-- This file contains LuaJIT definitions of stuff that's common to the game and -- editor. The 'decl' function is expected to be defined in the global -- environment. local ffi = require("ffi") local ffiC = ffi.C local bit = require("bit") local string = require("string") local error = error local pairs = pairs local setmetatable = setmetatable local decl = decl local getfenv = getfenv decl "void OSD_Printf(const char *fmt, ...);" print = function(str) str = tostring(str) if (type(str) ~= "string") then error("invalid argument to print: must be convertible to a string") end ffiC.OSD_Printf("%s\n", str) end local print=print module(...) --== Core engine structs ==-- local SPRITE_STRUCT = [[ { int32_t x, y, z; uint16_t cstat; const int16_t picnum; int8_t shade; uint8_t pal, clipdist, filler; uint8_t xrepeat, yrepeat; int8_t xoffset, yoffset; const int16_t sectnum, statnum; int16_t ang; // NOTE: yvel is often used as player index in game code. Make xvel/zvel // "const" for consistency, too. const int16_t owner, xvel, yvel, zvel; int16_t lotag, hitag, extra; } ]] -- Converts a template struct definition to an internal, unrestricted one. function strip_const(structstr) return string.gsub(structstr, "const ", ""); end -- NOTE for FFI definitions: we're compiling EDuke32 with -funsigned-char, so -- we need to take care to declare chars as unsigned whenever it matters, for -- example if it represents a palette index. (I think it's harmless for stuff -- like passing a function argument, but it should be done there for clarity.) -- TODO: provide getters for unsigned {hi,lo}tag? ffi.cdef([[ #pragma pack(push,1) typedef struct { const int16_t wallptr, wallnum; int32_t ceilingz, floorz; uint16_t ceilingstat, floorstat; const int16_t ceilingpicnum; int16_t ceilingheinum; int8_t ceilingshade; uint8_t ceilingpal, ceilingxpanning, ceilingypanning; const int16_t floorpicnum; int16_t floorheinum; int8_t floorshade; uint8_t floorpal, floorxpanning, floorypanning; uint8_t visibility, filler; int16_t lotag, hitag, extra; } sectortype; typedef struct { int32_t x, y; const int16_t point2, nextwall, nextsector; uint16_t cstat; const int16_t picnum, overpicnum; int8_t shade; uint8_t pal, xrepeat, yrepeat, xpanning, ypanning; int16_t lotag, hitag, extra; } walltype; typedef struct ]].. SPRITE_STRUCT ..[[ spritetype; typedef struct ]].. strip_const(SPRITE_STRUCT) ..[[ spritetype_u_t; typedef struct { const uint32_t mdanimtims; const int16_t mdanimcur; int16_t angoff, pitch, roll; int32_t xoff, yoff, zoff; uint8_t flags; uint8_t xpanning, ypanning; const uint8_t filler; float alpha; const int32_t _do_not_use1; const int32_t _do_not_use2; } spriteext_t; typedef struct { int32_t x, y, z; } vec3_t; typedef struct { vec3_t pos; int16_t sprite, wall, sect; } hitdata_t; typedef struct { unsigned char r,g,b,f; } palette_t; #pragma pack(pop) ]]) local vec3_ct = ffi.typeof("vec3_t") local hitdata_ct = ffi.typeof("hitdata_t") ffi.cdef[[const int32_t engine_main_arrays_are_static, engine_v8;]] --== Engine data and functions ==-- -- NOTE TO SELF: This is not C, never EVER write -- if (x) -- when checking a C variable x for 'thuthiness' if (ffiC.engine_main_arrays_are_static ~= 0) then decl[[ sectortype sector[]; walltype wall[]; spritetype sprite[]; spriteext_t spriteext[]; ]] else decl[[ sectortype *sector; walltype *wall; spritetype *sprite; spriteext_t *spriteext; ]] end if (ffiC.engine_v8 == 0) then -- V7 ffi.cdef[[ enum { MAXSECTORS = 1024, MAXWALLS = 8192, MAXSPRITES = 4096, } ]] else -- V8 ffi.cdef[[ enum { MAXSECTORS = 4096, MAXWALLS = 16384, MAXSPRITES = 16384, } ]] end ffi.cdef[[ enum { MAXSTATUS = 1024, MAXTILES = 30720, MAXBUNCHES = 256, CEILING = 0, FLOOR = 1, CLIPMASK0 = (1<<16)+1, // blocking CLIPMASK1 = (256<<16)+64, // hittable }; ]] ffi.cdef[[ const int16_t numsectors, numwalls; const int32_t numyaxbunches; const int32_t totalclock; const int32_t xdim, ydim; ]] decl[[ const int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1]; const int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES]; const int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES]; const int16_t headsectbunch[2][MAXBUNCHES], nextsectbunch[2][MAXSECTORS]; int16_t yax_getbunch(int16_t i, int16_t cf); int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz, hitdata_t *hitinfo, uint32_t cliptype); int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, int32_t y2, int32_t z2, int16_t sect2); void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange, int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch, int32_t (*blacklist_sprite_func)(int32_t)); int32_t ldist(const spritetype *s1, const spritetype *s2); int32_t dist(const spritetype *s1, const spritetype *s2); int32_t inside(int32_t x, int32_t y, int16_t sectnum); void updatesector(int32_t x, int32_t y, int16_t *sectnum); void updatesectorbreadth(int32_t x, int32_t y, int16_t *sectnum); void updatesectorz(int32_t x, int32_t y, int32_t z, int16_t *sectnum); void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, unsigned char dapalnum, int32_t dastat, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2); ]] -- misc. functions ffi.cdef[[ double gethitickms(void); int32_t krand(void); int32_t ksqrt(uint32_t num); int32_t __fastcall getangle(int32_t xvect, int32_t yvect); ]] local ivec3_ local ivec3_mt = { -- '^' is the "translate upwards" operator __pow = function(v, zofs) return ivec3_(v.x, v.y, v.z-zofs) end, } ivec3_ = ffi.metatype("vec3_t", ivec3_mt) local walltype_mt = { __index = { isblocking = function(w) return (bit.band(w.cstat, 1)~=0) end, ismasked = function(w) return (bit.band(w.cstat, 16)~=0) end, isoneway = function(w) return (bit.band(w.cstat, 32)~=0) end, ishittable = function(w) return (bit.band(w.cstat, 64)~=0) end, } } ffi.metatype("walltype", walltype_mt) local spritetype_ptr_ct = ffi.typeof("spritetype_u_t *") spritetype_mt = { __pow = function(s, zofs) return ivec3_(s.x, s.y, s.z-zofs) end, __index = { set_picnum = function(s, tilenum) if (tilenum >= ffiC.MAXTILES+0ULL) then error("attempt to set invalid picnum "..tilenum, 2) end ffi.cast(spritetype_ptr_ct, s).picnum = tilenum end }, } -- The user of this module can insert additional "spritetype" metamethods and -- register them with "ffi.metatype". ---=== Restricted access to C variables from Lunatic ===--- -- set metatable and forbid setting it further function setmtonce(tab, mt) mt.__metatable = true return setmetatable(tab, mt) end ---- indirect C array access ---- local sector_mt = { __index = function(tab, key) if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end error('out-of-bounds sector[] read access', 2) end, __newindex = function(tab, key, val) error('cannot write directly to sector[] struct', 2) end, } local wall_mt = { __index = function(tab, key) if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end error('out-of-bounds wall[] read access', 2) end, __newindex = function(tab, key, val) error('cannot write directly to wall[] struct', 2) end, } -- create a safe indirection for an ffi.C array function creategtab(ctab, maxidx, name) local tab = {} local tmpmt = { __index = function(tab, key) if (key>=0 and key < maxidx) then return ctab[key] end error('out-of-bounds '..name..' read access', 2) end, __newindex = function(tab, key, val) error('cannot write directly to '..name, 2) end, } return setmtonce(tab, tmpmt) end local vars_to_ignore = {} for varname,_ in pairs(getfenv(1)) do -- print("IGNORE "..varname) vars_to_ignore[varname] = true end --== ALL GLOBALS FROM HERE ON ARE EXPORTED UPWARDS (see create_globals() below) ==-- sector = setmtonce({}, sector_mt) wall = setmtonce({}, wall_mt) sprite = creategtab(ffiC.sprite, ffiC.MAXSPRITES, 'sprite[] struct') spriteext = creategtab(ffiC.spriteext, ffiC.MAXSPRITES, 'spriteext[] struct') headspritesect = creategtab(ffiC.headspritesect, ffiC.MAXSECTORS, 'headspritesect[]') -- TODO: allow sprite freelist access via the status list for CON compatibility? headspritestat = creategtab(ffiC.headspritestat, ffiC.MAXSTATUS, 'headspritestat[]') nextspritesect = creategtab(ffiC.nextspritesect, ffiC.MAXSPRITES, 'nextspritesect[]') nextspritestat = creategtab(ffiC.nextspritestat, ffiC.MAXSPRITES, 'nextspritestat[]') prevspritesect = creategtab(ffiC.prevspritesect, ffiC.MAXSPRITES, 'prevspritesect[]') prevspritestat = creategtab(ffiC.prevspritestat, ffiC.MAXSPRITES, 'prevspritestat[]') local function check_sector_idx(sectnum) if (sectnum >= ffiC.numsectors+0ULL) then error("passed out-of-bounds sector number "..sectnum, 3) end end --== Per-sector/per-statnum sprite iterators ==-- local function iter_spritesofsect(sect, i) if (i < 0) then i = ffiC.headspritesect[sect] else i = ffiC.nextspritesect[i] end if (i >= 0) then return i end end function spritesofsect(sect) check_sector_idx(sect) return iter_spritesofsect, sect, -1 end local function iter_spritesofstat(stat, i) if (i < 0) then i = ffiC.headspritestat[stat] else i = ffiC.nextspritestat[i] end if (i >= 0) then return i end end function spritesofstat(stat) if (stat >= ffiC.MAXSTATUS+0ULL) then error("passed invalid statnum to spritesofstat iterator", 2) end return iter_spritesofstat, stat, -1 end --== TROR iterators ==-- local function iter_sectorsofbunch(cf, i) if (i < 0) then i = ffiC.headsectbunch[cf][-i-1]; else i = ffiC.nextsectbunch[cf][i]; end if (i >= 0) then return i end end function sectorsofbunch(bunchnum, cf) if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then error("passed invalid bunchnum to sectorsofbunch iterator", 2) end if (cf ~= 0 and cf ~= 1) then error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2) end return iter_sectorsofbunch, cf, -bunchnum-1 end function getbunch(sectnum, cf) check_sector_idx(sectnum) if (cf ~= 0 and cf ~= 1) then error("passed invalid 'cf' to getbunch, must be 0 or 1", 2) end return ffiC.yax_getbunch(sectnum, cf) end ---=== Engine functions, wrapped for Lua convenience ===--- -- returns a hitdata_ct -- TODO: make v[xyz] be passed as one aggregate, too? -- Additionally, permit different coordinates? (ang&horiz, ...) function hitscan(pos, sectnum, vx,vy,vz, cliptype) check_sector_idx(sectnum) local vec = vec3_ct(pos.x, pos.y, pos.z) local hitdata = hitdata_ct() ffiC.hitscan(vec, sectnum, vx,vy,vz, hitdata, cliptype) return hitdata end function cansee(pos1,sect1, pos2,sect2) if (sect1 >= ffiC.numsectors+0ULL) then error("passed out-of-bounds first sector number "..sect1, 2) end if (sect2 >= ffiC.numsectors+0ULL) then error("passed out-of-bounds second sector number "..sect2, 2) end local ret = ffiC.cansee(pos1.x,pos1.y,pos1.z, sect1, pos2.x,pos2.y,pos2.z, sect2) return (ret~=0) end ffi.cdef[[ typedef struct { int32_t sector, wall, sprite; int32_t dist; } neartag_ret_t; ]] local neartag_ret_ct = ffi.typeof("const neartag_ret_t") -- TODO: make tagsearch something more convenient function neartag(pos, sectnum, ang, range, tagsearch) check_sector_idx(sectnum) local newar = function() return ffi.new("int16_t [1]") end local a, b, c, d = newar(), newar(), newar(), ffi.new("int32_t [1]") ffiC.neartag(pos.x, pos.y, pos.z, sectnum, ang, a, b, c, d, range, tagsearch, nil) return neartag_ret_ct(a[0], b[0], c[0], d[0]) end -- TODO: reimplement in Lua (benefit: no int overflow)? On the engine side, -- make it take a sectortype pointer, and add as metamethod to our LuaJIT -- sector type ("contains"?) function inside(pos, sectnum) check_sector_idx(sectnum) return (ffiC.inside(pos.x, pos.y, sectnum)==1) end -- TODO: should these rather be one function, and the specific kind of updating -- controlled by an argument? function updatesector(pos, sectnum) local sect = ffi.new("int16_t [1]") sect[0] = sectnum ffiC.updatesector(pos.x, pos.y, sect) return sect[0] end function updatesectorbreadth(pos, sectnum) local sect = ffi.new("int16_t [1]") sect[0] = sectnum ffiC.updatesectorbreadth(pos.x, pos.y, sect) return sect[0] end function updatesectorz(pos, sectnum) local sect = ffi.new("int16_t [1]") sect[0] = sectnum ffiC.updatesectorz(pos.x, pos.y, pos.z, sect) return sect[0] end -- This is supposed to be run from the file that 'require's this module to take -- over the non-local variables from here into the global environment. function create_globals(_G_their) local _G_our = getfenv(1) vars_to_ignore["create_globals"] = true for varname,obj in pairs(_G_our) do if (not vars_to_ignore[varname]) then -- print("EXPORT "..varname) _G_their[varname] = obj end end end