// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. #ifndef __editor_h__ #define __editor_h__ #include #ifdef EXTERNC { #endif #define VERSION "2.0.0devel" // Build keys #define BK_MOVEFORWARD 0 #define BK_MOVEBACKWARD 1 #define BK_TURNLEFT 2 #define BK_TURNRIGHT 3 #define BK_RUN 4 #define BK_STRAFE 5 #define BK_SHOOT 6 #define BK_OPEN 7 #define BK_MOVEUP 8 #define BK_MOVEDOWN 9 #define BK_LOOKUP 10 #define BK_LOOKDOWN 11 #define BK_STRAFELEFT 12 #define BK_STRAFERIGHT 13 #define BK_MODE2D_3D 14 #define BK_PLAYERVIEW 15 #define BK_ZOOMIN 16 #define BK_ZOOMOUT 17 #define BK_MESSAGE 18 #define BK_CONSOLE 19 #define NUMBUILDKEYS 20 extern int32_t horiz; extern vec3_t pos; extern int16_t ang, cursectnum; extern int8_t m32_clipping; // 0: none, 1: only white walls, 2: like game extern int16_t editstatus, searchit; extern int32_t searchx, searchy, osearchx, osearchy; //search input extern int16_t searchsector, searchwall, searchstat; //search output extern int16_t searchbottomwall, searchisbottom; extern int32_t zmode, kensplayerheight, zlock; extern int16_t highlightsector[MAXSECTORS], highlightsectorcnt; extern int16_t highlight[MAXWALLS+MAXSPRITES]; extern int16_t asksave; extern int16_t pointhighlight, linehighlight, highlightcnt; #define DEFAULT_SPRITE_CSTAT 0 //extern int16_t defaultspritecstat; extern int32_t tempsectornum; extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra; extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning, tempypanning; extern int32_t tempshade, tempxvel, tempyvel, tempzvel; extern char somethingintab; extern char names[MAXTILES][25]; extern uint8_t buildkeys[NUMBUILDKEYS]; extern double vid_gamma_3d, vid_contrast_3d, vid_brightness_3d; extern double msens; extern vec3_t startpos; extern int16_t startang, startsectnum; extern int32_t lastpm16time, synctics; extern int32_t halfxdim16, midydim16, zoom; extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup; extern int32_t unrealedlook, quickmapcycling; extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel; extern int32_t revertCTRL,scrollamount; extern int32_t autosave; extern int32_t mlook; extern int16_t prefixtiles[10]; extern int32_t showfirstwall; extern int32_t graphicsmode; extern int32_t grid, autogrid; extern int32_t editorgridextent; // in engine.c extern char game_executable[BMAX_PATH]; extern char program_origcwd[BMAX_PATH]; extern const char *mapster32_fullpath; extern char *testplay_addparam; extern const char *g_namesFileName; extern int32_t g_maxCacheSize; extern int32_t g_lazy_tileselector; extern int32_t m32_osd_tryscript; extern int32_t showheightindicators; extern int32_t showambiencesounds; extern int32_t numgraysects; extern uint8_t graysectbitmap[MAXSECTORS>>3]; extern uint8_t graywallbitmap[MAXWALLS>>3]; extern int32_t autogray, showinnergray; #ifdef YAX_ENABLE int32_t yax_is121(int16_t bunchnum, int16_t getfloor); #endif extern void M32_DrawRoomsAndMasks(void); extern void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore); // editor-only extern void M32_ResetFakeRORTiles(void); extern int32_t kopen4loadfrommod(const char *filename, char searchfirst); // set to 1 to enable: #define M32_UNDO 1 extern int32_t map_revision; extern int32_t map_undoredo(int32_t dir); extern void map_undoredo_free(void); // editor side view extern int32_t m32_sideview; extern int32_t m32_sideelev; extern int16_t m32_sideang; extern int32_t m32_sidecos, m32_sidesin; extern int32_t m32_swcnt; extern int32_t m32_wallscreenxy[MAXWALLS][2]; extern int16_t m32_wallsprite[MAXWALLS+MAXSPRITES]; extern int8_t sideview_reversehrot; extern int32_t scalescreeny(int32_t sy); extern void screencoords(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome) ATTRIBUTE((nonnull)); //extern void invscreencoords(int32_t *dx, int32_t *dy, int32_t sx, int32_t sy, int32_t zoome); extern int32_t getinvdisplacement(int32_t *dx, int32_t *dy, int32_t dz) ATTRIBUTE((nonnull)); extern int32_t getscreenvdisp(int32_t bz, int32_t zoome); extern void setup_sideview_sincos(void); extern int8_t keeptexturestretch; extern int32_t wallength(int16_t i); extern void fixrepeats(int16_t i); extern uint32_t getlenbyrep(int32_t len, int32_t repeat); extern void fixxrepeat(int16_t wallnum, uint32_t lenrepquot); extern void AlignWallPoint2(int32_t w0); extern int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs); extern void SetFirstWall(int32_t sectnum, int32_t wallnum); extern int32_t fixspritesectors(void); extern void clearkeys(void); extern int32_t ExtInit(void); extern int32_t ExtPreInit(int32_t argc,const char **argv); extern void ExtUnInit(void); extern void ExtPreCheckKeys(void); extern void ExtAnalyzeSprites(int32_t, int32_t, int32_t, int32_t); extern void ExtCheckKeys(void); extern void ExtPreLoadMap(void); extern void ExtSetupMapFilename(const char *mapname); extern void ExtLoadMap(const char *mapname); extern int32_t ExtPreSaveMap(void); extern void ExtSaveMap(const char *mapname); extern const char *ExtGetSectorCaption(int16_t sectnum); extern const char *ExtGetWallCaption(int16_t wallnum); extern const char *ExtGetSpriteCaption(int16_t spritenum); extern void ExtShowSectorData(int16_t sectnum); extern void ExtShowWallData(int16_t wallnum); extern void ExtShowSpriteData(int16_t spritenum); extern void ExtEditSectorData(int16_t sectnum); extern void ExtEditWallData(int16_t wallnum); extern void ExtEditSpriteData(int16_t spritenum); extern const char *ExtGetSectorType(int32_t lotag); extern int32_t LoadBoard(const char *filename, uint32_t flags); extern const char *SaveBoard(const char *fn, uint32_t flags); extern const char *GetSaveBoardFilename(const char *fn); #define CORRUPT_SECTOR (1<<17) #define CORRUPT_WALL (1<<18) #define CORRUPT_SPRITE (1<<19) #define CORRUPT_MASK (CORRUPT_SECTOR|CORRUPT_WALL|CORRUPT_SPRITE) #define MAXCORRUPTTHINGS 64 extern int32_t corruptlevel, numcorruptthings, corruptthings[MAXCORRUPTTHINGS]; extern int32_t autocorruptcheck; extern int32_t corruptcheck_noalreadyrefd; extern int32_t CheckMapCorruption(int32_t printfromlev, uint64_t tryfixing); extern int32_t fixmaponsave_sprites; extern int32_t m32_script_expertmode; // if true, make read-only vars writable extern void showsectordata(int16_t sectnum, int16_t small); extern void showwalldata(int16_t wallnum, int16_t small); extern void showspritedata(int16_t spritenum, int16_t small); extern void drawsmallabel(const char *text, char col, char backcol, int32_t dax, int32_t day, int32_t daz); extern int32_t whitecol; extern int32_t circlewall; int32_t loadsetup(const char *fn); // from config.c int32_t writesetup(const char *fn); // from config.c void editinput(void); void clearmidstatbar16(void); void fade_editor_screen(int32_t keepcol); // internal getnumber* helpers: extern int32_t getnumber_internal1(char ch, int32_t *danumptr, int32_t maxnumber, char sign); extern int32_t getnumber_autocomplete(const char *namestart, char ch, int32_t *danum, int32_t flags); int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t)); #define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL) int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t)); #define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL) void printmessage256(int32_t x, int32_t y, const char *name); void message(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); const char* getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen, int32_t completion); // like snprintf, but pads the output buffer with 'fill' at the end //int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...); void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); #define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__) extern char lastpm16buf[156]; int32_t fillsector(int16_t sectnum, int32_t fillcolor); // fillcolor == -1: default (pulsating) int32_t ask_if_sure(const char *query, uint32_t flags); int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars); void spriteoncfz(int32_t i, int32_t *czptr, int32_t *fzptr) ATTRIBUTE((nonnull(2,3))); void DoSpriteOrnament(int32_t i); void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y); int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point); void update_highlight(void); void update_highlightsector(void); void reset_highlightsector(void); void reset_highlight(void); void ovh_whiteoutgrab(int32_t restoreredwalls); int32_t inside_editor_curpos(int16_t sectnum); void correct_sprite_yoffset(int32_t i); void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *sign12, int32_t *sign34); void ovhscrcoords(int32_t x, int32_t y, int32_t *scrx, int32_t *scry); extern uint8_t hlsectorbitmap[MAXSECTORS>>3]; #if defined(_WIN32) #define DEFAULT_GAME_EXEC "eduke32.exe" #define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe" #elif defined(__APPLE__) #define DEFAULT_GAME_EXEC "EDuke32.app/Contents/MacOS/eduke32" #define DEFAULT_GAME_LOCAL_EXEC "EDuke32.app/Contents/MacOS/eduke32" #else #define DEFAULT_GAME_EXEC "eduke32" #define DEFAULT_GAME_LOCAL_EXEC "./eduke32" #endif void test_map(int32_t mode); ////////// tag labeling system ////////// // max (strlen+1), i.e. array length to allocate for a tag label: #define TAGLAB_MAX 40 extern int32_t taglab_load(const char *filename, int32_t flags); extern int32_t taglab_save(const char *mapname); extern void taglab_init(); extern int32_t taglab_add(const char *label, int16_t tag); extern const char *taglab_getlabel(int16_t tag); extern int32_t taglab_gettag(const char *label); extern int32_t taglab_linktags(int32_t spritep, int32_t num); extern int32_t taglab_getnextfreetag(void); extern int32_t showtags; int32_t select_sprite_tag(int32_t spritenum); #define NEXTWALL(i) (wall[wall[i].nextwall]) #define POINT2(i) (wall[wall[i].point2]) #define SPRITESEC(j) (sector[sprite[j].sectnum]) #define SCRIPTHISTSIZ 32 // should be the same as OSD_HISTORYDEPTH for maximum win, should be a power of two extern char *scripthist[SCRIPTHISTSIZ]; extern int32_t scripthistend; //////////////////// Aiming //////////////////// #define SEARCH_WALL 0 #define SEARCH_CEILING 1 #define SEARCH_FLOOR 2 #define SEARCH_SPRITE 3 #define SEARCH_MASKWALL 4 #define ASSERT_AIMING (searchstat>=0 && searchstat<=4) #define AIMING_AT_WALL (searchstat==0) #define AIMING_AT_CEILING (searchstat==1) #define AIMING_AT_FLOOR (searchstat==2) #define AIMING_AT_SPRITE (searchstat==3) #define AIMING_AT_MASKWALL (searchstat==4) #define AIMING_AT_WALL_OR_MASK (AIMING_AT_WALL || AIMING_AT_MASKWALL) #define AIMING_AT_CEILING_OR_FLOOR (AIMING_AT_CEILING || AIMING_AT_FLOOR) #ifdef EXTERNC } #endif // showdebug is now used as a general informational on-screen display #define M32_SHOWDEBUG // this should be only used if there's no dependency on endwall after the loop. // of course, users of this macro should know that it modifies startwall and endwall. #define WALLS_OF_SECTOR(Sect, Itervar) \ startwall=sector[(Sect)].wallptr, endwall=startwall+sector[(Sect)].wallnum, Itervar=startwall; \ Itervar < endwall; \ Itervar++ #define SET_PROTECT_BITS(Var, Newval, Bitstoprotect) do { \ (Var) &= (Bitstoprotect); \ (Var) |= (Newval) & ~(Bitstoprotect); } while (0) #define BTAG_MAX 65535 #define BZ_MAX 8388608 #define BHEINUM_MAX 32767 #define M32_MAXPALOOKUPS (MAXPALOOKUPS-RESERVEDPALS-1) static inline int32_t atoi_safe(const char *str) { return (int32_t)strtol(str, NULL, 10); } static inline void inpclamp(int32_t *x, int32_t mi, int32_t ma) { if (*x>ma) *x=ma; if (*x