//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "common_game.h" #include "blood.h" #include "db.h" #include "player.h" #include "qav.h" BEGIN_BLD_NS extern QAV* weaponQAV[]; void WeaponInit(void); void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5); void WeaponRaise(PLAYER *pPlayer); void WeaponLower(PLAYER *pPlayer); char WeaponUpgrade(PLAYER *pPlayer, char newWeapon); void WeaponProcess(PLAYER *pPlayer); void WeaponUpdateState(PLAYER* pPlayer); void sub_51340(spritetype *pMissile, int a2); void StartQAV(PLAYER* pPlayer, int nWeaponQAV, int a3 = -1, char a4 = 0); END_BLD_NS