# # EDuke32 Makefile for GNU Make # include Makefile.common DUKE3D_SRC=source DUKE3D_INC=$(DUKE3D_SRC) DUKE3D_RSRC=rsrc ENGINE_ROOT=build ENGINE_SRC=$(ENGINE_ROOT)/src ENGINE_INC=$(ENGINE_ROOT)/include o=o asm=nasm obj=obj COMPILERFLAGS += -I$(ENGINE_INC) -I$(DUKE3D_SRC)/jmact -I$(AUDIOLIB_ROOT)/include -I$(ENET_ROOT)/include # EBacktrace ifndef EBACKTRACEDLL EBACKTRACEDLL = ebacktrace1.dll ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64) EBACKTRACEDLL = ebacktrace1-64.dll endif endif EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL) # BUILD Engine ENGINE_CFLAGS=-I$(ENGINE_SRC) UTIL_LIBS= -lm # -lpthread ENGINE_OBJ=$(ENGINE_ROOT)/$(obj) ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash ENGINE_EDITOR_OBJS=build config defs ifeq (0,$(NOASM)) ENGINE_OBJS+= a else ENGINE_OBJS+= a-c ifneq (0,$(USE_ASM64)) ENGINE_OBJS+= a64 endif endif ifeq (1,$(USE_OPENGL)) ENGINE_OBJS+= glbuild voxmodel mdsprite ifeq (1,$(POLYMER)) ENGINE_OBJS+= polymer endif endif ifneq (0,$(LUNATIC)) ENGINE_OBJS+= lunatic endif ifeq ($(PLATFORM),DARWIN) ENGINE_OBJS += osxbits ifneq (0,$(OSX_STARTUPWINDOW)) ENGINE_EDITOR_OBJS += startosx.editor endif ifeq (1,$(SDL_FRAMEWORK)) ENGINE_OBJS+=SDLMain endif endif ifeq ($(PLATFORM),WINDOWS) ENGINE_OBJS+= winbits ENGINE_EDITOR_OBJS+= startwin.editor endif ifeq ($(RENDERTYPE),SDL) ENGINE_OBJS+= sdlayer ifeq (1,$(HAVE_GTK2)) ENGINE_OBJS+= gtkbits ifeq ($(LINKED_GTK),0) ENGINE_OBJS+= dynamicgtk endif ENGINE_EDITOR_OBJS+= startgtk.editor endif endif ifeq ($(RENDERTYPE),WIN) ENGINE_OBJS+= winlayer rawinput endif ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS))) ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS))) # MACT MACT_OBJ=file_lib control keyboard mouse joystick mathutil scriplib animlib # AudioLib AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)/$(obj) AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include -DHAVE_VORBIS ifneq ($(PLATFORM),WII) AUDIOLIB_CFLAGS+= -DHAVE_FLAC endif ifeq ($(PLATFORM),WINDOWS) ifeq ($(MIXERTYPE),WIN) AUDIOLIB_CFLAGS+= -DHAVE_DS AUDIOLIB_OBJS+= driver_directsound endif endif ifeq ($(MIXERTYPE),SDL) AUDIOLIB_CFLAGS+= -DHAVE_SDL ifneq ($(PLATFORM),DARWIN) ifneq ($(PLATFORM),WINDOWS) ifneq ($(PLATFORM),WII) AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis` endif endif endif AUDIOLIB_OBJS+= driver_sdl endif AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS))) # ENet ENET_OBJS=callbacks host list packet peer protocol compress ENET_ROOT=$(DUKE3D_SRC)/enet ENET_SRC=$(ENET_ROOT)/src ENET_INC=$(ENET_ROOT)/include ENET_OBJ=$(ENET_ROOT)/$(obj) ENET_CFLAGS= ifeq ($(PLATFORM),WINDOWS) ENET_OBJS += win32 else ENET_OBJS += unix ENET_CFLAGS += -DHAS_SOCKLEN_T endif ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS))) ifeq ($(NETCODE),0) ENET_TARGET= else ENET_TARGET=$(ENET_OBJS_EXP) endif # Tools UTIL_OBJS=compat pragmas kplib cache1d compat_tools UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite GAMEUTILS=ivfrate DXUTILS=enumdisplay getdxdidf SDLUTILS=makesdlkeytrans UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS))) # KenBuild (Test Game) TESTGAME_ROOT=$(DUKE3D_SRC)/testgame TESTGAME_SRC=$(TESTGAME_ROOT)/src TESTGAME_RSRC=$(TESTGAME_ROOT)/rsrc TESTGAME_OBJ=$(TESTGAME_ROOT)/$(obj) TEST_CFLAGS=-I$(TESTGAME_SRC) TESTGAME ?= testgame$(EXESUFFIX) TESTEDITOR ?= testeditor$(EXESUFFIX) TESTGAME_TARGET:=$(TESTGAME) TESTEDITOR_TARGET:=$(TESTEDITOR) TESTGAME_OBJS=game sound_stub common config TESTEDITOR_OBJS=bstub common ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) TESTGAME_OBJS+= game_banner startgtk.game TESTEDITOR_OBJS+= editor_banner endif TESTGAME_OBJS+= game_icon TESTEDITOR_OBJS+= build_icon endif ifeq ($(PLATFORM),WINDOWS) TESTGAME_OBJS+= gameres startwin.game TESTEDITOR_OBJS+= buildres endif TESTGAME_OBJS_EXP:=$(addprefix $(TESTGAME_OBJ)/,$(addsuffix .$o,$(TESTGAME_OBJS))) TESTEDITOR_OBJS_EXP:=$(addprefix $(TESTGAME_OBJ)/,$(addsuffix .$o,$(TESTEDITOR_OBJS))) # Duke Nukem 3D DUKE3D_CFLAGS=-I$(DUKE3D_INC) DUKE3D_LINKERFLAGS= DUKE3D_EDITOR_LINKERFLAGS= DUKE3D_OBJ=$(DUKE3D_SRC)/$(obj) EDUKE32 ?= eduke32$(EXESUFFIX) MAPSTER32 ?= mapster32$(EXESUFFIX) EDUKE32_TARGET:=$(EDUKE32) MAPSTER32_TARGET:=$(MAPSTER32) COMMON_OBJS=rev COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars mathutil rev DUKE3D_OBJS=game actors anim common config demo gamedef gameexec gamevars global input menus namesdyn net player premap savegame sector rts osdfuncs osdcmds grpscan sounds soundsdyn $(MACT_OBJ) DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32 ifneq ($(USE_LIBVPX),0) DUKE3D_OBJS+= animvpx endif ifneq (0,$(DISABLEINLINING)) DUKE3D_OBJS+= game_inline actors_inline sector_inline endif DUKE3D_MISCDEPS= DUKE3D_EDITOR_MISCDEPS= # Lunatic object base names. These are not used in targets directly. LUNATIC_COMMON_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64 LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs ## Lunatic devel ifneq (0,$(LUNATIC)) # TODO: remove debugging modules from release build DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_COMMON_OBJS) DUKE3D_OBJS+= lunatic_game $(LUNATIC_COMMON_OBJS) DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32 ifneq ($(PLATFORM),WINDOWS) # On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/. # On Windows, it will reside in platform/Windows/lib/32/ or lib/64/. LIBDIRS+= -L$(DUKE3D_SRC) ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),) # XXX: This cripples "make clean" etc. too, but IMO it's better than warning. $(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)") endif endif LIBS+= -llpeg DUKE3D_OBJS+= $(LUNATIC_GAME_OBJS) # now, take care of having the necessary symbols (sector, wall, etc.) in the # executable no matter what the debugging level ifeq ($(PLATFORM),DARWIN) # strip on OSX says: removing global symbols from a final linked no longer supported. # Use -exported_symbols_list at link time when building # But, following _their_ directions does not give us the symbols! wtf? ifneq ($(STRIP),0) STRIP+= -s $(DUKE3D_SRC)/lunatic/dynsymlist_osx endif DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/dynsymlist_osx LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(DUKE3D_SRC)/lunatic/aliases_list #-exported_symbols_list $(DUKE3D_SRC)/lunatic/dynsymlist_osx endif ifeq ($(PLATFORM),WINDOWS) override STRIP= DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/eduke32.def DUKE3D_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/eduke32.def DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_SRC)/lunatic/mapster32.def DUKE3D_EDITOR_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/mapster32.def endif ifeq ($(SUBPLATFORM),LINUX) override STRIP= DUKE3D_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist DUKE3D_EDITOR_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32 endif endif ifeq ($(SUBPLATFORM),LINUX) LIBS += -lFLAC -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),DARWIN) LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL ifneq (00,$(DARWIN9)$(DARWIN10)) LIBS += -Wl,-framework,QuickTime -lm endif ifneq (0,$(OSX_STARTUPWINDOW)) DUKE3D_OBJS += GrpFile.game GameListSource.game startosx.game endif endif ifeq ($(PLATFORM),WINDOWS) LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lcompat-from-mingw-w64 LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB) DUKE3D_OBJS+= gameres winbits startwin.game DUKE3D_EDITOR_OBJS+= buildres ifeq ($(MIXERTYPE),WIN) LIBS+= -ldsound DUKE3D_OBJS+= music midi mpu401 endif endif ifeq ($(PLATFORM),WII) LIBS += -lvorbisidec endif ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) DUKE3D_OBJS+= game_banner startgtk.game DUKE3D_EDITOR_OBJS+= editor_banner endif DUKE3D_OBJS+= game_icon DUKE3D_EDITOR_OBJS+= build_icon endif ifeq ($(MIXERTYPE),SDL) DUKE3D_OBJS+= sdlmusic endif ## Construct file names of object files COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_OBJS))) COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS))) DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS))) DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS))) LUNATIC_COMMON_OBJS_EXP := $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(LUNATIC_COMMON_OBJS))) LUNATIC_GAME_OBJS_EXP := $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(LUNATIC_GAME_OBJS))) LUNATIC_OBJS_EXP := $(LUNATIC_COMMON_OBJS_EXP) $(LUNATIC_GAME_OBJS_EXP) ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: veryclean clean all test cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o # TARGETS all: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish ifneq (,$(EDUKE32_TARGET)) @ls -l $(EDUKE32) endif ifneq (,$(MAPSTER32_TARGET)) @ls -l $(MAPSTER32) endif test: start $(TESTGAME_TARGET) $(TESTEDITOR_TARGET) finish ifneq (,$(TESTGAME_TARGET)) @ls -l $(TESTGAME) endif ifneq (,$(TESTEDITOR_TARGET)) @ls -l $(TESTEDITOR) endif ebacktrace: start $(EBACKTRACEDLL_TARGET) finish ifneq (,$(EBACKTRACEDLL_TARGET)) @ls -l $(EBACKTRACEDLL) endif start: $(BUILD_STARTED) finish: $(BUILD_FINISHED) utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) @ls -l $^ dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS)) @ls -l $^ sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS)) @ls -l $^ $(TESTGAME): $(TESTGAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifneq ($(STRIP),) $(STRIP) $(TESTGAME) endif $(TESTEDITOR): $(TESTEDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifneq ($(STRIP),) $(STRIP) $(TESTEDITOR) endif $(EDUKE32): $(DUKE3D_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_MISCDEPS) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifneq ($(STRIP),) $(STRIP) $(EDUKE32) endif ifeq ($(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/EDuke32.app" "./" mkdir -p "EDuke32.app/Contents/MacOS" cp -f "$(EDUKE32)" "EDuke32.app/Contents/MacOS/" endif $(MAPSTER32): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_EDITOR_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK) ifneq ($(STRIP),) $(STRIP) $(MAPSTER32) endif ifeq ($(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/Mapster32.app" "./" mkdir -p "Mapster32.app/Contents/MacOS" cp -f "$(MAPSTER32)" "Mapster32.app/Contents/MacOS/" endif include Makefile.deps include $(ENGINE_ROOT)/Makefile.deps # RULES $(EBACKTRACEDLL): platform/Windows/src/backtrace.c $(COMPILE_STATUS) $(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE) libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE) %$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP) $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP) %$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP) enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP) getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -ldinput $(RECIPE_RESULT_ONESTEP) makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP) arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o $(ONESTEP_STATUS) $(RECIPE_IF) $(L_CXX) $(CPPONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP) #### Lunatic # Create object files directly with luajit $(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua $(COMPILE_STATUS) $(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE) # Same thing for defs*.ilua which I'm too reluctant to rename now: # NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE # determination in Makefile.common, because it is embedded into the bytecode as # debugging information. $(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua $(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) # TODO: _m32 # List of exported symbols, OS X $(DUKE3D_SRC)/lunatic/dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ #$(DUKE3D_SRC)/lunatic/aliases_list: $(DUKE3D_SRC)/lunatic/dynsymlist_osx # sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@ # List of exported symbols, Windows $(DUKE3D_SRC)/lunatic/eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ $(DUKE3D_SRC)/lunatic/mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32 echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ #### $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE) # Comment out the following rule to debug a-c.o $(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(TESTGAME_OBJ)/%.$o: $(TESTGAME_SRC)/%.c | $(TESTGAME_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(TESTGAME_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(TESTGAME_OBJ)/%.$o: $(TESTGAME_RSRC)/%.rc | $(TESTGAME_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(TESTGAME_SRC) --include-dir=$(TESTGAME_RSRC) $(RECIPE_RESULT_COMPILE) $(TESTGAME_OBJ)/%.$o: $(TESTGAME_RSRC)/%.c | $(TESTGAME_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(TESTGAME_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/jmact/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_RSRC)/game_banner.c: $(DUKE3D_RSRC)/game.bmp echo "#include " > $@ echo "extern const GdkPixdata startbanner_pixdata;" >> $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(DUKE3D_RSRC)/editor_banner.c: $(DUKE3D_RSRC)/build.bmp echo "#include " > $@ echo "extern const GdkPixdata startbanner_pixdata;" >> $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(ENGINE_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(DUKE3D_OBJ) $(TESTGAME_OBJ): mkdir $@ # PHONIES clean: -rm -f $(EDUKE32) $(MAPSTER32) $(LUNATIC_OBJS_EXP) $(COMMON_OBJS_EXP) $(DUKE3D_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(DUKE3D_EDITOR_OBJS_EXP) $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS) core* ifeq ($(PLATFORM),DARWIN) -rm -rf EDuke32.app Mapster32.app endif cleantest: -rm -f $(TESTGAME) $(TESTEDITOR) $(TESTGAME_OBJS_EXP) $(TESTEDITOR_OBJS_EXP) cleanutils: -rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTILS))) $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(GAMEUTILS))) $(addsuffix $(EXESUFFIX),$(DXUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(DXUTILS))) $(addsuffix $(EXESUFFIX),$(SDLUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(SDLUTILS))) $(UTIL_OBJS_EXP) veryclean: clean cleanutils -rm -f $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_OBJS_EXP) $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL) printutils: echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))" printdxutils: echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))" printsdlutils: echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))" rev: $(DUKE3D_OBJ)/rev.$o