/* ** ** statistics.cpp ** Save game statistics to a file ** **--------------------------------------------------------------------------- ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "strnatcmp.h" #include "c_dispatch.h" #include "m_png.h" #include "filesystem.h" #include "cmdlib.h" #include "stats.h" #include "c_cvars.h" #include "sc_man.h" #include "baselayer.h" #include "savegamehelp.h" #include "sjson.h" CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR(String, statfile, "demolitionstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) //========================================================================== // // Global statistics data // //========================================================================== // This struct is used to track statistics data in game struct OneLevel { int totalkills = 0, killcount = 0; int totalsecrets = 0, secretcount = 0; int leveltime = 0; FString Levelname; }; // Current game's statistics static TArray LevelData; static FString StartEpisode; static int StartSkill; static FString LevelName; // The statistics for one level struct FLevelStatistics { char info[60]; short skill; short playerclass; char name[24]; int timeneeded; }; // Statistics for one episode playthrough struct FSessionStatistics : public FLevelStatistics { TArray levelstats; }; // Collected statistics for one episode struct FStatistics { TArray stats; FString epi_name; FString epi_header; }; // All statistics ever collected static TArray EpisodeStatistics; //========================================================================== // // Initializes statistics data from external file // //========================================================================== static void ParseStatistics(const char *fn, TArray &statlist) { statlist.Clear(); try { FScanner sc; sc.OpenFile(fn); while (sc.GetString()) { FStatistics &ep_entry = statlist[statlist.Reserve(1)]; ep_entry.epi_header = sc.String; sc.MustGetString(); ep_entry.epi_name = sc.String; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)]; sc.MustGetString(); sc.MustGetString(); strncpy(session.name, sc.String, 24); sc.MustGetString(); strncpy(session.info, sc.String, 60); int h,m,s; sc.MustGetString(); sscanf(sc.String, "%d:%d:%d", &h, &m, &s); session.timeneeded= ((((h*60)+m)*60)+s); sc.MustGetNumber(); session.skill=sc.Number; if (sc.CheckString("{")) { while (!sc.CheckString("}")) { FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)]; sc.MustGetString(); strncpy(lstats.name, sc.String, 24); sc.MustGetString(); strncpy(lstats.info, sc.String, 60); int h,m,s; sc.MustGetString(); sscanf(sc.String, "%d:%d:%d", &h, &m, &s); lstats.timeneeded= ((((h*60)+m)*60)+s); lstats.skill = 0; } } } } } catch(std::runtime_error &) { } } // ==================================================================== // // Reads the statistics file // // ==================================================================== void InitStatistics() { ParseStatistics(statfile, EpisodeStatistics); } // ==================================================================== // // Saves the statistics file // Sorting helpers. // // ==================================================================== int compare_episode_names(const void *a, const void *b) { FStatistics *A = (FStatistics*)a; FStatistics *B = (FStatistics*)b; return strnatcasecmp(A->epi_header, B->epi_header); } int compare_level_names(const void *a, const void *b) { FLevelStatistics *A = (FLevelStatistics*)a; FLevelStatistics *B = (FLevelStatistics*)b; return strnatcasecmp(A->name, B->name); } int compare_dates(const void *a, const void *b) { FLevelStatistics *A = (FLevelStatistics*)a; FLevelStatistics *B = (FLevelStatistics*)b; char *p; int aday = strtol(A->name, &p, 10); int amonth = strtol(p+1, &p, 10); int ayear = strtol(p+1, &p, 10); int av = aday + 100 * amonth + 2000*ayear; int bday = strtol(B->name, &p, 10); int bmonth = strtol(p+1, &p, 10); int byear = strtol(p+1, &p, 10); int bv = bday + 100 * bmonth + 2000*byear; return av-bv; } // ==================================================================== // // Main save routine // // ==================================================================== inline int hours(int v) { return v / (60*60); } inline int minutes(int v) { return (v % (60*60)) / (60); } inline int seconds(int v) { return (v % (60)); } static void SaveStatistics(const char *fn, TArray &statlist) { unsigned int j; FileWriter *fw = FileWriter::Open(fn); if (fw == nullptr) return; qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names); for(unsigned i=0;iPrintf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars()); for(j=0;jinfo[0]>0) { fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info, hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill); TArray &ls = sst->levelstats; if (ls.Size() > 0) { fw->Printf("\t{\n"); qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names); for(unsigned k=0;kPrintf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info, hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded)); } fw->Printf("\t}\n"); } } } fw->Printf("}\n\n"); } delete fw; } // ==================================================================== // // Gets list for current episode // // ==================================================================== static FStatistics *GetStatisticsList(TArray &statlist, const char *section, const char *fullname) { for(unsigned int i=0;iepi_header = section; stats->epi_name = fullname; return stats; } // ==================================================================== // // Adds a statistics entry // // ==================================================================== static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime) { FSessionStatistics s; time_t clock; struct tm *lt; time (&clock); lt = localtime (&clock); if (lt != NULL) snprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900); else strcpy(s.name,"00.00.0000"); s.skill=StartSkill; strcpy(s.info, text); s.timeneeded=playtime; stats->stats.Push(s); return &stats->stats[stats->stats.Size()-1]; } // ==================================================================== // // Adds a statistics entry // // ==================================================================== static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime) { FLevelStatistics s; time_t clock; struct tm *lt; time (&clock); lt = localtime (&clock); strcpy(s.name, level); strcpy(s.info, text); s.timeneeded=playtime; es->levelstats.Push(s); } //========================================================================== // // STAT_StartNewGame: called when a new game starts. Sets the current episode // //========================================================================== void STAT_StartNewGame(const char *episode, int skill) { StartEpisode = episode; StartSkill = skill; LevelData.Clear(); LevelName = ""; } void STAT_NewLevel(const char* mapname) { LevelName = mapname; } //========================================================================== // // Store the current level's statistics // //========================================================================== static void StoreLevelStats() { unsigned int i; for(i=0;igetStats(); LevelData[i].totalkills = stat.tkill; LevelData[i].killcount = stat.kill; LevelData[i].totalsecrets = stat.tsecret; LevelData[i].secretcount = stat.secret; LevelData[i].leveltime = stat.timesecnd; } //========================================================================== // // STAT_ChangeLevel: called when the level changes or the current statistics are // requested // //========================================================================== void STAT_Update(bool endofgame) { if (*StartEpisode == 0 || *LevelName == 0) return; const char* fn = "?"; // record the current level's stats. StoreLevelStats(); if (savestatistics == 1 && endofgame) { if (LevelData.Size() == 0) { auto lump = fileSystem.FindFile(LevelName); if (lump >= 0) { int file = fileSystem.GetFileContainer(lump); fn = fileSystem.GetResourceFileName(file); } } FString section = ExtractFileBase(fn) + "." + LevelData[0].Levelname; section.ToUpper(); FStatistics* sl = GetStatisticsList(EpisodeStatistics, section, StartEpisode); int statvals[] = { 0,0,0,0, 0 }; FString infostring; int validlevels = LevelData.Size(); for (unsigned i = 0; i < LevelData.Size(); i++) { statvals[0] += LevelData[i].killcount; statvals[1] += LevelData[i].totalkills; statvals[2] += LevelData[i].secretcount; statvals[3] += LevelData[i].totalsecrets; statvals[4] += LevelData[i].leveltime; } infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels); FSessionStatistics* es = StatisticsEntry(sl, infostring, statvals[4]); for (unsigned i = 0; i < LevelData.Size(); i++) { FString lsection = LevelData[i].Levelname; lsection.ToUpper(); infostring.Format("%4d/%4d, %3d/%3d", LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets); LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime); } SaveStatistics(statfile, EpisodeStatistics); LevelData.Clear(); StartEpisode = LevelName = ""; } } void STAT_Cancel() { LevelData.Clear(); StartEpisode = LevelName = ""; } //========================================================================== // // saves statistics info to savegames // //========================================================================== void SaveOneLevel(sjson_context *ctx, sjson_node *lev, OneLevel& l) { sjson_put_int(ctx, lev, "totalkills", l.totalkills); sjson_put_int(ctx, lev, "kills", l.killcount); sjson_put_int(ctx, lev, "totalsecrets", l.totalsecrets); sjson_put_int(ctx, lev, "secrets", l.secretcount); sjson_put_int(ctx, lev, "leveltime", l.leveltime); sjson_put_string(ctx, lev, "levelname", l.Levelname); } void ReadOneLevel(sjson_node *lev, OneLevel& l) { l.totalkills = sjson_get_int(lev, "totalkills", 0); l.killcount = sjson_get_int(lev, "kills", 0); l.totalsecrets = sjson_get_int(lev, "totalsecrets", 0); l.secretcount = sjson_get_int(lev, "secrets", 0); l.leveltime = sjson_get_int(lev, "leveltime", 0); l.Levelname = sjson_get_string(lev, "levelname", ""); } void SaveStatistics() { sjson_context* ctx = sjson_create_context(0, 0, NULL); if (!ctx) { return; } sjson_node* root = sjson_mkobject(ctx); sjson_put_string(ctx, root, "levelname", LevelName); sjson_put_string(ctx, root, "episode", StartEpisode); sjson_put_int(ctx, root, "skill", StartSkill); sjson_node* levels = sjson_mkarray(ctx); for (auto& lev : LevelData) { sjson_node* levj = sjson_mkobject(ctx); SaveOneLevel(ctx, levj, lev); } sjson_append_member(ctx, root, "levels", levels); char errmsg[256]; if (!sjson_check(root, errmsg)) { buildprint(errmsg, "\n"); sjson_destroy_context(ctx); return; } char* encoded = sjson_stringify(ctx, root, " "); FileWriter* fil = WriteSavegameChunk("statistics.json"); if (!fil) { sjson_destroy_context(ctx); return; } fil->Write(encoded, strlen(encoded)); sjson_free_string(ctx, encoded); sjson_destroy_context(ctx); return; } bool ReadStatistics() { auto fil = ReadSavegameChunk("statistics.json"); if (!fil.isOpen()) { return false; } auto text = fil.ReadPadded(1); fil.Close(); if (text.Size() == 0) { return false; } sjson_context* ctx = sjson_create_context(0, 0, NULL); sjson_node* root = sjson_decode(ctx, (const char*)text.Data()); LevelName = sjson_get_string(root, "levelname", ""); StartEpisode = sjson_get_string(root, "episode", ""); StartSkill = sjson_get_int(root, "skill", -1); sjson_node* levels = sjson_find_member(root, "levels"); if (LevelName.Len() == 0 || StartEpisode.Len() == 0 || StartSkill == -1 || levels == nullptr) { sjson_destroy_context(ctx); return true; // do not error out on this. } int numlevels = sjson_child_count(levels); LevelData.Resize(numlevels); for (auto& lev : LevelData) { ReadOneLevel(levels, lev); } sjson_destroy_context(ctx); return true; } //========================================================================== // // show statistics // //========================================================================== FString GetStatString() { FString compose; for(unsigned i = 0; i < LevelData.Size(); i++) { OneLevel *l = &LevelData[i]; compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n", l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets, l->leveltime/(60), (l->leveltime)%60); } return compose; } CCMD(printstats) { StoreLevelStats(); // Refresh the current level's results. Printf("%s", GetStatString().GetChars()); } ADD_STAT(statistics) { StoreLevelStats(); // Refresh the current level's results. return GetStatString(); }