//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //**************************************************************************** // // Private header for CONTROL.C // //**************************************************************************** #ifndef control_private_h_ #define control_private_h_ #ifdef __cplusplus extern "C" { #endif //**************************************************************************** // // DEFINES // //**************************************************************************** #define AXISUNDEFINED 0x7f #define BUTTONUNDEFINED 0x7f #define KEYUNDEFINED 0x7f #define THRESHOLD 0x200 #define MINTHRESHOLD 0x80 #define DEFAULTMOUSESENSITIVITY 7 // 0x7000+MINIMUMMOUSESENSITIVITY #define INSTANT_ONOFF 0 #define TOGGLE_ONOFF 1 #define MAXCONTROLVALUE 0x7fff // Number of Mouse buttons //#define MAXMOUSEBUTTONS 10 // Number of Mouse Axes // KEEPINSYNC source/gamedefs.h, build/src/sdlayer.c #define MAXMOUSEAXES 2 #define MAXMOUSEDIGITAL (MAXMOUSEAXES*2) // Number of JOY buttons // KEEPINSYNC source/gamedefs.h, build/src/sdlayer.c #define MAXJOYBUTTONS 32 #define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4) // Number of JOY axes // KEEPINSYNC source/gamedefs.h, build/src/sdlayer.c #define MAXJOYAXES 9 #define MAXJOYDIGITAL (MAXJOYAXES*2) // NORMAL axis scale #define NORMALAXISSCALE 65536 #define BUTTONSET(x, value) (CONTROL_ButtonState |= ((uint64_t)value << ((uint64_t)(x)))) #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1 << ((uint64_t)(x)))) #define BUTTONHELDSET(x, value) (CONTROL_ButtonHeldState |= (uint64_t)(value << ((uint64_t)(x)))) #define LIMITCONTROL(x) \ { \ if ((*x) > MAXCONTROLVALUE) \ { \ (*x) = MAXCONTROLVALUE; \ } \ if ((*x) < -MAXCONTROLVALUE) \ { \ (*x) = -MAXCONTROLVALUE; \ } \ } #define SGN(x) (((x) > 0) ? 1 : ((x) < 0) ? -1 : 0) //**************************************************************************** // // TYPEDEFS // //**************************************************************************** typedef enum { motion_Left = -1, motion_Up = -1, motion_None = 0, motion_Right = 1, motion_Down = 1 } motion; typedef struct { int32_t joyMinX; int32_t joyMinY; int32_t threshMinX; int32_t threshMinY; int32_t threshMaxX; int32_t threshMaxY; int32_t joyMaxX; int32_t joyMaxY; int32_t joyMultXL; int32_t joyMultYL; int32_t joyMultXH; int32_t joyMultYH; } JoystickDef; // int32_t ThrottleMin; // int32_t RudderMin; // int32_t ThrottlethreshMin; // int32_t RudderthreshMin; // int32_t ThrottlethreshMax; // int32_t RudderthreshMax; // int32_t ThrottleMax; // int32_t RudderMax; // int32_t ThrottleMultL; // int32_t RudderMultL; // int32_t ThrottleMultH; // int32_t RudderMultH; typedef struct { uint8_t active; uint8_t used; uint8_t toggle; uint8_t buttonheld; int32_t cleared; } controlflags; typedef struct { kb_scancode key1; kb_scancode key2; } controlkeymaptype; typedef struct { uint8_t singleclicked; uint8_t doubleclicked; uint16_t extra; } controlbuttontype; typedef struct { uint8_t analogmap; uint8_t minmap; uint8_t maxmap; uint8_t extra; } controlaxismaptype; typedef struct { int32_t analog; int32_t digital; } controlaxistype; //*************************************************************************** // // PROTOTYPES // //*************************************************************************** #ifdef __cplusplus } #endif #endif