//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- /* #include #include #include #include #include */ #include "duke3d.h" #include "scriplib.h" #include "osd.h" #include "baselayer.h" // we load this in to get default button and key assignments // as well as setting up function mappings #define __SETUP__ // JBF 20031211 #include "_functio.h" /* =================== = = CONFIG_FunctionNameToNum = =================== */ int32 CONFIG_FunctionNameToNum(char * func) { int32 i; for (i=0;i= (unsigned)NUMGAMEFUNCTIONS) return NULL; return gamefunctions[func]; } /* =================== = = CONFIG_AnalogNameToNum = =================== */ int32 CONFIG_AnalogNameToNum(char * func) { if (!Bstrcasecmp(func,"analog_turning")) { return analog_turning; } if (!Bstrcasecmp(func,"analog_strafing")) { return analog_strafing; } if (!Bstrcasecmp(func,"analog_moving")) { return analog_moving; } if (!Bstrcasecmp(func,"analog_lookingupanddown")) { return analog_lookingupanddown; } return -1; } char * CONFIG_AnalogNumToName(int32 func) { switch (func) { case analog_turning: return "analog_turning"; case analog_strafing: return "analog_strafing"; case analog_moving: return "analog_moving"; case analog_lookingupanddown: return "analog_lookingupanddown"; } return NULL; } /* =================== = = CONFIG_SetDefaults = =================== */ void CONFIG_SetDefaultKeys(int type) { int32 i,f; memset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys)); if (type == 1) { for (i=0; i < (int32)(sizeof(oldkeydefaults)/sizeof(oldkeydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum((char *)oldkeydefaults[i+0]); if (f == -1) continue; ud.config.KeyboardKeys[f][0] = KB_StringToScanCode((char *)oldkeydefaults[i+1]); ud.config.KeyboardKeys[f][1] = KB_StringToScanCode((char *)oldkeydefaults[i+2]); if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]); else CONTROL_MapKey(f, ud.config.KeyboardKeys[f][0], ud.config.KeyboardKeys[f][1]); } return; } for (i=0; i < (int32)(sizeof(keydefaults)/sizeof(keydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum(keydefaults[i+0]); if (f == -1) continue; ud.config.KeyboardKeys[f][0] = KB_StringToScanCode(keydefaults[i+1]); ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(keydefaults[i+2]); if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]); else CONTROL_MapKey(f, ud.config.KeyboardKeys[f][0], ud.config.KeyboardKeys[f][1]); } } void CONFIG_SetDefaults(void) { // JBF 20031211 int32 i; ud.config.scripthandle = -1; ud.config.ScreenWidth = 1024; ud.config.ScreenHeight = 768; ud.config.ScreenMode = 0; #if defined(POLYMOST) && defined(USE_OPENGL) ud.config.ScreenBPP = 32; #else ud.config.ScreenBPP = 8; #endif ud.config.useprecache = 1; ud.config.ForceSetup = 1; ud.config.AmbienceToggle = 1; ud.config.AutoAim = 1; ud.config.FXDevice = 0; ud.config.FXVolume = 220; ud.config.MixRate = 44100; ud.config.MouseBias = 0; ud.config.MouseFilter = 0; ud.config.MusicDevice = 0; ud.config.MusicToggle = 1; ud.config.MusicVolume = 200; myaimmode = g_player[0].ps->aim_mode = 1; ud.config.NumBits = 16; ud.config.NumChannels = 2; ud.config.NumVoices = 32; ud.config.ReverseStereo = 0; ud.config.RunMode = ud.auto_run = 1; ud.config.ShowOpponentWeapons = 0; ud.config.SmoothInput = 1; ud.config.SoundToggle = 1; ud.automsg = 0; ud.autovote = 0; ud.brightness = 8; ud.camerasprite = -1; ud.color = 0; ud.crosshair = 2; ud.deathmsgs = 1; ud.democams = 1; ud.detail = 1; ud.drawweapon = 1; ud.idplayers = 1; ud.levelstats = 0; ud.lockout = 0; ud.m_ffire = 1; ud.m_marker = 1; ud.mouseaiming = 0; ud.mouseflip = 1; ud.msgdisptime = 120; ud.pwlockout[0] = '\0'; ud.runkey_mode = 0; ud.screen_size = 4; ud.screen_tilting = 1; ud.shadows = 1; ud.statusbarmode = 0; ud.statusbarscale = 100; ud.team = 0; ud.viewbob = 1; ud.weaponsway = 1; ud.weaponswitch = 3; // new+empty ud.angleinterpolation = 0; ud.config.UseJoystick = 0; ud.config.UseMouse = 1; ud.config.VoiceToggle = 2; Bstrcpy(ud.rtsname, "DUKE.RTS"); Bstrcpy(myname, "Duke"); Bstrcpy(ud.ridecule[0], "An inspiration for birth control."); Bstrcpy(ud.ridecule[1], "You're gonna die for that!"); Bstrcpy(ud.ridecule[2], "It hurts to be you."); Bstrcpy(ud.ridecule[3], "Lucky Son of a Bitch."); Bstrcpy(ud.ridecule[4], "Hmmm....Payback time."); Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker."); Bstrcpy(ud.ridecule[6], "Damn, you're ugly."); Bstrcpy(ud.ridecule[7], "Ha ha ha...Wasted!"); Bstrcpy(ud.ridecule[8], "You suck!"); Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!"); // JBF 20031211 CONFIG_SetDefaultKeys(0); memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions)); for (i=0; i=4) continue; ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]); CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse); } memset(ud.config.MouseDigitalFunctions, -1, sizeof(ud.config.MouseDigitalFunctions)); for (i=0; i= 0) { for (dummy = 0;dummy < 10;dummy++) { commmacro[13] = dummy+'0'; SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]); } SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]); while (Bstrlen(stripcolorcodes(tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(myname,tempbuf,sizeof(myname)-1); myname[sizeof(myname)-1] = '\0'; SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); SCRIPT_GetNumber(ud.config.scripthandle, "Comm Setup", "Rate",(int32 *)&packetrate); packetrate = min(max(packetrate,50),1000); { extern char defaultduke3dgrp[BMAX_PATH]; if (!Bstrcmp(defaultduke3dgrp,"duke3d.grp")) SCRIPT_GetString(ud.config.scripthandle, "Misc","SelectedGRP",&duke3dgrp[0]); } SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Shadows",&ud.shadows); if (!NAM) { SCRIPT_GetString(ud.config.scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Out",&ud.lockout); } SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Detail",&ud.detail); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Messages",&ud.fta_on); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",&ud.config.ScreenWidth); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",&ud.config.ScreenHeight); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",&ud.config.ScreenMode); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size); #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP", &ud.config.ScreenBPP); if (ud.config.ScreenBPP < 8) ud.config.ScreenBPP = 32; #endif #ifdef RENDERTYPEWIN SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq", (int32*)&maxrefreshfreq); #endif #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLProjectionFix", &glprojectionhacks); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLWidescreen", &glwidescreen); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCacheCompression", &glusetexcachecompression); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLDepthPeeling", &r_depthpeeling); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLPeelsCount", &r_peelscount); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLDetailMapping", &r_detailmapping); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLGlowMapping", &r_glowmapping); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVertexArrays", &r_vertexarrays); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVBOs", &r_vbos); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVBOCount", &r_vbocount); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLAnimationSmoothing", &r_animsmoothing); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyClamping", &r_parallaxskyclamping); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyPanning", &r_parallaxskypanning); dummy = usemodels; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "UseModels",&dummy); usemodels = dummy != 0; dummy = usehightile; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "UseHightile",&dummy); usehightile = dummy != 0; #endif SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions); SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "ForceSetup",&ud.config.ForceSetup); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "RunMode",&ud.config.RunMode); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Crosshairs",&ud.crosshair); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "StatusBarScale",&ud.statusbarscale); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowLevelStats",&ud.levelstats); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowOpponentWeapons",&ud.config.ShowOpponentWeapons); ud.showweapons = ud.config.ShowOpponentWeapons; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowViewWeapon",&ud.drawweapon); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "DeathMessages",&ud.deathmsgs); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "DemoCams",&ud.democams); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ShowFPS",&ud.tickrate); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Color",&ud.color); check_player_color((int *)&ud.color,-1); g_player[0].ps->palookup = g_player[0].pcolor = ud.color; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Team",&dummy); ud.team = 0; if (dummy < 4 && dummy > -1) ud.team = dummy; g_player[0].pteam = ud.team; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "StatusBarMode",&ud.statusbarmode); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "AutoVote",&ud.autovote); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "AutoMsg",&ud.automsg); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "IDPlayers",&ud.automsg); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "ViewBobbing",&ud.viewbob); SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "WeaponSway",&ud.weaponsway); dummy = ud.config.useprecache; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "UsePrecache",&dummy); ud.config.useprecache = dummy != 0; SCRIPT_GetNumber(ud.config.scripthandle, "Misc","AngleInterpolation",&ud.angleinterpolation); // weapon choices are defaulted in checkcommandline, which may override them if (!CommandWeaponChoice) for (i=0;i<10;i++) { Bsprintf(buf,"WeaponChoice%d",i); dummy = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", buf, &dummy); if (dummy >= 0) g_player[0].wchoice[i] = dummy; } SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "FXDevice",&ud.config.FXDevice); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MusicDevice",&ud.config.MusicDevice); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "FXVolume",&ud.config.FXVolume); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MusicVolume",&ud.config.MusicVolume); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "SoundToggle",&ud.config.SoundToggle); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MusicToggle",&ud.config.MusicToggle); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "VoiceToggle",&ud.config.VoiceToggle); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "AmbienceToggle",&ud.config.AmbienceToggle); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "NumVoices",&ud.config.NumVoices); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "NumChannels",&ud.config.NumChannels); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "NumBits",&ud.config.NumBits); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "MixRate",&ud.config.MixRate); SCRIPT_GetNumber(ud.config.scripthandle, "Sound Setup", "ReverseStereo",&ud.config.ReverseStereo); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle g_player[0].ps->aim_mode = ud.mouseaiming; SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseBias",&ud.config.MouseBias); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseFilter",&ud.config.MouseFilter); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","SmoothInput",&ud.config.SmoothInput); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","UseJoystick",&ud.config.UseJoystick); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","UseMouse",&ud.config.UseMouse); SCRIPT_GetNumber(ud.config.scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state SCRIPT_GetNumber(ud.config.scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125 SCRIPT_GetNumber(ud.config.scripthandle, "Controls","AutoAim",&ud.config.AutoAim); // JBF 20031125 g_player[0].ps->auto_aim = ud.config.AutoAim; SCRIPT_GetNumber(ud.config.scripthandle, "Controls","WeaponSwitchMode",&ud.weaponswitch); g_player[0].ps->weaponswitch = ud.weaponswitch; #ifdef _WIN32 SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", &ud.config.CheckForUpdates); SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", &ud.config.LastUpdateCheck); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", (int32 *)&windowpos); windowx = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", (int32 *)&windowx); windowy = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", (int32 *)&windowy); #endif } CONFIG_ReadKeys(); //CONFIG_SetupMouse(ud.config.scripthandle); //CONFIG_SetupJoystick(ud.config.scripthandle); ud.config.setupread = 1; return 0; } /* =================== = = CONFIG_WriteSetup = =================== */ void CONFIG_WriteSetup(void) { int32 dummy; if (!ud.config.setupread) return; if (ud.config.scripthandle < 0) ud.config.scripthandle = SCRIPT_Init(setupfilename); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","AimingFlag",(int) myaimmode,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","AutoAim",ud.config.AutoAim,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseAimingFlipped",ud.mouseflip,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseBias",ud.config.MouseBias,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseFilter",ud.config.MouseFilter,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","SmoothInput",ud.config.SmoothInput,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","UseJoystick",ud.config.UseJoystick,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","UseMouse",ud.config.UseMouse,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AutoMsg",ud.automsg,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AutoVote",ud.autovote,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Color",ud.color,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "DeathMessages",ud.deathmsgs,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "DemoCams",ud.democams,false,false); ud.executions++; SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",ud.executions,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "IDPlayers",ud.idplayers,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "RunMode",ud.config.RunMode,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowLevelStats",ud.levelstats,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowOpponentWeapons",ud.config.ShowOpponentWeapons,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ShowViewWeapon",ud.drawweapon,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "StatusBarMode",ud.statusbarmode,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "StatusBarScale",ud.statusbarscale,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Team",ud.team,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "UsePrecache",ud.config.useprecache,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "ViewBobbing",ud.viewbob,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "WeaponSway",ud.weaponsway,false,false); // SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AngleInterpolation",ud.angleinterpolation,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Detail",ud.detail,false,false); #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLProjectionFix",glprojectionhacks,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCacheCompression", glusetexcachecompression,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLWidescreen",glwidescreen,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLDepthPeeling",r_depthpeeling,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLPeelsCount",r_peelscount,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLDetailMapping", r_detailmapping,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLGlowMapping", r_glowmapping,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVertexArrays", r_vertexarrays,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVBOs", r_vbos,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVBOCount", r_vbocount,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLAnimationSmoothing",r_animsmoothing,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyClamping",r_parallaxskyclamping,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLParallaxSkyPanning",r_parallaxskypanning,false,false); #endif #ifdef RENDERTYPEWIN SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false); #endif SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false); if (!NAM) { SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Out",ud.lockout,false,false); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "Password",ud.pwlockout); } SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP",ud.config.ScreenBPP,false,false); // JBF 20040523 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",ud.config.ScreenHeight,false,false); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",ud.config.ScreenMode,false,false); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",ud.config.ScreenWidth,false,false); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); #if defined(POLYMOST) && defined(USE_OPENGL) SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "UseHightile",usehightile,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "UseModels",usemodels,false,false); #endif SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "AmbienceToggle",ud.config.AmbienceToggle,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "FXVolume",ud.config.FXVolume,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "MusicToggle",ud.config.MusicToggle,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "MusicVolume",ud.config.MusicVolume,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "NumVoices",ud.config.NumVoices,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "NumChannels",ud.config.NumChannels,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "NumBits",ud.config.NumBits,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "MixRate",ud.config.MixRate,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "ReverseStereo",ud.config.ReverseStereo,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "SoundToggle",ud.config.SoundToggle,false,false); SCRIPT_PutNumber(ud.config.scripthandle, "Sound Setup", "VoiceToggle",ud.config.VoiceToggle,false,false); #ifdef _WIN32 SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", ud.config.CheckForUpdates, false, false); SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", ud.config.LastUpdateCheck, false, false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", windowpos, false, false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", windowx, false, false); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", windowy, false, false); #endif // JBF 20031211 for (dummy=0;dummy= (MAXMOUSEBUTTONS-2)) continue; Bsprintf(buf,"MouseButtonClicked%d",dummy); SCRIPT_PutString(ud.config.scripthandle,"Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][1])); } for (dummy=0;dummy