//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "compat.h" #include "build.h" #include "palette.h" #include "common_game.h" #include "controls.h" #include "messages.h" #include "player.h" BEGIN_BLD_NS enum VIEW_EFFECT { VIEW_EFFECT_0 = 0, VIEW_EFFECT_1, VIEW_EFFECT_2, VIEW_EFFECT_3, VIEW_EFFECT_4, VIEW_EFFECT_5, VIEW_EFFECT_6, VIEW_EFFECT_7, VIEW_EFFECT_8, VIEW_EFFECT_9, VIEW_EFFECT_10, VIEW_EFFECT_11, VIEW_EFFECT_12, VIEW_EFFECT_13, VIEW_EFFECT_14, VIEW_EFFECT_15, VIEW_EFFECT_16, VIEW_EFFECT_17, VIEW_EFFECT_18, }; enum VIEWPOS { VIEWPOS_0 = 0, VIEWPOS_1 }; enum INTERPOLATE_TYPE { INTERPOLATE_TYPE_INT = 0, INTERPOLATE_TYPE_SHORT, }; #define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1) #define kCrosshairTile 2319 #define kLoadScreen 2049 #define kLoadScreenCRC -2051908571 #define kLoadScreenWideBackWidth 256 #define kLoadScreenWideSideWidth 128 #define kLoadScreenWideBack 9216 #define kLoadScreenWideLeft 9217 #define kLoadScreenWideRight 9218 #define kLoadScreenWideMiddle 9219 struct FONT { int tile, xSize, ySize, space; }; extern int gZoom; extern FONT gFont[5]; extern int gViewMode; extern VIEWPOS gViewPos; extern int gViewIndex; extern int gScreenTilt; extern int deliriumTilt, deliriumTurn, deliriumPitch; extern int gScreenTiltO, deliriumTurnO, deliriumPitchO; extern int gShowFrameRate; extern char gInterpolateSprite[]; extern char gInterpolateWall[]; extern char gInterpolateSector[]; extern LOCATION gPrevSpriteLoc[kMaxSprites]; extern int gViewSize; extern CGameMessageMgr gGameMessageMgr; extern int gViewXCenter, gViewYCenter; extern int gViewX0, gViewY0, gViewX1, gViewY1; extern int gViewX0S, gViewY0S, gViewX1S, gViewY1S; extern palette_t CrosshairColors; extern bool g_isAlterDefaultCrosshair; extern int gLastPal; void viewGetFontInfo(int id, const char *unk1, int *pXSize, int *pYSize); void viewUpdatePages(void); void viewToggle(int viewMode); void viewInitializePrediction(void); void viewUpdatePrediction(GINPUT *pInput); void sub_158B4(PLAYER *pPlayer); void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput); void fakePlayerProcess(PLAYER *pPlayer, GINPUT *pInput); void fakeMoveDude(spritetype *pSprite); void fakeActAirDrag(spritetype *pSprite, int num); void fakeActProcessSprites(void); void viewCorrectPrediction(void); void viewBackupView(int nPlayer); void viewCorrectViewOffsets(int nPlayer, vec3_t const *oldpos); void viewClearInterpolations(void); void viewAddInterpolation(void *data, INTERPOLATE_TYPE type); void CalcInterpolations(void); void RestoreInterpolations(void); void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int nPalette, int position, char shadow, unsigned int nStat = 0, uint8_t alpha = 0); void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2); void InitStatusBar(void); void DrawStatSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536); void DrawStatMaskedSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536); void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536); void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536); void viewDrawPack(PLAYER *pPlayer, int x, int y); void DrawPackItemInStatusBar(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat = 0); void UpdateStatusBar(ClockTicks arg); void viewInit(void); void viewResizeView(int size); void UpdateFrame(void); void viewDrawInterface(ClockTicks arg); uspritetype *viewInsertTSprite(int nSector, int nStatnum, uspritetype *pSprite); uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect); void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smooth); void CalcOtherPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, int zm); void CalcPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, int zm); void viewSetMessage(const char *pMessage, const int pal = 0, const MESSAGE_PRIORITY priority = MESSAGE_PRIORITY_NORMAL); void viewDisplayMessage(void); void viewSetErrorMessage(const char *pMessage); void DoLensEffect(void); void UpdateDacs(int nPalette, bool bNoTint = false); void viewDrawScreen(void); void viewLoadingScreenWide(void); void viewLoadingScreenUpdate(const char *pzText4 = NULL, int nPercent = -1); void viewLoadingScreen(int nTile, const char *pText, const char *pText2, const char *pText3); void viewUpdateDelirium(void); void viewUpdateShake(void); void viewSetCrosshairColor(int32_t r, int32_t g, int32_t b); void viewResetCrosshairToDefault(void); void viewSetSystemMessage(const char* pMessage, ...); inline void viewInterpolateSector(int nSector, sectortype *pSector) { if (!TestBitString(gInterpolateSector, nSector)) { viewAddInterpolation(&pSector->floorz, INTERPOLATE_TYPE_INT); viewAddInterpolation(&pSector->ceilingz, INTERPOLATE_TYPE_INT); viewAddInterpolation(&pSector->floorheinum, INTERPOLATE_TYPE_SHORT); SetBitString(gInterpolateSector, nSector); } } inline void viewInterpolateWall(int nWall, walltype *pWall) { if (!TestBitString(gInterpolateWall, nWall)) { viewAddInterpolation(&pWall->x, INTERPOLATE_TYPE_INT); viewAddInterpolation(&pWall->y, INTERPOLATE_TYPE_INT); SetBitString(gInterpolateWall, nWall); } } inline void viewBackupSpriteLoc(int nSprite, spritetype *pSprite) { if (!TestBitString(gInterpolateSprite, nSprite)) { LOCATION *pPrevLoc = &gPrevSpriteLoc[nSprite]; pPrevLoc->x = pSprite->x; pPrevLoc->y = pSprite->y; pPrevLoc->z = pSprite->z; pPrevLoc->ang = pSprite->ang; SetBitString(gInterpolateSprite, nSprite); } } END_BLD_NS