// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #pragma once #ifndef baselayer_h_ #define baselayer_h_ #include "compat.h" #include "c_dispatch.h" #include "timer.h" #include "c_cvars.h" #include "inputstate.h" #include "printf.h" #include "zstring.h" #include "vectors.h" extern int32_t swapcomplete; EXTERN_CVAR(Bool, r_usenewaspect) // video extern int32_t newaspect_enable; extern int32_t r_fpgrouscan; extern int32_t setaspect_new_use_dimen; extern int32_t xres, yres, bpp; extern double refreshfreq; int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced); int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs); void videoGetModes(void); void videoShowFrame(int32_t); int32_t videoUpdatePalette(int32_t start, int32_t num); extern int32_t qsetmode; #define in3dmode() (qsetmode==200) extern int32_t g_logFlushWindow; #include "gamestruct.h" #endif // baselayer_h_