# EDuke32 Makefile for Microsoft NMake CPLUSPLUS=1 SRC=source OBJ=$(SRC)\obj_win EROOT=build EINC=$(EROOT)\include EOBJ=$(SRC)\eobj_win INC=$(SRC) RSRC=rsrc o=obj WINLIB=\$(WINBITS) !if ($(WINBITS)==32) WINMACHINE=/MACHINE:X86 !elseif ($(WINBITS)==64) WINMACHINE=/MACHINE:X64 !endif JAUDIOLIBDIR=$(SRC)\jaudiolib JAUDIOLIB=libjfaudiolib.lib ENETDIR=$(SRC)\enet ENETLIB=libenet.lib ENGINELIB=engine.lib EDITORLIB=build.lib # the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll # this path should match build\Makefile.msvc # WDKROOT="H:\WinDDK\7600.16385.1" PLATFORM=platform\Windows AUDIOINC=source\jaudiolib\third-party\common AUDIOPLATFORM=source\jaudiolib\third-party\Windows !ifdef DEBUG # debugging options flags_cl=/Od /Zi flags_link=/DEBUG !else # release options flags_cl=/O2 /GL /arch:SSE /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386 !endif ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DUSE_LIBPNG /I..\$(PLATFORM)\include !ifdef CPLUSPLUS ENGINEOPTS=$(ENGINEOPTS) /TP !endif !if ($(WINBITS)==64) NOASM=1 !endif CC=cl AS=ml LINK=link /nologo /opt:ref MT=mt CFLAGS= /MT /J /nologo $(flags_cl) \ /I$(INC) /I$(EINC)\msvc /I$(EINC)\ /I$(SRC)\jmact /I$(JAUDIOLIBDIR)\include /I$(ENETDIR)\include \ /W2 $(ENGINEOPTS) \ /I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPEWIN=1 /DMIXERTYPEWIN=1 /DUSE_LIBVPX LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib \ libFLAC.a libogg.a libvorbis.a libvorbisfile.a libvpx.a libpng_mini.a libz_mini.a libcompat-from-mingw-w64.a \ dsound.lib advapi32.lib libcompat-to-msvc.a LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \ /NODEFAULTLIB:libcmtd.lib $(LIBS) # NOASM When defined, uses C instead of assembly code !ifdef NOASM CFLAGS=$(CFLAGS) /DNOASM !endif ASFLAGS=/nologo /coff /c EXESUFFIX=.exe !ifdef DEBUG CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE" LIBS=$(LIBS) msvcrtd.lib !else # comment msvcrt_winxp.obj if not using the WDK LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj !endif JMACTOBJ=$(OBJ)\file_lib.$o \ $(OBJ)\control.$o \ $(OBJ)\keyboard.$o \ $(OBJ)\mouse.$o \ $(OBJ)\joystick.$o \ $(OBJ)\mathutil.$o \ $(OBJ)\scriplib.$o AUDIOLIBOBJ=$(OBJ)\midi.$o $(OBJ)\music.$o $(OBJ)\mpu401.$o GAMEOBJS=$(OBJ)\game.$o \ $(OBJ)\game_inline.$o \ $(OBJ)\actors.$o \ $(OBJ)\actors_inline.$o \ $(OBJ)\anim.$o \ $(OBJ)\animvpx.$o \ $(OBJ)\common.$o \ $(OBJ)\demo.$o \ $(OBJ)\gamedef.$o \ $(OBJ)\gameexec.$o \ $(OBJ)\gamevars.$o \ $(OBJ)\global.$o \ $(OBJ)\input.$o \ $(OBJ)\menus.$o \ $(OBJ)\namesdyn.$o \ $(OBJ)\net.$o \ $(OBJ)\player.$o \ $(OBJ)\premap.$o \ $(OBJ)\savegame.$o \ $(OBJ)\sector.$o \ $(OBJ)\sector_inline.$o \ $(OBJ)\rts.$o \ $(OBJ)\config.$o \ $(OBJ)\animlib.$o\ $(OBJ)\osdfuncs.$o \ $(OBJ)\osdcmds.$o \ $(OBJ)\grpscan.$o \ $(OBJ)\winbits.$o \ $(OBJ)\gameres.res \ $(OBJ)\startwin.game.$o \ $(JMACTOBJ) \ $(AUDIOLIBOBJ) \ $(OBJ)\sounds.$o \ $(OBJ)\soundsdyn.$o \ !ifdef DEBUG $(OBJ)\mdump.$o !endif EDITOROBJS=$(OBJ)\astub.$o \ $(OBJ)\common.$o \ $(OBJ)\mathutil.$o \ $(OBJ)\m32def.$o \ $(OBJ)\m32vars.$o \ $(OBJ)\m32exec.$o \ $(OBJ)\sounds_mapster32.$o \ $(OBJ)\buildres.res \ $(AUDIOLIB_FX) \ !ifdef DEBUG $(OBJ)\mdump.$o !endif # RULES .SUFFIXES: .masm {$(SRC)\}.masm{$(OBJ)\}.$o: $(AS) /c $(ASFLAGS) /Fo$@ $< {$(SRC)\jmact}.c{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\util}.c{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\}.c{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\}.cpp{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\misc}.rc{$(OBJ)\}.res: $(RC) /i$(EINC)\ /i$(SRC)\ /DPOLYMER /fo$@ /r $< # TARGETS all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(ENETDIR)\$(ENETLIB) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)\$(ENGINELIB) $(EOBJ)\$(EDITORLIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest !include Makefile.deps enginelib editorlib: AlwaysBuild -mkdir $(EOBJ) echo OBJ=$(MAKEDIR)\$(EOBJ)\ > $(EOBJ)\overrides.mak echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)\overrides.mak echo WINBITS=$(WINBITS) >> $(EOBJ)\overrides.mak cd $(EROOT) nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)\overrides.mak" $@ cd $(MAKEDIR) jaudiolib: cd $(JAUDIOLIBDIR) nmake /f Makefile.msvc cd $(MAKEDIR) enet: cd $(ENETDIR) nmake /f Makefile.msvc cd $(MAKEDIR) AlwaysBuild: ; $(EOBJ)\$(EDITORLIB): editorlib ; $(EOBJ)\$(ENGINELIB): enginelib ; $(JAUDIOLIBDIR)\$(JAUDIOLIB): jaudiolib ; $(ENETDIR)\$(ENETLIB): enet ; # PHONIES clean: -del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) \ *.pdb *.map *.manifest -copy /y nul $(OBJ)\keep.me cd $(JAUDIOLIBDIR) nmake /f Makefile.msvc clean cd $(MAKEDIR)\$(ENETDIR) nmake /f Makefile.msvc clean cd $(MAKEDIR) veryclean: clean -del /Q $(EOBJ)\* -copy /y nul $(EOBJ)\keep.me