//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal); void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t shade, int32_t pal); void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress); int32_t GAME_getcolumnwidth(int32_t w); int32_t GAME_getrowheight(int32_t w); void GAME_onshowosd(int32_t shown); void GAME_clearbackground(int32_t numcols, int32_t numrows); extern int32_t osdhightile; extern int32_t osdshown; extern float osdscale, osdrscale; #define OSDCHAR_WIDTH 8