#include "compat.h" #include "glad/glad.h" #include "glbuild.h" #include "baselayer.h" #if defined USE_OPENGL #ifdef RENDERTYPESDL # include "sdlayer.h" #endif GLenum BuildGLError; void BuildGLErrorCheck(void) { volatile GLenum err; while ((err = glGetError()) != GL_NO_ERROR) { BuildGLError = err; // set a watchpoint/breakpoint here } } #if defined DYNAMIC_GL #if !defined RENDERTYPESDL && defined _WIN32 bwglCreateContextProcPtr bwglCreateContext; bwglDeleteContextProcPtr bwglDeleteContext; bwglGetProcAddressProcPtr bwglGetProcAddress; bwglMakeCurrentProcPtr bwglMakeCurrent; bwglChoosePixelFormatProcPtr bwglChoosePixelFormat; bwglDescribePixelFormatProcPtr bwglDescribePixelFormat; bwglGetPixelFormatProcPtr bwglGetPixelFormat; bwglSetPixelFormatProcPtr bwglSetPixelFormat; #endif #endif #if defined DYNAMIC_GLU // GLU bgluTessBeginContourProcPtr bgluTessBeginContour; bgluTessBeginPolygonProcPtr bgluTessBeginPolygon; bgluTessCallbackProcPtr bgluTessCallback; bgluTessEndContourProcPtr bgluTessEndContour; bgluTessEndPolygonProcPtr bgluTessEndPolygon; bgluTessNormalProcPtr bgluTessNormal; bgluTessPropertyProcPtr bgluTessProperty; bgluTessVertexProcPtr bgluTessVertex; bgluNewTessProcPtr bgluNewTess; bgluDeleteTessProcPtr bgluDeleteTess; bgluPerspectiveProcPtr bgluPerspective; bgluErrorStringProcPtr bgluErrorString; bgluProjectProcPtr bgluProject; bgluUnProjectProcPtr bgluUnProject; #endif #if defined DYNAMIC_GL || defined DYNAMIC_GLEXT || defined DYNAMIC_GLU # if !defined _WIN32 # include # endif #endif #if defined DYNAMIC_GL || defined DYNAMIC_GLEXT #if !defined RENDERTYPESDL && defined _WIN32 static HMODULE hGLDLL; char *gldriver = NULL; static void *getproc_(const char *s, int32_t *err, int32_t fatal, int32_t extension) { void *t; #if defined RENDERTYPESDL UNREFERENCED_PARAMETER(extension); t = (void *)SDL_GL_GetProcAddress(s); #elif defined _WIN32 if (extension) t = (void *)bwglGetProcAddress(s); else t = (void *)GetProcAddress(hGLDLL,s); #else #error Need a dynamic loader for this platform... #endif if (!t && fatal) { initprintf("Failed to find %s in %s\n", s, gldriver); *err = 1; } return t; } #define GETPROC(s) getproc_(s,&err,1,0) int32_t loadwgl(const char *driver) { int32_t err=0; if (hGLDLL) return 0; if (!driver) { driver = "opengl32.dll"; } hGLDLL = LoadLibrary(driver); if (!hGLDLL) { initprintf("Failed loading \"%s\"\n", driver); return -1; } gldriver = Bstrdup(driver); bwglCreateContext = (bwglCreateContextProcPtr) GETPROC("wglCreateContext"); bwglDeleteContext = (bwglDeleteContextProcPtr) GETPROC("wglDeleteContext"); bwglGetProcAddress = (bwglGetProcAddressProcPtr) GETPROC("wglGetProcAddress"); bwglMakeCurrent = (bwglMakeCurrentProcPtr) GETPROC("wglMakeCurrent"); bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) GETPROC("wglChoosePixelFormat"); bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) GETPROC("wglDescribePixelFormat"); bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) GETPROC("wglGetPixelFormat"); bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) GETPROC("wglSetPixelFormat"); if (err) unloadwgl(); return err; } int32_t unloadwgl(void) { if (!hGLDLL) return 0; DO_FREE_AND_NULL(gldriver); FreeLibrary(hGLDLL); hGLDLL = NULL; bwglCreateContext = (bwglCreateContextProcPtr) NULL; bwglDeleteContext = (bwglDeleteContextProcPtr) NULL; bwglGetProcAddress = (bwglGetProcAddressProcPtr) NULL; bwglMakeCurrent = (bwglMakeCurrentProcPtr) NULL; bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) NULL; bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) NULL; bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) NULL; bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) NULL; return 0; } #endif #endif #if defined DYNAMIC_GLU #if defined _WIN32 static HMODULE hGLUDLL; #else static void *gluhandle = NULL; #endif char *glulibrary = NULL; static void *glugetproc_(const char *s, int32_t *err, int32_t fatal) { void *t; #if defined _WIN32 t = (void *)GetProcAddress(hGLUDLL,s); #else t = (void *)dlsym(gluhandle,s); #endif if (!t && fatal) { initprintf("Failed to find %s in %s\n", s, glulibrary); *err = 1; } return t; } #define GLUGETPROC(s) glugetproc_(s,&err,1) #define GLUGETPROCSOFT(s) glugetproc_(s,&err,0) #endif int32_t loadglulibrary(const char *driver) { #if defined DYNAMIC_GLU int32_t err=0; #if defined _WIN32 if (hGLUDLL) return 0; #endif if (!driver) { #ifdef _WIN32 driver = "glu32.dll"; #elif defined __APPLE__ driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; // FIXME: like I know anything about Apple. Hah. #elif defined __OpenBSD__ driver = "libGLU.so"; #else driver = "libGLU.so.1"; #endif } #if defined _WIN32 hGLUDLL = LoadLibrary(driver); if (!hGLUDLL) #else gluhandle = dlopen(driver, RTLD_NOW|RTLD_GLOBAL); if (!gluhandle) #endif { initprintf("Failed loading \"%s\"\n",driver); return -1; } glulibrary = Bstrdup(driver); bgluTessBeginContour = (bgluTessBeginContourProcPtr) GLUGETPROC("gluTessBeginContour"); bgluTessBeginPolygon = (bgluTessBeginPolygonProcPtr) GLUGETPROC("gluTessBeginPolygon"); bgluTessCallback = (bgluTessCallbackProcPtr) GLUGETPROC("gluTessCallback"); bgluTessEndContour = (bgluTessEndContourProcPtr) GLUGETPROC("gluTessEndContour"); bgluTessEndPolygon = (bgluTessEndPolygonProcPtr) GLUGETPROC("gluTessEndPolygon"); bgluTessNormal = (bgluTessNormalProcPtr) GLUGETPROC("gluTessNormal"); bgluTessProperty = (bgluTessPropertyProcPtr) GLUGETPROC("gluTessProperty"); bgluTessVertex = (bgluTessVertexProcPtr) GLUGETPROC("gluTessVertex"); bgluNewTess = (bgluNewTessProcPtr) GLUGETPROC("gluNewTess"); bgluDeleteTess = (bgluDeleteTessProcPtr) GLUGETPROC("gluDeleteTess"); bgluPerspective = (bgluPerspectiveProcPtr) GLUGETPROC("gluPerspective"); bgluErrorString = (bgluErrorStringProcPtr) GLUGETPROC("gluErrorString"); bgluProject = (bgluProjectProcPtr) GLUGETPROC("gluProject"); bgluUnProject = (bgluUnProjectProcPtr) GLUGETPROC("gluUnProject"); if (err) unloadglulibrary(); return err; #else UNREFERENCED_PARAMETER(driver); return 0; #endif } int32_t unloadglulibrary(void) { #if defined DYNAMIC_GLU #if defined _WIN32 if (!hGLUDLL) return 0; #endif DO_FREE_AND_NULL(glulibrary); #if defined _WIN32 FreeLibrary(hGLUDLL); hGLUDLL = NULL; #else if (gluhandle) dlclose(gluhandle); gluhandle = NULL; #endif bgluTessBeginContour = (bgluTessBeginContourProcPtr) NULL; bgluTessBeginPolygon = (bgluTessBeginPolygonProcPtr) NULL; bgluTessCallback = (bgluTessCallbackProcPtr) NULL; bgluTessEndContour = (bgluTessEndContourProcPtr) NULL; bgluTessEndPolygon = (bgluTessEndPolygonProcPtr) NULL; bgluTessNormal = (bgluTessNormalProcPtr) NULL; bgluTessProperty = (bgluTessPropertyProcPtr) NULL; bgluTessVertex = (bgluTessVertexProcPtr) NULL; bgluNewTess = (bgluNewTessProcPtr) NULL; bgluDeleteTess = (bgluDeleteTessProcPtr) NULL; bgluPerspective = (bgluPerspectiveProcPtr) NULL; bgluErrorString = (bgluErrorStringProcPtr) NULL; bgluProject = (bgluProjectProcPtr) NULL; bgluUnProject = (bgluUnProjectProcPtr) NULL; #endif return 0; } //////// glGenTextures/glDeleteTextures debugging //////// # if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES static uint8_t *texnameused; // bitmap static uint32_t *texnamefromwhere; // hash of __FILE__ static uint32_t texnameallocsize; // djb3 algorithm static inline uint32_t texdbg_getcode(const char *s) { uint32_t h = 5381; int32_t ch; while ((ch = *s++) != '\0') h = ((h << 5) + h) ^ ch; return h; } static void texdbg_realloc(uint32_t maxtexname) { uint32_t newsize = texnameallocsize ? texnameallocsize : 64; if (maxtexname < texnameallocsize) return; while (maxtexname >= newsize) newsize <<= 1; // initprintf("texdebug: new size %u\n", newsize); texnameused = Xrealloc(texnameused, newsize>>3); texnamefromwhere = Xrealloc(texnamefromwhere, newsize*sizeof(uint32_t)); Bmemset(texnameused + (texnameallocsize>>3), 0, (newsize-texnameallocsize)>>3); Bmemset(texnamefromwhere + texnameallocsize, 0, (newsize-texnameallocsize)*sizeof(uint32_t)); texnameallocsize = newsize; } #undef bglGenTextures void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn) { int32_t i; uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0; for (i=0; i>3]&(1<<(textures[i]&7)))) initprintf("texdebug %x Gen: overwriting used tex name %u from %x\n", hash, textures[i], texnamefromwhere[textures[i]]); bglGenTextures(n, textures); { GLuint maxtexname = 0; for (i=0; i>3] |= (1<<(textures[i]&7)); texnamefromwhere[textures[i]] = hash; } } } #undef bglDeleteTextures void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn) { int32_t i; uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0; for (i=0; i>3]&(1<<(textures[i]&7)))==0) initprintf("texdebug %x Del: deleting unused tex name %u\n", hash, textures[i]); else if ((texnameused[textures[i]>>3]&(1<<(textures[i]&7))) && texnamefromwhere[textures[i]] != hash) initprintf("texdebug %x Del: deleting foreign tex name %u from %x\n", hash, textures[i], texnamefromwhere[textures[i]]); } bglDeleteTextures(n, textures); if (texnameallocsize) for (i=0; i>3] &= ~(1<<(textures[i]&7)); texnamefromwhere[textures[i]] = 0; } } # endif // defined DEBUGGINGAIDS #endif