class MenuCustomizerBlood : MenuCustomize { override int DrawCaption(String title, Font fnt, int y, bool drawit) { let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally. let texid = tileFiles.GetTexture(2038, true); let texsize = TexMan.GetScaledSize(texid); let fonth = fnt.GetGlyphHeight("A"); if (drawit) { int width = font.StringWidth(title); if (texid.isValid()) { double scalex = 1.; // Expand the box if the text is longer if (texsize.X - 10 < width) scalex = texsize.X / (boxwidth - 10); screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex); } screen.DrawText(fnt, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top); } int h = texid.isValid()? texsize.Y : fonth; return y + h * screen.GetHeight() * CleanYfac_1 / 200; // option menus use Clean?fac_1 so we have to convert to that screen space. } }