//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "exhumed.h" #include "engine.h" #include "runlist.h" #include "roach.h" #include "typedefs.h" #include "sequence.h" #include "move.h" #include "random.h" #include "trigdat.h" #include "bullet.h" #include "items.h" #include #define kMaxRoach 100 int16_t RoachSprite = -1; int16_t RoachCount = -1; static actionSeq ActionSeq[] = {{ 24, 0 }, { 0, 0 }, { 0, 0 }, { 16, 0 }, { 8, 0 }, { 32, 1 }, { 42, 1 }}; struct Roach { short nHealth; short field_2; short nAction; short nSprite; short nTarget; short field_A; short field_C; short field_E; }; Roach RoachList[kMaxRoach]; /* Kilmaat Sentry */ void InitRoachs() { RoachCount = kMaxRoach; RoachSprite = 1; } // TODO - make nType a bool? int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle) { RoachCount--; if (RoachCount < 0) { return -1; } if (nSprite == -1) { nSprite = insertsprite(nSector, 105); } else { changespritestat(nSprite, 105); x = sprite[nSprite].x; y = sprite[nSprite].y; z = sector[sprite[nSprite].sectnum].floorz; angle = sprite[nSprite].ang; } assert(nSprite >= 0 && nSprite < kMaxSprites); sprite[nSprite].x = x; sprite[nSprite].y = y; sprite[nSprite].z = z; sprite[nSprite].cstat = 0x101; sprite[nSprite].shade = -12; sprite[nSprite].xoffset = 0; sprite[nSprite].yoffset = 0; sprite[nSprite].picnum = 1; sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; sprite[nSprite].clipdist = 60; sprite[nSprite].ang = angle; sprite[nSprite].xrepeat = 40; sprite[nSprite].yrepeat = 40; sprite[nSprite].xvel = 0; sprite[nSprite].yvel = 0; sprite[nSprite].zvel = 0; sprite[nSprite].hitag = 0; sprite[nSprite].lotag = runlist_HeadRun() + 1; sprite[nSprite].extra = -1; // GrabTimeSlot(3); if (nType) { RoachList[RoachCount].nAction = 0; } else { RoachList[RoachCount].nAction = 1; } RoachList[RoachCount].nSprite = nSprite; RoachList[RoachCount].field_2 = 0; RoachList[RoachCount].field_C = 0; RoachList[RoachCount].nTarget = -1; RoachList[RoachCount].nHealth = 600; sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, RoachCount | 0x1C0000); RoachList[RoachCount].field_A = runlist_AddRunRec(NewRun, RoachCount | 0x1C0000); nCreaturesLeft++; return RoachCount | 0x1C0000; } void GoRoach(short nSprite) { sprite[nSprite].xvel = (Sin(sprite[nSprite].ang + 512) >> 1) - (Sin(sprite[nSprite].ang + 512) >> 3); sprite[nSprite].yvel = (Sin(sprite[nSprite].ang) >> 1) - (Sin(sprite[nSprite].ang) >> 3); } void FuncRoach(int a, int nDamage, int nRun) { short nRoach = RunData[nRun].nVal; assert(nRoach >= 0 && nRoach < kMaxRoach); bool bVar_24 = false; short nSprite = RoachList[nRoach].nSprite; short nAction = RoachList[nRoach].nAction; int nMessage = a & 0x7F0000; switch (nMessage) { default: { DebugOut("unknown msg %d for Roach\n", a & 0x7F0000); return; } case 0x90000: { seq_PlotSequence(a & 0xFFFF, ActionSeq[nAction].a + SeqOffsets[kSeqRoach], RoachList[nRoach].field_2, ActionSeq[nAction].b); return; } case 0xA0000: // fall through to next case { nDamage = runlist_CheckRadialDamage(nSprite); } case 0x80000: { if (nDamage) { if (RoachList[nRoach].nHealth <= 0) { return; } RoachList[nRoach].nHealth -= nDamage; if (RoachList[nRoach].nHealth <= 0) { sprite[nSprite].xvel = 0; sprite[nSprite].yvel = 0; sprite[nSprite].zvel = 0; RoachList[nRoach].nHealth = 0; sprite[nSprite].cstat &= 0xFEFE; nCreaturesLeft++; // This seems to be incorrect in original exe? should be decrementing? if (nAction < 5) { DropMagic(nSprite); RoachList[nRoach].nAction = 5; RoachList[nRoach].field_2 = 0; } } else { short nSprite2 = a & 0xFFFF; if (nSprite2 >= 0) { if (sprite[nSprite2].statnum < 199) { RoachList[nRoach].nTarget = nSprite2; } if (nAction == 0) { RoachList[nRoach].nAction = 2; GoRoach(nSprite); RoachList[nRoach].field_2 = 0; } else { if (!RandomSize(4)) { RoachList[nRoach].nAction = 4; RoachList[nRoach].field_2 = 0; } } } } } return; } case 0x20000: { Gravity(nSprite); int nSeq = SeqOffsets[kSeqRoach] + ActionSeq[RoachList[nRoach].nAction].a; sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, RoachList[nRoach].field_2); seq_MoveSequence(nSprite, nSeq, RoachList[nRoach].field_2); RoachList[nRoach].field_2++; if (RoachList[nRoach].field_2 >= SeqSize[nSeq]) { bVar_24 = true; RoachList[nRoach].field_2 = 0; } int nFlag = FrameFlag[SeqBase[nSeq] + RoachList[nRoach].field_2]; short nTarget = RoachList[nRoach].nTarget; if (nAction > 5) { return; } switch (nAction) { case 0: { if (RoachList[nRoach].field_2 == 1) { RoachList[nRoach].field_C--; if (RoachList[nRoach].field_C <= 0) { RoachList[nRoach].field_C = RandomSize(6); } else { RoachList[nRoach].field_2 = 0; } } if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0) { short nTarget = FindPlayer(nSprite, 50); if (nTarget >= 0) { RoachList[nRoach].nAction = 2; RoachList[nRoach].field_2 = 0; RoachList[nRoach].nTarget = nTarget; GoRoach(nSprite); } } return; } case 1: { // parltly the same as case 0... if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0) { short nTarget = FindPlayer(nSprite, 100); if (nTarget >= 0) { RoachList[nRoach].nAction = 2; RoachList[nRoach].field_2 = 0; RoachList[nRoach].nTarget = nTarget; GoRoach(nSprite); } } return; } case 2: { if ((totalmoves & 0xF) == (nRoach & 0xF)) { PlotCourseToSprite(nSprite, nTarget); GoRoach(nSprite); } int nVal = MoveCreatureWithCaution(nSprite); if ((nVal & 0xC000) == 49152) { if ((nVal & 0x3FFF) == nTarget) { // repeated below RoachList[nRoach].field_E = RandomSize(2) + 1; RoachList[nRoach].nAction = 3; sprite[nSprite].xvel = 0; sprite[nSprite].yvel = 0; sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y); RoachList[nRoach].field_2 = 0; } else { sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask; GoRoach(nSprite); } } else if ((nVal & 0xC000) == 32768) { sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask; GoRoach(nSprite); } //else if ((nVal & 0xC000) < 32768) else { if (RoachList[nRoach].field_C != 0) { RoachList[nRoach].field_C--; } else { // same as above RoachList[nRoach].field_E = RandomSize(2) + 1; RoachList[nRoach].nAction = 3; sprite[nSprite].xvel = 0; sprite[nSprite].yvel = 0; sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y); RoachList[nRoach].field_2 = 0; } } if (nTarget != -1 && !(sprite[nTarget].cstat & 0x101)) { RoachList[nRoach].nAction = 1; RoachList[nRoach].field_2 = 0; RoachList[nRoach].field_C = 100; RoachList[nRoach].nTarget = -1; sprite[nSprite].xvel = 0; sprite[nSprite].yvel = 0; } return; } case 3: { if (bVar_24) { RoachList[nRoach].field_E--; if (RoachList[nRoach].field_E <= 0) { RoachList[nRoach].nAction = 2; GoRoach(nSprite); RoachList[nRoach].field_2 = 0; RoachList[nRoach].field_C = RandomSize(7); } } else { if (nFlag & 0x80) { BuildBullet(nSprite, 13, 0, 0, -1, sprite[nSprite].ang, nTarget + 10000, 1); } } return; } case 4: { if (bVar_24) { RoachList[nRoach].nAction = 2; RoachList[nRoach].field_2 = 0; } return; } case 5: { if (bVar_24) { sprite[nSprite].cstat = 0; RoachList[nRoach].nAction = 6; RoachList[nRoach].field_2 = 0; } return; } } } } }