//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __object_h__ #define __object_h__ BEGIN_PS_NS #define kMaxPoints 1024 #define kMaxSlides 128 #define kMaxElevs 1024 enum kStatus { kStatDestructibleSprite = 97, kStat98, kStatExplodeTrigger = 141, kStatExplodeTarget = 152 }; extern short nSmokeSparks; extern short nDronePitch; extern int lFinaleStart; extern short nFinaleSpr; void InitObjects(); void InitElev(); void InitPoint(); void InitSlide(); void InitWallFace(); void DoDrips(); void DoMovingSects(); void DoFinale(); void PostProcess(); void FuncElev(int, int, int); void FuncWallFace(int, int, int); void FuncSlide(int, int, int); void FuncObject(int, int, int); void FuncTrap(int, int, int); void FuncEnergyBlock(int, int, int); void FuncSpark(int, int, int); void SnapBobs(short nSectorA, short nSectorB); short FindWallSprites(short nSector); void AddMovingSector(int nSector, int edx, int ebx, int ecx); int BuildWallSprite(int nSector); void ProcessTrailSprite(int nSprite, int nLotag, int nHitag); void AddSectorBob(int nSector, int nHitag, int bx); int BuildObject(short nSprite, int nOjectType, int nHitag); int BuildArrow(int nSprite, int nVal); int BuildFireBall(int nSprite, int a, int b); void BuildDrip(int nSprite); int BuildEnergyBlock(short nSector); int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...); int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...); int BuildWallFace(short nChannel, short nWall, short nCount, ...); int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3); END_PS_NS #endif