// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. // // This file has been modified from Ken Silverman's original release // by Jonathon Fowler (jf@jonof.id.au) // by the EDuke32 team (development@voidpoint.com) #ifndef editor_h_ #define editor_h_ #include "compat.h" #include "baselayer.h" #ifdef __cplusplus extern "C" { #endif extern const char *defaultsetupfilename; extern char setupfilename[BMAX_PATH]; extern char levelname[BMAX_PATH]; // Build keys #define BK_MOVEFORWARD 0 #define BK_MOVEBACKWARD 1 #define BK_TURNLEFT 2 #define BK_TURNRIGHT 3 #define BK_RUN 4 #define BK_STRAFE 5 //#define BK_SHOOT 6 //#define BK_OPEN 7 #define BK_MOVEUP 8 #define BK_MOVEDOWN 9 //#define BK_LOOKUP 10 //#define BK_LOOKDOWN 11 //#define BK_STRAFELEFT 12 //#define BK_STRAFERIGHT 13 #define BK_MODE2D_3D 14 //#define BK_PLAYERVIEW 15 //#define BK_ZOOMIN 16 //#define BK_ZOOMOUT 17 //#define BK_MESSAGE 18 #define BK_CONSOLE 19 #define NUMBUILDKEYS 20 extern int32_t horiz; extern vec3_t pos; extern int16_t ang, cursectnum; extern int32_t g_doHardcodedMovement; extern int8_t m32_clipping; // 0: none, 1: only white walls, 2: like game extern int16_t editstatus, searchit; extern int32_t searchx, searchy, osearchx, osearchy; //search input extern int16_t searchsector, searchwall, searchstat; //search output extern int16_t searchbottomwall, searchisbottom; extern int32_t zmode, kensplayerheight, zlock; extern int16_t highlightsector[MAXSECTORS], highlightsectorcnt; extern int16_t highlight[MAXWALLS+MAXSPRITES]; extern int16_t asksave; extern int16_t pointhighlight, linehighlight, highlightcnt; #define DEFAULT_SPRITE_CSTAT 0 //extern int16_t defaultspritecstat; extern int32_t tempsectornum; extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra; extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning, tempypanning; extern int32_t tempshade, tempxvel, tempyvel, tempzvel; extern int32_t tempstatnum, tempblend; extern char somethingintab; extern char names[MAXTILES][25]; extern uint8_t buildkeys[NUMBUILDKEYS]; extern float vid_gamma_3d, vid_contrast_3d, vid_brightness_3d; extern double msens; extern vec3_t startpos; extern int16_t startang, startsectnum; extern int32_t lastpm16time, synctics; extern int32_t halfxdim16, midydim16, zoom; extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup; extern int32_t unrealedlook, quickmapcycling; extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel; extern int32_t revertCTRL,scrollamount; extern int32_t autosave; extern int32_t mlook; extern int16_t prefixtiles[10]; extern int32_t showfirstwall; extern int32_t graphicsmode; extern int32_t grid, autogrid; extern char game_executable[BMAX_PATH]; extern const char* DefaultGameExec; extern const char* DefaultGameLocalExec; extern char program_origcwd[BMAX_PATH]; extern const char *mapster32_fullpath; extern char *testplay_addparam; extern const char *g_namesFileName; extern int32_t gridlock; extern int32_t g_maxCacheSize; extern int32_t g_lazy_tileselector; extern bool m32_osd_tryscript; extern int32_t showheightindicators; extern int32_t showambiencesounds; extern int32_t numgraysects; extern uint8_t graysectbitmap[(MAXSECTORS+7)>>3]; extern uint8_t graywallbitmap[(MAXWALLS+7)>>3]; extern int32_t autogray, showinnergray; extern void drawgradient(void); #ifdef YAX_ENABLE int32_t yax_is121(int16_t bunchnum, int16_t getfloor); #endif extern void M32_DrawRoomsAndMasks(void); extern void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore); // editor-only extern void M32_ResetFakeRORTiles(void); // set to 1 to enable: #define M32_UNDO 1 extern int32_t map_revision; extern int32_t map_undoredo(int32_t dir); extern void map_undoredo_free(void); extern void create_map_snapshot(void); typedef struct mapundo_ { int32_t revision; int32_t num[3]; // numsectors, numwalls, numsprites // These exist temporarily as sector/wall/sprite data, but are compressed // most of the time. +4 bytes refcount at the beginning. char *sws[3]; // sector, wall, sprite uintptr_t crc[3]; struct mapundo_ *next; // 'redo' loads this struct mapundo_ *prev; // 'undo' loads this } mapundo_t; extern mapundo_t *mapstate; extern void FuncMenu(void); extern int8_t keeptexturestretch; extern int16_t pointhighlightdist, linehighlightdist; extern int32_t wallength(int16_t i); extern void fixrepeats(int16_t i); extern uint32_t getlenbyrep(int32_t len, int32_t repeat); extern void fixxrepeat(int16_t wallnum, uint32_t lenrepquot); extern void AlignWallPoint2(int32_t w0); extern int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs); extern void SetFirstWall(int32_t sectnum, int32_t wallnum, int32_t alsoynw); extern int32_t fixspritesectors(void); extern void clearkeys(void); extern const char *ExtGetVer(void); extern int32_t ExtInit(void); extern int32_t ExtPreInit(int32_t argc,char const * const * argv); extern int32_t ExtPostStartupWindow(void); extern void ExtPostInit(void); extern void ExtUnInit(void); extern void ExtPreCheckKeys(void); extern void ExtAnalyzeSprites(int32_t, int32_t, int32_t, int32_t); extern void ExtCheckKeys(void); extern void ExtPreLoadMap(void); extern void ExtSetupMapFilename(const char *mapname); extern void ExtLoadMap(const char *mapname); extern int32_t ExtPreSaveMap(void); extern void ExtSaveMap(const char *mapname); extern const char *ExtGetSectorCaption(int16_t sectnum); extern const char *ExtGetWallCaption(int16_t wallnum); extern const char *ExtGetSpriteCaption(int16_t spritenum); extern void ExtShowSectorData(int16_t sectnum); extern void ExtShowWallData(int16_t wallnum); extern void ExtShowSpriteData(int16_t spritenum); extern void ExtEditSectorData(int16_t sectnum); extern void ExtEditWallData(int16_t wallnum); extern void ExtEditSpriteData(int16_t spritenum); extern const char *ExtGetSectorType(int32_t lotag); extern void B_SetBoardFileName(const char *fn); extern int32_t LoadBoard(const char *filename, uint32_t flags); extern const char *SaveBoard(const char *fn, uint32_t flags); extern const char *GetSaveBoardFilename(const char *fn); extern int32_t clockdir(int32_t wallstart); extern int32_t loopinside(int32_t x, int32_t y, int16_t startwall); enum { // NOTE: These must not be changed, see e.g. loopinside(). CLOCKDIR_CW = 0, // outer loop CLOCKDIR_CCW = 1, // inner loop }; // has to be the starting (i.e. least index) wall of a loop! // // The returned value will be either // - the starting wall of the next loop of this sector, // - the first wall of the next sector, or // - out of bounds (== MAXWALLS). // Thus, it MUST be checked for a proper bound! static inline int32_t get_nextloopstart(int32_t loopstart) { int32_t i = loopstart; while (++i) // sic if (wall[i].point2 == loopstart) return i + 1; return MAXWALLS; } #define CORRUPT_SECTOR (1<<17) #define CORRUPT_WALL (1<<18) #define CORRUPT_SPRITE (1<<19) #define CORRUPT_MASK (CORRUPT_SECTOR|CORRUPT_WALL|CORRUPT_SPRITE) #define MAXCORRUPTTHINGS 64 extern int32_t corruptlevel, numcorruptthings, corruptthings[MAXCORRUPTTHINGS]; extern int32_t autocorruptcheck; extern int32_t corruptcheck_noalreadyrefd, corruptcheck_heinum; extern int32_t corruptcheck_game_duke3d; extern int32_t corrupt_tryfix_alt; extern int32_t CheckMapCorruption(int32_t printfromlev, uint64_t tryfixing); extern int32_t fixmaponsave_sprites; extern int32_t m32_script_expertmode; // if true, make read-only vars writable extern void showsectordata(int16_t sectnum, int16_t small); extern void showwalldata(int16_t wallnum, int16_t small); extern void showspritedata(int16_t spritenum, int16_t small); extern void drawsmallabel(const char *text, char col, char backcol, char border, int32_t dax, int32_t day, int32_t daz); extern int32_t circlewall; extern int32_t searchlock; int32_t loadsetup(const char *fn); // from config.c int32_t writesetup(const char *fn); // from config.c void editinput(void); void clearmidstatbar16(void); void fade_editor_screen(int32_t keepcol); // internal getnumber* helpers: extern int32_t getnumber_internal1(char ch, int32_t *danumptr, int32_t maxnumber, char sign); extern int32_t getnumber_autocomplete(const char *namestart, char ch, int32_t *danum, int32_t flags); // always CRLF for us #ifdef _WIN32 # define OURNEWL "\n" #else # define OURNEWL "\r\n" #endif #ifdef YAX_ENABLE extern const char *yupdownwall[2]; extern const char *YUPDOWNWALL[2]; #endif int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, char sign, const char *(func)(int32_t)); #define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL) int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, const char *(func)(int32_t)); #define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL) void printmessage256(int32_t x, int32_t y, const char *name); void message(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); void silentmessage(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); extern int32_t AskIfSure(const char *text); extern char getmessage[162], getmessageleng; extern int32_t getmessagetimeoff; extern int32_t mouseaction; const char* getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen, int32_t completion); // like snprintf, but pads the output buffer with 'fill' at the end //int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...); void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); #define printmessage16(fmt, ...) lastpm16time = (int32_t) totalclock, _printmessage16(fmt, ## __VA_ARGS__) extern char lastpm16buf[156]; int32_t fillsector_maybetrans(int16_t sectnum, int32_t fillcolor, uint8_t dotrans); // fillcolor == -1: default (pulsating) int32_t ask_if_sure(const char *query, uint32_t flags); int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars); static inline int32_t fillsector(int16_t sectnum, int32_t fillcolor) { return fillsector_maybetrans(sectnum, fillcolor, 1); } static inline int32_t fillsector_notrans(int16_t sectnum, int32_t fillcolor) { return fillsector_maybetrans(sectnum, fillcolor, 0); } void spriteoncfz(int32_t i, int32_t *czptr, int32_t *fzptr) ATTRIBUTE((nonnull(2,3))); void DoSpriteOrnament(int32_t i); void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y); int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point); void update_highlight(void); void update_highlightsector(void); void reset_highlightsector(void); void reset_highlight(void); void handlesecthighlight1(int32_t i, int32_t sub, int32_t nograycheck); void ovh_whiteoutgrab(int32_t restoreredwalls); int32_t inside_editor_curpos(int16_t sectnum); void correct_sprite_yoffset(int32_t i); void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *sign12, int32_t *sign34); void ovhscrcoords(int32_t x, int32_t y, int32_t *scrx, int32_t *scry); extern uint8_t hlsectorbitmap[(MAXSECTORS+7)>>3]; void test_map(int32_t mode); extern void M32RunScript(const char *s); ////////// tag labeling system ////////// // max (strlen+1), i.e. array length to allocate for a tag label: #define TAGLAB_MAX 40 extern int32_t taglab_load(const char *filename, int32_t flags); extern int32_t taglab_save(const char *mapname); extern void taglab_init(); extern int32_t taglab_add(const char *label, int16_t tag); extern const char *taglab_getlabel(int16_t tag); extern int32_t taglab_gettag(const char *label); extern int32_t taglab_linktags(int32_t spritep, int32_t num); extern int32_t taglab_getnextfreetag(int32_t *duetoptr); extern int32_t showtags; int32_t select_sprite_tag(int32_t spritenum); extern int32_t m32_2d3dmode, m32_2d3dsize; extern vec2_t m32_2d3d; #define XSIZE_2D3D (xdim2d / m32_2d3dsize) #define YSIZE_2D3D (ydim2d / m32_2d3dsize) static inline int32_t m32_2d3d_resolutions_match() { return (xdimgame == xdim2d && ydimgame == ydim2d); } static inline int32_t m32_is2d3dmode(void) { return !in3dmode() && m32_2d3dmode && (unsigned)cursectnum < MAXSECTORS && m32_2d3d_resolutions_match() && searchx > m32_2d3d.x && searchx < (m32_2d3d.x + XSIZE_2D3D) && searchy > m32_2d3d.y && searchy < (m32_2d3d.y + YSIZE_2D3D); } #define SPRITESEC(j) (sector[sprite[j].sectnum]) #define SCRIPTHISTSIZ 32 // should be the same as OSD_HISTORYDEPTH for maximum win, should be a power of two extern char *scripthist[SCRIPTHISTSIZ]; extern int32_t scripthistend; //////////////////// Aiming //////////////////// #define SEARCH_WALL 0 #define SEARCH_CEILING 1 #define SEARCH_FLOOR 2 #define SEARCH_SPRITE 3 #define SEARCH_MASKWALL 4 #define ASSERT_AIMING ((unsigned)searchstat<=4) #define AIMING_AT_WALL (searchstat==0) #define AIMING_AT_CEILING (searchstat==1) #define AIMING_AT_FLOOR (searchstat==2) #define AIMING_AT_SPRITE (searchstat==3) #define AIMING_AT_MASKWALL (searchstat==4) #define AIMING_AT_WALL_OR_MASK (AIMING_AT_WALL || AIMING_AT_MASKWALL) #define AIMING_AT_CEILING_OR_FLOOR (AIMING_AT_CEILING || AIMING_AT_FLOOR) // SaveBoard flags. enum SaveBoardFlags { M32_SB_NOEXT = 1, // no ExtSaveMap (backup.map) and no taglabels saving M32_SB_ASKOV = 2, // for NEW_MAP_FORMAT build, ask whether write map if going from V7/8 to VX }; // showdebug is now used as a general informational on-screen display #define M32_SHOWDEBUG // this should be only used if there's no dependency on endwall after the loop. // of course, users of this macro should know that it modifies startwall and endwall. #define WALLS_OF_SECTOR(Sect, Itervar) \ startwall=sector[(Sect)].wallptr, endwall=startwall+sector[(Sect)].wallnum, Itervar=startwall; \ Itervar < endwall; \ Itervar++ #define SET_PROTECT_BITS(Var, Newval, Bitstoprotect) do { \ (Var) &= (Bitstoprotect); \ (Var) |= (Newval) & ~(Bitstoprotect); } while (0) #define BTAG_MAX 65535 #define BZ_MAX 8388608 #define BHEINUM_MAX 32767 #define M32_MAXPALOOKUPS (MAXPALOOKUPS-RESERVEDPALS-1) static FORCE_INLINE int32_t atoi_safe(const char *str) { return (int32_t)Bstrtol(str, NULL, 10); } static FORCE_INLINE void inpclamp(int32_t *x, int32_t mi, int32_t ma) { if (*x > ma) *x = ma; if (*x < mi) *x = mi; } // Timed offset for Mapster32 color index cycling. // Range: 0 .. 16 #define M32_THROB klabs(sintable[(((int32_t) totalclock << 4) & 2047)] >> 10) #ifdef __cplusplus } #endif #endif