// blah #ifndef _polymer_h_ # define _polymer_h_ # ifdef _WIN32 # define PR_CALLBACK __stdcall # else # define PR_CALLBACK # endif # include "compat.h" # include "build.h" # include "glbuild.h" # include "osd.h" # include "polymost.h" void polymer_glinit(void); int polymer_init(void); void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum); typedef struct s_prsector { GLdouble* verts; GLfloat* floorbuffer; GLfloat* ceilbuffer; GLushort* indices; short curindice; short wallcount; char invalidate; } _prsector; extern _prsector* prsectors[MAXSECTORS]; // Polymer cvars extern char pr_verbosity; extern char pr_wireframe; #endif // !_polymer_h_