#pragma once #include #include "tarray.h" typedef TMap SpriteHits; class FTexture; class IHardwareTexture { public: enum { MAX_TEXTURES = 16 }; IHardwareTexture() = default; virtual ~IHardwareTexture() = default; virtual void AllocateBuffer(int w, int h, int texelsize) = 0; virtual uint8_t *MapBuffer() = 0; virtual unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name) = 0; void Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data); int GetBufferPitch() const { return bufferpitch; } protected: int bufferpitch = -1; };