//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- #pragma once #ifndef mouse_h_ #define mouse_h_ #include "baselayer.h" #define LEFT_MOUSE 1 #define RIGHT_MOUSE 2 #define MIDDLE_MOUSE 4 #define THUMB_MOUSE 8 #define WHEELUP_MOUSE 16 #define WHEELDOWN_MOUSE 32 #define LEFT_MOUSE_PRESSED(button) (((button)&LEFT_MOUSE) != 0) #define RIGHT_MOUSE_PRESSED(button) (((button)&RIGHT_MOUSE) != 0) #define MIDDLE_MOUSE_PRESSED(button) (((button)&MIDDLE_MOUSE) != 0) static inline bool Mouse_Init(void) { mouseInit(); return ((inputdevices & 2) == 2); } static inline void MOUSE_Shutdown(void) { mouseUninit(); } static inline int32_t MOUSE_GetButtons(void) { return mouseReadButtons(); } static inline void MOUSE_ClearButton(int32_t b) { g_mouseBits &= ~b; } static inline void MOUSE_ClearAllButtons(void) { g_mouseBits = 0; } #endif /* __mouse_h */