//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include #include "levels.h" BEGIN_BLD_NS class LoadSave { public: static LoadSave head; static FileWriter *hSFile; static FileReader hLFile; LoadSave *prev; LoadSave *next; LoadSave() { prev = head.prev; prev->next = this; next = &head; next->prev = this; } LoadSave(int dummy) { UNREFERENCED_PARAMETER(dummy); next = prev = this; } //~LoadSave() { } virtual void Save(void); virtual void Load(void); void Read(void *, int); void Write(void *, int); static void LoadGame(char *); static void SaveGame(char *); }; extern unsigned int gSavedOffset; extern GAMEOPTIONS gSaveGameOptions[]; extern char *gSaveGamePic[10]; void UpdateSavedInfo(int nSlot); void LoadSavedInfo(void); void LoadSaveSetup(void); END_BLD_NS