#include "duke3d.h" #include "build.h" #include "namesdyn.h" void GAME_drawosdchar(int x, int y, char ch, int shade, int pal) { short ac; if (ch == 32) return; ac = ch-'!'+STARTALPHANUM; if (ac < STARTALPHANUM || ac > ENDALPHANUM) return; rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1); } #define OSDCHAR_WIDTH 8 void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal) { short ac; UNREFERENCED_PARAMETER(shade); UNREFERENCED_PARAMETER(pal); for (x = (x<<3)+x; len>0; len--, ch++, x++) { if (*ch == 32) { x += OSDCHAR_WIDTH; continue; } ac = *ch-'!'+STARTALPHANUM; if (ac < STARTALPHANUM || ac > ENDALPHANUM) return; if (ch > OSD_GetTextPtr() && ch < OSD_GetTextPtr() + TEXTSIZE) rotatesprite(x<<16, (y<<3)<<16, 65536l, 0, ac, (*(ch-OSD_GetTextPtr()+OSD_GetFmtPtr())&~0x1F)>>4, *(ch-OSD_GetTextPtr()+OSD_GetFmtPtr())&~0xE0, 8|16, 0, 0, xdim-1, ydim-1); else rotatesprite(x<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1); x += OSDCHAR_WIDTH; } } void GAME_drawosdcursor(int x, int y, int type, int lastkeypress) { short ac; if (type) ac = SMALLFNTCURSOR; else ac = '_'-'!'+STARTALPHANUM; if (!((GetTime()-lastkeypress) & 0x40l)) rotatesprite(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16, 0, 0, xdim-1, ydim-1); } int GAME_getcolumnwidth(int w) { return w/9; } int GAME_getrowheight(int w) { return w>>3; } void GAME_onshowosd(int shown) { vscrn(); if (numplayers == 1) if ((shown && !ud.pause_on) || (!shown && ud.pause_on)) KB_KeyDown[sc_Pause] = 1; } //#define BGTILE 311 //#define BGTILE 1156 #define BGTILE 1141 // BIGHOLE #define BORDTILE 3250 // VIEWBORDER #define BITSTH 1+32+8+16 // high translucency #define BITSTL 1+8+16 // low translucency #define BITS 8+16+64 // solid #define SHADE 16 #define PALETTE 4 void GAME_clearbackground(int c, int r) { int x, y, xsiz, ysiz, tx2, ty2; int daydim, bits; UNREFERENCED_PARAMETER(c); if (getrendermode() < 3) bits = BITS; else bits = BITSTL; daydim = r<<3; xsiz = tilesizx[BGTILE]; tx2 = xdim/xsiz; ysiz = tilesizy[BGTILE]; ty2 = daydim/ysiz; for (x=0;x<=tx2;x++) for (y=0;y<=ty2;y++) rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim); xsiz = tilesizy[BORDTILE]; tx2 = xdim/xsiz; ysiz = tilesizx[BORDTILE]; for (x=0;x<=tx2;x++) rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1); }