//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef global_h_ #define global_h_ #ifdef global_c_ #define G_EXTERN #else #define G_EXTERN extern #endif #define MAXINTERPOLATIONS MAXSPRITES // KEEPINSYNC lunatic/con_lang.lua #define MAXSKILLS 7 // duke3d global soup :( #include "compat.h" #include "build.h" G_EXTERN int32_t g_numInterpolations; G_EXTERN int32_t g_interpolationLock; G_EXTERN int32_t oldipos[MAXINTERPOLATIONS]; G_EXTERN int32_t *curipos[MAXINTERPOLATIONS]; G_EXTERN int32_t bakipos[MAXINTERPOLATIONS]; #include "mmulti.h" #include "duke3d.h" #include "sector.h" #include "quotes.h" #ifdef __cplusplus extern "C" { #endif G_EXTERN DukeStatus_t sbar; G_EXTERN actor_t actor[MAXSPRITES]; // g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game G_EXTERN tiledata_t g_tile[MAXTILES]; G_EXTERN animwalltype animwall[MAXANIMWALLS]; G_EXTERN char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES]; G_EXTERN char *label; G_EXTERN int32_t g_musicIndex; G_EXTERN char g_loadFromGroupOnly; G_EXTERN char g_numSkills; G_EXTERN char myjumpingtoggle,myonground,myhardlanding,myreturntocenter; G_EXTERN char pus,pub; G_EXTERN char ready2send; #define MAXPLAYERNAME 32 G_EXTERN char szPlayerName[MAXPLAYERNAME]; // XXX: menutextbuf overflow possible? G_EXTERN char tempbuf[MAXSECTORS<<1],packbuf[PACKBUF_SIZE],menutextbuf[128],buf[1024]; #define TYPEBUFSIZE 141 G_EXTERN char typebuf[TYPEBUFSIZE]; G_EXTERN input_t avg; G_EXTERN input_t loc; G_EXTERN input_t recsync[RECSYNCBUFSIZ]; G_EXTERN int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos; G_EXTERN int16_t animatesect[MAXANIMATES]; G_EXTERN int16_t g_curViewscreen; G_EXTERN int16_t cyclers[MAXCYCLERS][6],g_numCyclers; G_EXTERN int16_t g_globalRandom; G_EXTERN int16_t g_mirrorWall[64],g_mirrorSector[64],g_mirrorCount; G_EXTERN int16_t g_numAnimWalls; G_EXTERN int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128]; G_EXTERN int16_t myang,omyang,mycursectnum,myjumpingcounter; G_EXTERN int16_t myhoriz,omyhoriz,myhorizoff,omyhorizoff; G_EXTERN int32_t *animateptr[MAXANIMATES]; G_EXTERN int32_t animategoal[MAXANIMATES],animatevel[MAXANIMATES],g_animateCount; G_EXTERN int32_t cloudtotalclock; G_EXTERN int32_t g_currentFrameRate; G_EXTERN int32_t g_damageCameras,g_freezerSelfDamage; G_EXTERN int32_t g_doQuickSave; G_EXTERN uint16_t g_earthquakeTime; G_EXTERN int32_t g_gameQuit; G_EXTERN int32_t g_impactDamage,g_maxPlayerHealth; G_EXTERN int32_t g_musicSize; G_EXTERN int32_t g_numLabels,g_numDefaultLabels; G_EXTERN int32_t g_scriptDebug; G_EXTERN int32_t g_showShareware; G_EXTERN int8_t g_numPlayerSprites; G_EXTERN int32_t g_tripbombLaserMode; G_EXTERN int32_t msx[2048],msy[2048]; G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount; G_EXTERN int32_t playerswhenstarted; G_EXTERN int32_t screenpeek; G_EXTERN int32_t startofdynamicinterpolations; G_EXTERN int32_t ototalclock; G_EXTERN intptr_t *g_parsingActorPtr; G_EXTERN intptr_t *g_scriptPtr; G_EXTERN int32_t *labelcode,*labeltype; G_EXTERN intptr_t *script; G_EXTERN map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" and "loading" music // XXX: I think this pragma pack is meaningless here. // MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says: // "pack takes effect at the first struct, union, or class declaration after // the pragma is seen; pack has no effect on definitions." #pragma pack(push,1) #ifdef global_c_ static playerdata_t g_player_s[1 + MAXPLAYERS]; playerdata_t *const g_player = &g_player_s[1]; #else extern playerdata_t *const g_player; #endif G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS]; G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; #pragma pack(pop) G_EXTERN projectile_t ProjectileData[MAXTILES]; G_EXTERN projectile_t SpriteProjectile[MAXSPRITES]; G_EXTERN sound_t g_sounds[MAXSOUNDS]; G_EXTERN uint32_t everyothertime; G_EXTERN uint32_t g_moveThingsCount; G_EXTERN vec3_t my,omy,myvel; G_EXTERN volatile char g_soundlocks[MAXSOUNDS]; G_EXTERN int32_t g_restorePalette; G_EXTERN int32_t g_screenCapture; G_EXTERN int32_t g_noEnemies; #ifndef global_c_ extern const char *s_buildDate; extern int32_t g_spriteGravity; extern int16_t g_spriteDeleteQueueSize; extern char EpisodeNames[MAXVOLUMES][33]; extern int32_t EpisodeFlags[MAXVOLUMES]; extern char SkillNames[MAXSKILLS][33]; extern char GametypeNames[MAXGAMETYPES][33]; extern int32_t GametypeFlags[MAXGAMETYPES]; extern char g_numGametypes; extern char g_numVolumes; extern int32_t g_timerTicsPerSecond; extern int32_t g_actorRespawnTime; extern int32_t g_itemRespawnTime; extern int32_t g_scriptSize; extern int16_t BlimpSpawnSprites[15]; extern int32_t g_playerFriction; extern int32_t g_numFreezeBounces; extern int32_t g_lastSaveSlot; extern int32_t g_rpgBlastRadius; extern int32_t g_pipebombBlastRadius; extern int32_t g_tripbombBlastRadius; extern int32_t g_shrinkerBlastRadius; extern int32_t g_morterBlastRadius; extern int32_t g_bouncemineBlastRadius; extern int32_t g_seenineBlastRadius; extern char CheatKeys[2]; extern char setupfilename[BMAX_PATH]; #endif enum { EF_HIDEFROMSP = 1<<0, EF_HIDEFROMMP = 1<<1, }; #ifdef __cplusplus } #endif #endif