#pragma once #include #include "tarray.h" #include "scancodes.h" #include "c_bind.h" #include "c_buttons.h" #include "d_event.h" #include "osd.h" extern char appactive; typedef uint8_t kb_scancode; extern bool GUICapture; // This encapsulates the entire game-readable input state which previously was spread out across several files. enum { NUMKEYS = 256, MAXMOUSEBUTTONS = 10, }; extern bool CONTROL_BindsEnabled; extern vec2_t g_mousePos; extern vec2_t g_mouseAbs; extern bool g_mouseGrabbed; extern bool g_mouseEnabled; extern bool g_mouseInsideWindow; extern bool g_mouseLockedToWindow; enum EMouseBits { LEFT_MOUSE = 1, RIGHT_MOUSE = 2, MIDDLE_MOUSE = 4, THUMB_MOUSE = 8, WHEELUP_MOUSE = 16, WHEELDOWN_MOUSE= 32, THUMB2_MOUSE = 64, }; enum { MOUSE_IDLE = 0, MOUSE_PRESSED, MOUSE_HELD, MOUSE_RELEASED, }; class InputState { enum { KEYFIFOSIZ = 64, }; uint8_t KeyStatus[NUMKEYS]; char g_keyFIFO[KEYFIFOSIZ]; char g_keyAsciiFIFO[KEYFIFOSIZ]; uint8_t g_keyFIFOpos; uint8_t g_keyFIFOend; uint8_t g_keyAsciiPos; uint8_t g_keyAsciiEnd; kb_scancode KB_LastScan; int g_mouseBits; uint8_t g_mouseClickState; public: uint8_t GetKeyStatus(int key) { return KeyStatus[key]; } void SetKeyStatus(int key, int state = 1) { KeyStatus[key] = (uint8_t)state; } void ClearKeyStatus(int key) { KeyStatus[key] = 0; } void ClearAllKeyStatus() { memset(KeyStatus, 0, sizeof(KeyStatus)); } bool AltPressed() { return KeyStatus[sc_LeftAlt] || KeyStatus[sc_RightAlt]; } bool CtrlPressed() { return KeyStatus[sc_LeftControl] || KeyStatus[sc_RightControl]; } bool WinPressed() { return KeyStatus[sc_LeftWin] || KeyStatus[sc_RightWin]; } bool ShiftPressed() { return KeyStatus[sc_LeftShift] || KeyStatus[sc_RightShift]; } bool EscapePressed() { return !!KeyStatus[sc_Escape]; } void SetBindsEnabled(bool on) { // This just forwards the setting CONTROL_BindsEnabled = on; } bool keyBufferWaiting() { return (g_keyAsciiPos != g_keyAsciiEnd); } int keyBufferFull(void) { return ((g_keyAsciiEnd + 1) & (KEYFIFOSIZ - 1)) == g_keyAsciiPos; } void keyBufferInsert(char code) { g_keyAsciiFIFO[g_keyAsciiEnd] = code; g_keyAsciiEnd = ((g_keyAsciiEnd + 1) & (KEYFIFOSIZ - 1)); } void keySetState(int32_t key, int32_t state) { if (state && !GetKeyStatus(key)) { KB_LastScan = key; } SetKeyStatus(key, state); event_t ev = { (uint8_t)(state ? EV_KeyDown : EV_KeyUp), 0, (int16_t)key }; if (state) { g_keyFIFO[g_keyFIFOend] = key; g_keyFIFO[(g_keyFIFOend + 1) & (KEYFIFOSIZ - 1)] = state; g_keyFIFOend = ((g_keyFIFOend + 2) & (KEYFIFOSIZ - 1)); } } char keyGetScan(void) { if (g_keyFIFOpos == g_keyFIFOend) return 0; char const c = g_keyFIFO[g_keyFIFOpos]; g_keyFIFOpos = ((g_keyFIFOpos + 2) & (KEYFIFOSIZ - 1)); return c; } void keyFlushScans(void) { memset(&g_keyFIFO, 0, sizeof(g_keyFIFO)); g_keyFIFOpos = g_keyFIFOend = 0; } // // character-based input functions // char keyGetChar(void) { if (g_keyAsciiPos == g_keyAsciiEnd) return 0; char const c = g_keyAsciiFIFO[g_keyAsciiPos]; g_keyAsciiPos = ((g_keyAsciiPos + 1) & (KEYFIFOSIZ - 1)); return c; } void keySetChar(int key) { g_keyAsciiFIFO[g_keyAsciiEnd] = key; g_keyAsciiEnd = ((g_keyAsciiEnd + 1) & (KEYFIFOSIZ - 1)); } void keyFlushChars(void) { memset(&g_keyAsciiFIFO, 0, sizeof(g_keyAsciiFIFO)); g_keyAsciiPos = g_keyAsciiEnd = 0; } inline bool UnboundKeyPressed(int scan) { return (GetKeyStatus(scan) != 0 && Bindings.GetBind(scan) == nullptr); } kb_scancode GetLastScanCode() { return (KB_LastScan); } void SetLastScanCode(kb_scancode scancode) { KB_LastScan = (scancode); } void ClearLastScanCode() { KB_LastScan = sc_None; } void ClearKeysDown(void) { KB_LastScan = 0; ClearAllKeyStatus(); } void mouseSetBit(int val, int state) { if (state) g_mouseBits |= val; else g_mouseBits &=~val; } void handleevents_updatemousestate(uint8_t state) { g_mouseClickState = state == EV_KeyUp ? MOUSE_RELEASED : MOUSE_PRESSED; } void AddEvent(const event_t *ev) { // Set the old mouseBits. Yet another piece of cruft that needs to go away. if (ev->type == EV_KeyDown || ev->type == EV_KeyUp) { switch (ev->data1) { case KEY_MOUSE1 : mouseSetBit(LEFT_MOUSE, ev->type == EV_KeyDown); handleevents_updatemousestate(ev->type); break; case KEY_MOUSE2 : mouseSetBit(RIGHT_MOUSE, ev->type == EV_KeyDown); break; case KEY_MOUSE3 : mouseSetBit(MIDDLE_MOUSE, ev->type == EV_KeyDown); break; case KEY_MOUSE4 : mouseSetBit(THUMB_MOUSE, ev->type == EV_KeyDown); break; case KEY_MWHEELUP: mouseSetBit(WHEELUP_MOUSE, ev->type == EV_KeyDown); break; case KEY_MWHEELDOWN: mouseSetBit(WHEELDOWN_MOUSE, ev->type == EV_KeyDown); break; case KEY_MOUSE5: mouseSetBit(THUMB2_MOUSE, ev->type == EV_KeyDown); break; default: break; } } keySetState(ev->data1, ev->type == EV_KeyDown); if (ev->data2) keySetChar(ev->data2); } int32_t mouseReadButtons(void) { return (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || GUICapture) ? 0 : g_mouseBits; } int mouseClickState() { return g_mouseClickState; } void clearMouseClickState() { g_mouseClickState = MOUSE_IDLE; } int32_t mouseAdvanceClickState(void) { switch (g_mouseClickState) { case MOUSE_PRESSED: g_mouseClickState = MOUSE_HELD; return 1; case MOUSE_RELEASED: g_mouseClickState = MOUSE_IDLE; return 1; case MOUSE_HELD: return 1; } return 0; } int32_t MouseGetButtons(void) { return mouseReadButtons(); } inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; } inline void MouseClearAllButtonss(void) { g_mouseBits = 0; } }; extern InputState inputState;