//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef savegame_h_ #define savegame_h_ #include "game.h" # define SV_MAJOR_VER 1 #define SV_MINOR_VER 7 #pragma pack(push,1) typedef struct { char headerstr[11]; uint8_t majorver, minorver, ptrsize; uint16_t bytever; // 16 bytes uint32_t userbytever; uint32_t scriptcrc; uint8_t comprthres; uint8_t recdiffsp, diffcompress, synccompress; // 4 bytes int32_t reccnt, snapsiz; // 8 bytes char savename[MAXSAVEGAMENAMESTRUCT]; uint8_t numplayers, volnum, levnum, skill; char boardfn[BMAX_PATH]; // 286 bytes #ifdef __ANDROID__ char skillname[32], volname[32]; #endif uint8_t getPtrSize() const { return ptrsize & 0x7Fu; } bool isAutoSave() const { return !!(ptrsize & (1u<<7u)); } } savehead_t; #pragma pack(pop) struct savebrief_t { savebrief_t() { reset(); } savebrief_t(char const *n) { strncpy(name, n, MAXSAVEGAMENAME); path[0] = '\0'; } char name[MAXSAVEGAMENAMESTRUCT]; char path[BMAX_PATH]; void reset() { name[0] = '\0'; path[0] = '\0'; } bool isValid() const { return path[0] != '\0'; } }; struct menusave_t { savebrief_t brief; uint8_t isOldVer = 0; uint8_t isUnreadable = 0; uint8_t isAutoSave = 0; void clear() { brief.reset(); isOldVer = 0; isUnreadable = 0; isAutoSave = 0; } }; extern savebrief_t g_lastautosave, g_lastusersave, g_freshload; extern int32_t g_lastAutoSaveArbitraryID; extern bool g_saveRequested; extern savebrief_t * g_quickload; extern menusave_t * g_menusaves; extern uint16_t g_nummenusaves; int32_t sv_updatestate(int32_t frominit); int32_t sv_readdiff(int32_t fil); uint32_t sv_writediff(FILE *fil); int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h); int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h); int32_t sv_saveandmakesnapshot(FILE *fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave = false); void sv_freemem(); void G_DeleteSave(savebrief_t const & sv); void G_DeleteOldSaves(void); uint16_t G_CountOldSaves(void); int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave); int32_t G_LoadPlayer(savebrief_t & sv); int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh); void ReadSaveGameHeaders(void); void G_SavePlayerMaybeMulti(savebrief_t & sv, bool isAutoSave = false); int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv); #ifdef YAX_ENABLE extern void sv_postyaxload(void); #endif // XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to // pull all of it in savegame.c? extern char *bitptr; enum { P2I_BACK_BIT = 1, P2I_ONLYNON0_BIT = 2, P2I_FWD = 0, P2I_BACK = 1, P2I_FWD_NON0 = 0+2, P2I_BACK_NON0 = 1+2, }; void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode); void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t const mode); #endif