// // Definitions of common game-only data structures/functions // (and declarations of data appearing in both) // for EDuke32 and Mapster32 // #ifndef EDUKE32_COMMON_GAME_H_ #define EDUKE32_COMMON_GAME_H_ #include "collections.h" #include "grpscan.h" BEGIN_RR_NS extern int g_useCwd; #ifndef APPNAME #define APPNAME "Rednukem" #endif #ifndef APPBASENAME #define APPBASENAME "rednukem" #endif #define GAMEFLAG_DUKE 0x00000001 #define GAMEFLAG_NAM 0x00000002 #define GAMEFLAG_NAPALM 0x00000004 //#define GAMEFLAG_WW2GI 0x00000008 #define GAMEFLAG_ADDON 0x00000010 #define GAMEFLAG_SHAREWARE 0x00000020 #define GAMEFLAG_RR 0x00000040 #define GAMEFLAG_RRRA 0x00000080 //#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta //#define GAMEFLAG_IONMAIDEN 0x00000080 //#define GAMEFLAG_STANDALONE 0x00000100 #define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo extern struct grpfile_t const *g_selectedGrp; extern int32_t g_gameType; extern int g_addonNum; #define DUKE (g_gameType & GAMEFLAG_DUKE) #define RR (g_gameType & GAMEFLAG_RR) #define RRRA (g_gameType & GAMEFLAG_RRRA) #define NAM (g_gameType & GAMEFLAG_NAM) #define NAPALM (g_gameType & GAMEFLAG_NAPALM) //#define WW2GI (g_gameType & GAMEFLAG_WW2GI) //#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI)) #define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE) //#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA) //#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN) enum Games_t { GAME_DUKE = 0, GAME_RR, GAME_RRRA, GAME_NAM, GAME_NAPALM, //GAME_WW2GI, GAMECOUNT }; enum instpath_t { INSTPATH_STEAM_DUKE3D_MEGATON, INSTPATH_STEAM_DUKE3D_3DR, INSTPATH_GOG_DUKE3D, INSTPATH_3DR_DUKE3D, INSTPATH_3DR_ANTH, //INSTPATH_STEAM_NAM, //INSTPATH_STEAM_WW2GI, INSTPATH_GOG_RR, INSTPATH_GOG_RRRA, NUMINSTPATHS }; enum searchpathtypes_t { SEARCHPATH_REMOVE = 1<<0, SEARCHPATH_NAM = 1<<1, SEARCHPATH_RR = 1<<2, SEARCHPATH_RRRA = 1<<3, }; typedef enum basepal_ { BASEPAL = 0, WATERPAL, SLIMEPAL, DREALMSPAL, TITLEPAL, ENDINGPAL, // 5 ANIMPAL, DRUGPAL, BASEPALCOUNT } basepal_t; #define OSDTEXT_DEFAULT "^00" #define OSDTEXT_DARKRED "^10" #define OSDTEXT_GREEN "^11" #define OSDTEXT_RED "^21" #define OSDTEXT_YELLOW "^23" #define OSDTEXT_BRIGHT "^S0" #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT extern const char *g_gameNamePtr; extern char *g_grpNamePtr; extern char *g_scriptNamePtr; extern char *g_rtsNamePtr; extern const char *G_DefaultGrpFile(void); extern const char *G_GrpFile(void); extern const char *G_DefaultConFile(void); extern const char *G_ConFile(void); extern GrowArray g_scriptModules; extern void G_AddCon(const char *buffer); extern void G_AddConModule(const char *buffer); extern void clearGrpNamePtr(void); extern void clearScriptNamePtr(void); extern int loaddefinitions_game(const char *fn, int32_t preload); extern int32_t g_groupFileHandle; ////////// extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN); extern void G_SetupGlobalPsky(void); ////////// extern void G_AddSearchPaths(void); extern void G_CleanupSearchPaths(void); extern void G_ExtPreInit(int32_t argc,char const * const * argv); extern void G_ExtInit(void); extern void G_ScanGroups(void); extern void G_LoadGroups(int32_t autoload); extern const char * G_GetInstallPath(int32_t insttype); ////////// void G_LoadGroupsInDir(const char *dirname); void G_DoAutoload(const char *dirname); ////////// extern void G_LoadLookups(void); ////////// #if defined HAVE_FLAC || defined HAVE_VORBIS # define FORMAT_UPGRADE_ELIGIBLE extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic); #else # define S_OpenAudio(fn, searchfirst, ismusic) kopen4loadfrommod(fn, searchfirst) #endif void G_AddGroup(const char* buffer); void G_AddPath(const char* buffer); END_RR_NS #endif