexec.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/osd.h $(DUKE3D_OBJ)/lunatic_m32.$o: $(ENGINE_INC)/lunatic.h $(DUKE3D_SRC)/lunatic/lunatic_m32.c $(DUKE3D_SRC)/lunatic/lunatic_m32.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/osd.h # editor objects m32_script_hs=$(ENGINE_INC)/m32script.h $(DUKE3D_SRC)/m32def.h $(DUKE3D_OBJ)/astub.$o: $(DUKE3D_SRC)/astub.c \ $(ENGINE_INC)/compat.h \ $(ENGINE_INC)/build.h \ $(ENGINE_INC)/editor.h \ $(ENGINE_INC)/pragmas.h \ $(ENGINE_INC)/baselayer.h \ $(ENGINE_INC)/osd.h \ $(ENGINE_INC)/cache1d.h \ $(ENGINE_INC)/crc32.h \ $(ENGINE_INC)/scriptfile.h \ $(ENGINE_INC)/lz4.h \ $(DUKE3D_SRC)/macros.h \ $(DUKE3D_SRC)/osdfuncs.h \ $(DUKE3D_SRC)/names.h \ $(DUKE3D_SRC)/mapster32.h \ $(DUKE3D_SRC)/keys.h \ $(m32_script_hs) $(DUKE3D_OBJ)/sounds_mapster32.$o: $(DUKE3D_SRC)/sounds_mapster32.c \ $(DUKE3D_SRC)/sounds_mapster32.h \ $(DUKE3D_SRC)/sounds_common.h \ $(ENGINE_INC)/compat.h \ $(ENGINE_INC)/baselayer.h \ $(ENGINE_INC)/cache1d.h \ $(ENGINE_INC)/build.h \ $(ENGINE_INC)/editor.h \ $(ENGINE_INC)/osd.h \ $(DUKE3D_SRC)/macros.h \ $(AUDIOLIB_ROOT)/include/fx_man.h \ $(DUKE3D_SRC)/jmact/mathutil.h $(DUKE3D_OBJ)/m32def.$o: $(DUKE3D_SRC)/m32def.c $(m32_script_hs) $(ENGINE_INC)/cache1d.h $(DUKE3D_SRC)/sounds_mapster32.h $(DUKE3D_SRC)/sounds_common.h $(DUKE3D_SRC)/keys.h $(DUKE3D_OBJ)/m32exec.$o: $(DUKE3D_SRC)/m32exec.c $(m32_script_hs) $(DUKE3D_SRC)/sounds_mapster32.h $(DUKE3D_SRC)/sounds_common.h $(ENGINE_INC)/osd.h $(DUKE3D_SRC)/keys.h $(AUDIOLIB_ROOT)/include/fx_man.h $(DUKE3D_OBJ)/m32structures.$o: $(DUKE3D_SRC)/m32structures.c $(m32_script_hs) $(ENGINE_INC)/compat.h $(ENGINE_INC)/prlights.h $(DUKE3D_OBJ)/m32vars.$o: $(DUKE3D_SRC)/m32vars.c $(DUKE3D_SRC)/m32structures.c $(m32_script_hs) $(ENGINE_INC)/osd.h $(DUKE3D_SRC)/keys.h $(ENGINE_INC)/polymer.h # TODO: m32common.c # misc objects $(DUKE3D_OBJ)/game_icon.$o: $(DUKE3D_RSRC)/game_icon.c $(DUKE3D_OBJ)/build_icon.$o: $(DUKE3D_RSRC)/build_icon.c $(DUKE3D_OBJ)/grpscan.$o: $(DUKE3D_SRC)/grpscan.c $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/crc32.h $(DUKE3D_INC)/grpscan.h $(DUKE3D_OBJ)/gameres.$o: $(DUKE3D_SRC)/misc/gameres.rc $(DUKE3D_SRC)/startwin.game.h $(DUKE3D_RSRC)/game.bmp $(DUKE3D_RSRC)/game_icon.ico $(DUKE3D_OBJ)/buildres.$o: $(DUKE3D_SRC)/misc/buildres.rc $(ENGINE_INC)/startwin.editor.h $(DUKE3D_RSRC)/build.bmp $(DUKE3D_RSRC)/build_icon.ico $(DUKE3D_OBJ)/startwin.game.$o: $(DUKE3D_SRC)/startwin.game.c $(duke3d_h) $(ENGINE_INC)/build.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/compat.h $(DUKE3D_INC)/grpscan.h $(DUKE3D_OBJ)/startgtk.game.$o: $(DUKE3D_SRC)/startgtk.game.c $(duke3d_h) $(ENGINE_INC)/dynamicgtk.h $(ENGINE_INC)/build.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/compat.h # jMACT objects $(DUKE3D_OBJ)/animlib.$o: $(DUKE3D_SRC)/jmact/animlib.c $(DUKE3D_SRC)/jmact/animlib.h $(ENGINE_INC)/compat.h $(DUKE3D_OBJ)/file_lib.$o: $(DUKE3D_SRC)/jmact/file_lib.c $(DUKE3D_SRC)/jmact/file_lib.h $(DUKE3D_OBJ)/control.$o: $(DUKE3D_SRC)/jmact/control.c $(DUKE3D_SRC)/jmact/control.h $(DUKE3D_SRC)/jmact/keyboard.h $(DUKE3D_SRC)/jmact/mouse.h $(DUKE3D_SRC)/jmact/joystick.h $(ENGINE_INC)/baselayer.h $(DUKE3D_OBJ)/keyboard.$o: $(DUKE3D_SRC)/jmact/keyboard.c $(DUKE3D_SRC)/jmact/keyboard.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(DUKE3D_OBJ)/mouse.$o: $(DUKE3D_SRC)/jmact/mouse.c $(DUKE3D_SRC)/jmact/mouse.h $(ENGINE_INC)/baselayer.h $(DUKE3D_OBJ)/joystick.$o: $(DUKE3D_SRC)/jmact/joystick.c $(DUKE3D_SRC)/jmact/joystick.h $(ENGINE_INC)/baselayer.h $(DUKE3D_OBJ)/mathutil.$o: $(DUKE3D_SRC)/jmact/mathutil.c $(ENGINE_INC)/compat.h $(ENGINE_INC)/pragmas.h $(DUKE3D_OBJ)/scriplib.$o: $(DUKE3D_SRC)/jmact/scriplib.c $(DUKE3D_SRC)/jmact/scriplib.h $(DUKE3D_SRC)/jmact/_scrplib.h $(ENGINE_INC)/compat.h $(DUKE3D_OBJ)/midi.$o: $(DUKE3D_SRC)/midi.c $(DUKE3D_SRC)/_midi.h $(DUKE3D_SRC)/midi.h $(AUDIOLIB_ROOT)/include/music.h $(DUKE3D_OBJ)/mpu401.$o: $(DUKE3D_SRC)/mpu401.c $(DUKE3D_SRC)/mpu401.h $(AUDIOLIB_ROOT)/include/music.h $(DUKE3D_OBJ)/music.$o: $(DUKE3D_SRC)/music.c $(DUKE3D_SRC)/midi.h $(DUKE3D_SRC)/mpu401.h $(AUDIOLIB_ROOT)/include/music.h $(DUKE3D_OBJ)/ivfrate.$o: $(DUKE3D_SRC)/util/ivfrate.c $(DUKE3D_SRC)/animvpx.h