//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __sector_inline_c__ #define __sector_inline_c__ #include "compat.h" #include "build.h" #include "global.h" #include "duke3d.h" #include "macros.h" #include "player.h" #include "sector_inline.h" EXTERN_INLINE int32_t G_CheckPlayerInSector(int32_t sect) { int32_t i; for (TRAVERSE_CONNECT(i)) if ((unsigned)g_player[i].ps->i < MAXSPRITES && sprite[g_player[i].ps->i].sectnum == sect) return i; return -1; } #endif