// // Definitions of common game-only data structures/functions // (and declarations of data appearing in both) // for EDuke32 and Mapster32 // #ifndef EDUKE32_COMMON_GAME_H_ #define EDUKE32_COMMON_GAME_H_ #include "grpscan.h" #ifdef __cplusplus extern "C" { #endif extern int32_t usecwd; #define GAMEFLAG_DUKE 0x00000001 #define GAMEFLAG_NAM 0x00000002 #define GAMEFLAG_NAPALM 0x00000004 #define GAMEFLAG_WW2GI 0x00000008 #define GAMEFLAG_ADDON 0x00000010 #define GAMEFLAG_SHAREWARE 0x00000020 #define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta #define GAMEFLAGMASK 0x0000007F // flags allowed from grpinfo extern struct grpfile_t const *g_selectedGrp; extern int32_t g_gameType; extern int32_t g_usingAddon; #define DUKE (g_gameType & GAMEFLAG_DUKE) #define NAM (g_gameType & GAMEFLAG_NAM) #define NAPALM (g_gameType & GAMEFLAG_NAPALM) #define WW2GI (g_gameType & GAMEFLAG_WW2GI) #define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI)) #define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE) #define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA) enum Games_t { GAME_DUKE = 0, GAME_NAM, GAME_NAPALM, GAME_WW2GI, GAMECOUNT }; enum instpath_t { INSTPATH_STEAM_DUKE3D_MEGATON, INSTPATH_STEAM_DUKE3D_3DR, INSTPATH_GOG_DUKE3D, INSTPATH_3DR_DUKE3D, INSTPATH_3DR_ANTH, INSTPATH_STEAM_NAM, INSTPATH_STEAM_WW2GI, NUMINSTPATHS }; enum searchpathtypes_t { SEARCHPATH_REMOVE = 1<<0, SEARCHPATH_NAM = 1<<1, SEARCHPATH_WW2GI = 1<<2, }; typedef enum basepal_ { BASEPAL = 0, WATERPAL, SLIMEPAL, DREALMSPAL, TITLEPAL, ENDINGPAL, // 5 ANIMPAL, BASEPALCOUNT } basepal_t; extern const char *g_gameNamePtr; extern char *g_grpNamePtr; extern char *g_scriptNamePtr; extern const char *G_DefaultGrpFile(void); extern const char *G_GrpFile(void); extern const char *G_DefaultConFile(void); extern const char *G_ConFile(void); extern char **g_scriptModules; extern int32_t g_scriptModulesNum; extern void G_AddCon(const char *buffer); extern void G_AddConModule(const char *buffer); extern void clearGrpNamePtr(void); extern void clearScriptNamePtr(void); extern int loaddefinitions_game(const char *fileName, int32_t firstPass); extern int32_t g_groupFileHandle; ////////// extern void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN); extern void G_SetupGlobalPsky(void); ////////// extern char g_modDir[BMAX_PATH]; extern int32_t kopen4loadfrommod(const char *filename, char searchfirst); extern void G_AddSearchPaths(void); extern void G_CleanupSearchPaths(void); extern void G_ExtPreInit(int32_t argc,char const * const * argv); extern void G_ExtInit(void); extern void G_ScanGroups(void); extern void G_LoadGroups(int32_t autoload); extern const char * G_GetInstallPath(int32_t insttype); ////////// void G_LoadGroupsInDir(const char *dirname); void G_DoAutoload(const char *dirname); ////////// extern void G_LoadLookups(void); ////////// #if defined HAVE_FLAC || defined HAVE_VORBIS # define FORMAT_UPGRADE_ELIGIBLE extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic); #else # define S_OpenAudio(fn, searchfirst, ismusic) kopen4loadfrommod(fn, searchfirst) #endif #ifdef __cplusplus } #endif #endif