//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "game.h" #include "gamedef.h" #include "net.h" #include "premap.h" #include "savegame.h" #include "m_crc32.h" #include "mapinfo.h" #include "enet.h" BEGIN_RR_NS #define TIMERUPDATESIZ 32 ENetHost *g_netServer = NULL; ENetHost *g_netClient = NULL; ENetPeer *g_netClientPeer = NULL; ENetPeer* g_netPlayerPeer[MAXPLAYERS]; enet_uint16 g_netPort = 23513; int32_t g_netDisconnect = 0; char g_netPassword[32]; int32_t g_netPlayersWaiting = 0; #ifndef NETCODE_DISABLE int32_t g_networkMode = NET_CLIENT; #endif int32_t g_netIndex = 2; newgame_t pendingnewgame; #ifdef NETCODE_DISABLE void faketimerhandler(void) {} #else static char recbuf[180]; static int32_t g_chatPlayer = -1; // sync a connecting player up with the current game state void Net_SyncPlayer(ENetEvent *event) { int32_t i, j; if (numplayers + g_netPlayersWaiting >= MAXPLAYERS) { enet_peer_disconnect_later(event->peer, DISC_SERVER_FULL); initprintf("Refused peer; server full.\n"); return; } g_netPlayersWaiting++; S_PlaySound(DUKE_GETWEAPON2); // open a new slot if necessary and save off the resulting slot # for future reference for (TRAVERSE_CONNECT(i)) { if (g_player[i].playerquitflag == 0) { break; } } if (i == -1) { i = g_mostConcurrentPlayers++; } event->peer->data = (void *)(intptr_t)i; //g_player[i].netsynctime = totalclock; g_player[i].playerquitflag = 1; //g_player[i].revision = g_netMapRevision; for (j=0; jpeer); Net_SendClientInfo(); Net_SendUserMapName(); // Net_SendNewGame(0, event->peer); } //void Net_SpawnPlayer(int32_t player) //{ // int32_t j = 0; // packbuf[j++] = PACKET_PLAYER_SPAWN; // packbuf[j++] = player; // // Bmemcpy(&packbuf[j], &g_player[player].ps->pos.x, sizeof(vec3_t) * 2); // j += sizeof(vec3_t) * 2; // // packbuf[j++] = 0; // // enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE)); //} static void display_betascreen(void) { rotatesprite_fs(160<<16,100<<16,65536,0,BETASCREEN,0,0,2+8+64+BGSTRETCH); rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8); rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8); if (PLUTOPAK) // JBF 20030804 rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8); } void faketimerhandler(void) { if (g_netServer==NULL && g_netClient==NULL) return; enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0); //Net_Update(); } void Net_WaitForEverybody(void) { if (numplayers < 2) return; packbuf[0] = PACKET_TYPE_PLAYER_READY; g_player[myconnectindex].playerreadyflag++; // if we're a peer or slave, not a master if ((g_networkBroadcastMode == 1) || (!g_networkBroadcastMode && (myconnectindex != connecthead))) for (int TRAVERSE_CONNECT(i)) { if (i != myconnectindex) Net_SendPacket(i, packbuf, 1); if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, Pal_2D); do { if (G_FPSLimit()) { display_betascreen(); gametext_center_shade(170, "Waiting for players", 14); videoNextPage(); }; G_HandleAsync(); Net_GetPackets(); int i; for (TRAVERSE_CONNECT(i)) { if (g_player[i].playerreadyflag < g_player[myconnectindex].playerreadyflag) break; if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) { // we're a slave i = -1; break; } //slaves in M/S mode only wait for master } if (i < 0) { // master sends ready packet once it hears from all slaves if (!g_networkBroadcastMode && myconnectindex == connecthead) for (int TRAVERSE_CONNECT(i)) { packbuf[0] = PACKET_TYPE_PLAYER_READY; if (i != myconnectindex) Net_SendPacket(i, packbuf, 1); } P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); return; } } while (1); } void Net_ResetPrediction(void) { mypos = omypos = g_player[myconnectindex].ps->pos; myvel = { 0, 0, 0 }; myang = omyang = g_player[myconnectindex].ps->q16ang; myhoriz = omyhoriz = g_player[myconnectindex].ps->q16horiz; myhorizoff = omyhorizoff = g_player[myconnectindex].ps->q16horizoff; mycursectnum = g_player[myconnectindex].ps->cursectnum; myjumpingcounter = g_player[myconnectindex].ps->jumping_counter; myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle; myonground = g_player[myconnectindex].ps->on_ground; myhardlanding = g_player[myconnectindex].ps->hard_landing; myreturntocenter = g_player[myconnectindex].ps->return_to_center; my_moto_speed = g_player[myconnectindex].ps->moto_speed; my_not_on_water = g_player[myconnectindex].ps->not_on_water; my_moto_on_ground = g_player[myconnectindex].ps->moto_on_ground; my_moto_do_bump = g_player[myconnectindex].ps->moto_do_bump; my_moto_bump_fast = g_player[myconnectindex].ps->moto_bump_fast; my_moto_on_oil = g_player[myconnectindex].ps->moto_on_oil; my_moto_on_mud = g_player[myconnectindex].ps->moto_on_mud; my_moto_bump = g_player[myconnectindex].ps->moto_do_bump; my_moto_bump_target = g_player[myconnectindex].ps->moto_bump_target; my_moto_turb = g_player[myconnectindex].ps->moto_turb; my_stairs = g_player[myconnectindex].ps->stairs; } void Net_DoPrediction(void) { DukePlayer_t *const pPlayer = g_player[myconnectindex].ps; spritetype *const pSprite = &sprite[pPlayer->i]; input_t *const pInput = &inputfifo[predictfifoplc&(MOVEFIFOSIZ-1)][myconnectindex]; int16_t backcstat = pSprite->cstat; pSprite->cstat &= ~257; uint32_t playerBits = pInput->bits; if (RRRA) { if (pPlayer->on_motorcycle && pSprite->extra > 0) { int var64, var68, var6c, var74, var7c; if (my_moto_speed < 0) my_moto_speed = 0; if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) { var64 = 1; playerBits &= ~(1< 0) { if (my_moto_on_oil) my_moto_speed -= 2; else my_moto_speed -= 4; if (my_moto_speed < 0) my_moto_speed = 0; my_moto_bump_target = -30; my_moto_do_bump = 1; } else if (var68 && !var64) { if (my_moto_speed < 40) { my_moto_bump_target = 70; my_moto_bump_fast = 1; } my_moto_speed += 2; if (my_moto_speed > 120) my_moto_speed = 120; if (!my_not_on_water) if (my_moto_speed > 80) my_moto_speed = 80; } else if (my_moto_speed > 0) my_moto_speed--; if (my_moto_do_bump && (!var64 || my_moto_speed == 0)) { my_moto_bump_target = 0; my_moto_do_bump = 0; } if (var6c && my_moto_speed <= 0 && !var64) { int var88; my_moto_speed = -15; var88 = var7c; var7c = var74; var74 = var88; } } if (my_moto_speed != 0 && myonground == 1) { if (!my_moto_bump) if ((g_globalRandom&3) == 2) my_moto_bump_target = (my_moto_speed>>4)*((randomseed&7)-4); } if (my_moto_turb) { if (my_moto_turb <= 1) { myhoriz = F16(100); my_moto_turb = 0; my_moto_bump = 0; } else { myhoriz = F16(100+(g_globalRandom&15)-7); my_moto_turb--; } } else if (my_moto_bump_target > my_moto_bump) { if (my_moto_bump_fast) my_moto_bump += 6; else my_moto_bump++; if (my_moto_bump_target < my_moto_bump) my_moto_bump = my_moto_bump_target; myhoriz = F16(100+my_moto_bump/3); } else if (my_moto_bump_target < my_moto_bump) { if (my_moto_bump_fast) my_moto_bump -= 6; else my_moto_bump--; if (my_moto_bump_target > my_moto_bump) my_moto_bump = my_moto_bump_target; myhoriz = F16(100+my_moto_bump/3); } else { my_moto_bump_fast = 0; } if (my_moto_speed >= 20 && myonground == 1 && (var74 || var7c)) { short var8c, var90, var94, var98; var8c = my_moto_speed; var90 = fix16_to_int(myang); if (var74) var94 = -10; else var94 = 10; if (var94 < 0) var98 = 350; else var98 = -350; if (my_moto_on_mud || my_moto_on_oil || !my_not_on_water) { if (my_moto_on_oil) var8c <<= 3; else var8c <<= 2; if (my_moto_do_bump) { myvel.x += (var8c>>5)*(sintable[(var94*-51+var90+512)&2047]<<4); myvel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4); myang = F16((var90-(var98>>2))&2047); } else { myvel.x += (var8c>>7)*(sintable[(var94*-51+var90+512)&2047]<<4); myvel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4); myang = F16((var90-(var98>>6))&2047); } my_moto_on_mud = 0; my_moto_on_oil = 0; } else { if (my_moto_do_bump) { myvel.x += (var8c >> 5)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4); myvel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4); myang = F16((var90-(var98>>4))&2047); } else { myvel.x += (var8c >> 7)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4); myvel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4); myang = F16((var90-(var98>>7))&2047); } } } else if (my_moto_speed >= 20 && myonground == 1 && (my_moto_on_mud || my_moto_on_oil)) { short var9c, vara0; var9c = my_moto_speed; vara0 = fix16_to_int(myang); if (my_moto_on_oil) var9c *= 10; else var9c *= 5; myvel.x += (var9c>>7)*(sintable[(vara0+512)&2047]<<4); myvel.y += (var9c>>7)*(sintable[(vara0)&2047]<<4); } my_moto_on_mud = 0; my_moto_on_oil = 0; } else if (pPlayer->on_boat && pSprite->extra > 0) { int vara8, varac, varb0, varb4, varbc, varc4; if (my_moto_speed < 0) my_moto_speed = 0; if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && TEST_SYNC_KEY(playerBits, SK_JUMP)) { vara8 = 1; varac = 0; playerBits &= ~(1< 0) { my_moto_speed -= 2; if (my_moto_speed < 0) my_moto_speed = 0; my_moto_bump_target = 30; my_moto_do_bump = 1; } else if (varac) { if (my_moto_speed < 40) if (!my_not_on_water) { my_moto_bump_target = -30; my_moto_bump_fast = 1; } my_moto_speed++; if (my_moto_speed > 120) my_moto_speed = 120; } else if (my_moto_speed > 0) my_moto_speed--; if (my_moto_do_bump && (!varb0 || my_moto_speed == 0)) { my_moto_bump_target = 0; my_moto_do_bump = 0; } if (varb4 && my_moto_speed == 0 && !varb0) { int vard0; if (!my_not_on_water) my_moto_speed = -25; else my_moto_speed = -20; vard0 = varc4; varc4 = varbc; varbc = vard0; } } if (my_moto_speed != 0 && myonground == 1) { if (!my_moto_bump) if ((g_globalRandom & 15) == 14) my_moto_bump_target = (my_moto_speed>>4)*((randomseed&3)-2); } if (my_moto_turb) { if (my_moto_turb <= 1) { myhoriz = F16(100); my_moto_turb = 0; my_moto_bump_target = 0; my_moto_bump = 0; } else { myhoriz = F16(100+((g_globalRandom&15)-7)); my_moto_turb--; } } else if (my_moto_bump_target > my_moto_bump) { if (my_moto_bump_fast) my_moto_bump += 6; else my_moto_bump++; if (my_moto_bump_target < my_moto_bump) my_moto_bump = my_moto_bump_target; myhoriz = F16(100+my_moto_bump/3); } else if (my_moto_bump_target < my_moto_bump) { if (my_moto_bump_fast) my_moto_bump -= 6; else my_moto_bump--; if (my_moto_bump_target > my_moto_bump) my_moto_bump = my_moto_bump_target; myhoriz = F16(100+my_moto_bump/3); } else { my_moto_bump_target = 0; my_moto_bump_fast = 0; } if (my_moto_speed > 0 && myonground == 1 && (varbc || varc4)) { short vard4, vard8, vardc, vare0; vard4 = my_moto_speed; vard8 = fix16_to_int(myang); if (varbc) vardc = -10; else vardc = 10; if (vardc < 0) vare0 = 350; else vare0 = -350; vard4 <<= 2; if (my_moto_do_bump) { myvel.x += (vard4>>6)*(sintable[(vardc*-51+vard8+512)&2047]<<4); myvel.y += (vard4>>6)*(sintable[(vardc*-51+vard8)&2047]<<4); myang = F16((vard8-(vare0>>5))&2047); } else { myvel.x += (vard4>>7)*(sintable[(vardc*-51+vard8+512)&2047]<<4); myvel.y += (vard4>>7)*(sintable[(vardc*-51+vard8)&2047]<<4); myang = F16((vard8-(vare0>>6))&2047); } } if (my_not_on_water) if (my_moto_speed > 50) my_moto_speed -= (my_moto_speed>>1); } } int sectorLotag = sector[mycursectnum].lotag; int myclipdist = 64; int spriteNum = 0; if (RR) { if (sectorLotag == 867) { int spriteNum = headspritesect[mycursectnum]; while (spriteNum >= 0) { int const nextSprite = nextspritesect[spriteNum]; if (sprite[spriteNum].picnum == RRTILE380) if (sprite[spriteNum].z - ZOFFSET3 < mypos.z) sectorLotag = 2; spriteNum = nextSprite; } } if (sectorLotag == 848 && sector[mycursectnum].floorpicnum == WATERTILE2) sectorLotag = 1; if (sectorLotag == 857) myclipdist = 1; else myclipdist = 64; } uint8_t spritebridge = 0; int stepHeight, centerHoriz; int16_t ceilingBunch, floorBunch; if (ud.noclip == 0 && (mycursectnum < 0 || mycursectnum >= MAXSECTORS || sector[mycursectnum].floorpicnum == MIRROR)) { mypos.x = omypos.x; mypos.y = omypos.y; } else { omypos.x = mypos.x; omypos.y = mypos.y; } omyhoriz = myhoriz; omyhorizoff = myhorizoff; omypos.z = mypos.z; omyang = myang; int32_t floorZ, ceilZ, highZhit, lowZhit; if (!RR || myclipdist == 64) getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPMASK0); else getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 1, CLIPMASK0); int truecz, truefz; #ifdef YAX_ENABLE getzsofslope_player(mycursectnum, mypos.x, mypos.y, &truecz, &truefz); #else getzsofslope(psect, mypos.x, mypos.y, &truecz, &truefz); #endif int const trueFloorZ = truefz; int const trueFloorDist = klabs(mypos.z - trueFloorZ); if ((lowZhit & 49152) == 16384 && sectorLotag == 1 && trueFloorDist > PHEIGHT + ZOFFSET2) sectorLotag = 0; // calculates automatic view angle for playing without a mouse if (pPlayer->aim_mode == 0 && myonground && sectorLotag != ST_2_UNDERWATER && (sector[mycursectnum].floorstat & 2)) { vec2_t const adjustedPlayer = { mypos.x + (sintable[(fix16_to_int(myang) + 512) & 2047] >> 5), mypos.y + (sintable[fix16_to_int(myang) & 2047] >> 5) }; int16_t curSectNum = mycursectnum; updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum); if (curSectNum >= 0) { int const slopeZ = getflorzofslope(mycursectnum, adjustedPlayer.x, adjustedPlayer.y); if ((mycursectnum == curSectNum) || (klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6)) myhorizoff += fix16_from_int(mulscale16(trueFloorZ - slopeZ, 160)); } } if (myhorizoff > 0) { myhorizoff -= ((myhorizoff >> 3) + fix16_one); myhorizoff = max(myhorizoff, 0); } else if (myhorizoff < 0) { myhorizoff += (((-myhorizoff) >> 3) + fix16_one); myhorizoff = min(myhorizoff, 0); } if (highZhit >= 0 && (highZhit&49152) == 49152) { highZhit &= (MAXSPRITES-1); if (sprite[highZhit].statnum == STAT_ACTOR && sprite[highZhit].extra >= 0) { highZhit = 0; ceilZ = truecz; } if (RR) { if (sprite[highZhit].picnum == RRTILE3587) { if (!my_stairs) { my_stairs = 10; if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle)) { highZhit = 0; ceilZ = pPlayer->truecz; } } else my_stairs--; } } } if (lowZhit >= 0 && (lowZhit&49152) == 49152) { int spriteNum = lowZhit&(MAXSPRITES-1); if ((sprite[spriteNum].cstat&33) == 33) { sectorLotag = 0; spritebridge = 1; //pPlayer->sbs = spriteNum; } else if (!RRRA) goto check_enemy_sprite; if (RRRA) { if (pPlayer->on_motorcycle) { if (A_CheckEnemySprite(&sprite[spriteNum])) { my_moto_speed -= my_moto_speed >> 4; } } if (pPlayer->on_boat) { if (A_CheckEnemySprite(&sprite[spriteNum])) { my_moto_speed -= my_moto_speed >> 4; } } else { check_enemy_sprite: if (A_CheckEnemySprite(&sprite[spriteNum]) && sprite[spriteNum].xrepeat > 24 && klabs(pSprite->z - sprite[spriteNum].z) < (84 << 8)) { // TX: I think this is what makes the player slide off enemies... might // be a good sprite flag to add later. // Helix: there's also SLIDE_ABOVE_ENEMY. int spriteAng = getangle(sprite[spriteNum].x - mypos.x, sprite[spriteNum].y - mypos.y); myvel.x -= sintable[(spriteAng + 512) & 2047] << 4; myvel.y -= sintable[spriteAng & 2047] << 4; } } } if (RR) { if (sprite[spriteNum].picnum == RRTILE3587) { if (!my_stairs) { my_stairs = 10; if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->on_motorcycle)) { ceilZ = sprite[spriteNum].z; highZhit = 0; floorZ = sprite[spriteNum].z + ZOFFSET6; } } else my_stairs--; } } } int velocityModifier = TICSPERFRAME; int floorZOffset = 40; int const playerShrunk = (pSprite->yrepeat < (RR ? 8 : 32)); if (pSprite->extra <= 0) { if (sectorLotag == ST_2_UNDERWATER) { if (pPlayer->on_warping_sector == 0) { if (klabs(mypos.z - floorZ) >(PHEIGHT>>1)) mypos.z += 348; } clipmove(&mypos, &mycursectnum, 0, 0, 164, (4L<<8), (4L<<8), CLIPMASK0); } updatesector(mypos.x, mypos.y, &mycursectnum); pushmove(&mypos, &mycursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); myhoriz = F16(100); myhorizoff = 0; goto ENDFAKEPROCESSINPUT; } if (pPlayer->on_crane >= 0) goto FAKEHORIZONLY; if (pPlayer->one_eighty_count < 0) myang += F16(128); if (sectorLotag == ST_2_UNDERWATER) { myjumpingcounter = 0; if (TEST_SYNC_KEY(playerBits, SK_JUMP)) { myvel.z = max(min(-348, myvel.z - 348), -(256 * 6)); } else if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) { myvel.z = min(max(348, myvel.z + 348), (256 * 6)); } else { // normal view if (myvel.z < 0) myvel.z = min(0, myvel.z + 256); if (myvel.z > 0) myvel.z = max(0, myvel.z - 256); } if (myvel.z > 2048) myvel.z >>= 1; mypos.z += myvel.z; if (mypos.z > (floorZ-(15<<8))) mypos.z += ((floorZ-(15<<8))-mypos.z)>>1; if (mypos.z < ceilZ+ZOFFSET6) { mypos.z = ceilZ+ZOFFSET6; myvel.z = 0; } } else if (!RR && pPlayer->jetpack_on) { myonground = 0; myjumpingcounter = 0; myhardlanding = 0; if (pPlayer->jetpack_on < 11) mypos.z -= (pPlayer->jetpack_on<<7); //Goin up int const zAdjust = playerShrunk ? 512 : 2048; if (TEST_SYNC_KEY(playerBits, SK_JUMP)) // jumping, flying up { mypos.z -= zAdjust; } if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) // crouching, flying down { mypos.z += zAdjust; } int const Zdiff = (playerShrunk == 0 && (sectorLotag == 0 || sectorLotag == ST_2_UNDERWATER)) ? 32 : 16; if (mypos.z > (floorZ - (Zdiff << 8))) mypos.z += ((floorZ - (Zdiff << 8)) - mypos.z) >> 1; if (mypos.z < (ceilZ + (18 << 8))) mypos.z = ceilZ + (18 << 8); } else { if (sectorLotag == ST_1_ABOVE_WATER && spritebridge == 0) { floorZOffset = playerShrunk ? 12 : 34; } if (mypos.z < (floorZ-(floorZOffset<<8))) //falling { if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && myonground && (sector[mycursectnum].floorstat & 2) && mypos.z >= (floorZ - (floorZOffset << 8) - ZOFFSET2)) mypos.z = floorZ - (floorZOffset << 8); else { myonground = 0; if (RRRA && (pPlayer->on_motorcycle || pPlayer->on_boat) && floorZ - (floorZOffset << 9) > mypos.z) { if (my_moto_on_ground) { my_moto_bump_target = 80; my_moto_bump_fast = 1; myvel.z -= g_spriteGravity*(my_moto_speed>>4); my_moto_on_ground = 0; } else { myvel.z += g_spriteGravity-80+(120-my_moto_speed); } } else myvel.z += (g_spriteGravity + 80); if (myvel.z >= (4096 + 2048)) myvel.z = (4096 + 2048); if ((mypos.z + myvel.z) >= (floorZ - (floorZOffset << 8)) && mycursectnum >= 0) // hit the ground { if (sector[mycursectnum].lotag != ST_1_ABOVE_WATER) { if (RRRA) my_moto_on_ground = 1; } } } } else { if ((sectorLotag != ST_1_ABOVE_WATER && sectorLotag != ST_2_UNDERWATER) && (myonground == 0 && myvel.z > (6144 >> 1))) myhardlanding = myvel.z>>10; myonground = 1; if (floorZOffset == 40) { //Smooth on the ground int Zdiff = ((floorZ - (floorZOffset << 8)) - mypos.z) >> 1; if (klabs(Zdiff) < 256) Zdiff = 0; mypos.z += ((klabs(Zdiff) >= 256) ? (((floorZ - (floorZOffset << 8)) - mypos.z) >> 1) : 0); //myz += k; // ((fz-(i<<8))-myz)>>1; myvel.z -= 768; // 412; if (myvel.z < 0) myvel.z = 0; } else if (myjumpingcounter == 0) { mypos.z += ((floorZ - (floorZOffset << 7)) - mypos.z) >> 1; // Smooth on the water if (pPlayer->on_warping_sector == 0 && mypos.z > floorZ - ZOFFSET2) { mypos.z = floorZ - ZOFFSET2; myvel.z >>= 1; } } if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->on_motorcycle)) mypos.z += (2048+768); if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 1) myjumpingtoggle = 0; else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 0) { if (myjumpingcounter == 0) if ((floorZ-ceilZ) > (56<<8)) { myjumpingcounter = 1; myjumpingtoggle = 1; } } if (!RR && myjumpingcounter && !TEST_SYNC_KEY(playerBits, SK_JUMP)) myjumpingcounter = 0; } if (myjumpingcounter) { if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->on_motorcycle) && myjumpingtoggle == 1) myjumpingtoggle = 0; if (myjumpingcounter < (RR ? 768 : (1024+256))) { if (sectorLotag == ST_1_ABOVE_WATER && myjumpingcounter > 768) { myjumpingcounter = 0; myvel.z = -512; } else { myvel.z -= (sintable[(2048-128+myjumpingcounter)&2047])/12; myjumpingcounter += 180; myonground = 0; } } else { myjumpingcounter = 0; myvel.z = 0; } } mypos.z += myvel.z; if (mypos.z < (ceilZ+ZOFFSET6)) { myjumpingcounter = 0; if (myvel.z < 0) myvel.x = myvel.y = 0; myvel.z = 128; mypos.z = ceilZ+ZOFFSET6; } } if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || myhardlanding || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0 || (!RR && pPlayer->curr_weapon == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1 && pPlayer->kickback_pic < 4)) { velocityModifier = 0; myvel.x = 0; myvel.y = 0; } else if (pInput->q16avel) //p->ang += syncangvel * constant { fix16_t const inputAng = pInput->q16avel; myang += (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier))) : fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier))); myang &= 0x7FFFFFF; } if (myvel.x || myvel.y || pInput->fvel || pInput->svel) { if (RRRA) { if (spritebridge == 0 && myonground) { if (sectorLotag == ST_1_ABOVE_WATER) my_not_on_water = 0; else if (pPlayer->on_boat) { if (sectorLotag == 1234) my_not_on_water = 0; else my_not_on_water = 1; } else my_not_on_water = 1; } } if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400) velocityModifier <<= 1; myvel.x += ((pInput->fvel * velocityModifier) << 6); myvel.y += ((pInput->svel * velocityModifier) << 6); int playerSpeedReduction = 0; if (!RRRA && myonground && (TEST_SYNC_KEY(playerBits, SK_CROUCH) || (pPlayer->kickback_pic > 10 && pPlayer->curr_weapon == KNEE_WEAPON))) playerSpeedReduction = 0x2000; else if (sectorLotag == ST_2_UNDERWATER) playerSpeedReduction = 0x1400; myvel.x = mulscale16(myvel.x, pPlayer->runspeed - playerSpeedReduction); myvel.y = mulscale16(myvel.y, pPlayer->runspeed - playerSpeedReduction); if (RR) { if (RRRA) { if (sector[mycursectnum].floorpicnum == RRTILE7888) { if (pPlayer->on_motorcycle && myonground) my_moto_on_oil = 1; } else if (sector[mycursectnum].floorpicnum == RRTILE7889) { if (pPlayer->on_motorcycle) { if (myonground) my_moto_on_mud = 1; } else if (pPlayer->inv_amount[GET_BOOTS] <= 0) { myvel.x = mulscale16(myvel.x, pPlayer->runspeed); myvel.y = mulscale16(myvel.y, pPlayer->runspeed); } } } if (sector[mycursectnum].floorpicnum == RRTILE3073 || sector[mycursectnum].floorpicnum == RRTILE2702) { if (RRRA && pPlayer->on_motorcycle) { if (myonground) { myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800); myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800); } } else if (pPlayer->inv_amount[GET_BOOTS] <= 0) { myvel.x = mulscale16(myvel.x, pPlayer->runspeed-0x1800); myvel.y = mulscale16(myvel.y, pPlayer->runspeed-0x1800); } } } if (klabs(myvel.x) < 2048 && klabs(myvel.y) < 2048) myvel.x = myvel.y = 0; if (playerShrunk) { myvel.x = mulscale16(myvel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2)); myvel.y = mulscale16(myvel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2)); } } FAKEHORIZONLY:; stepHeight = (sectorLotag == ST_1_ABOVE_WATER || spritebridge == 1) ? pPlayer->autostep_sbw : pPlayer->autostep; #ifdef YAX_ENABLE if (mycursectnum >= 0) yax_getbunches(mycursectnum, &ceilingBunch, &floorBunch); // This updatesectorz conflicts with Duke3D's way of teleporting through water, // so make it a bit conditional... OTOH, this way we have an ugly z jump when // changing from above water to underwater if ((mycursectnum >= 0 && !(sector[mycursectnum].lotag == ST_1_ABOVE_WATER && myonground && floorBunch >= 0)) && ((floorBunch >= 0 && !(sector[mycursectnum].floorstat & 512)) || (ceilingBunch >= 0 && !(sector[mycursectnum].ceilingstat & 512)))) { mycursectnum += MAXSECTORS; // skip initial z check, restored by updatesectorz updatesectorz(mypos.x, mypos.y, mypos.z, &mycursectnum); } #endif clipmove(&mypos, &mycursectnum, myvel.x, myvel.y, 164, (4L << 8), stepHeight, CLIPMASK0); pushmove(&mypos, &mycursectnum, 164, (4L << 8), (4L << 8), CLIPMASK0); // This makes the player view lower when shrunk. NOTE that it can get the // view below the sector floor (and does, when on the ground). if (pPlayer->jetpack_on == 0 && sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER && playerShrunk) mypos.z += ZOFFSET5; if (RR) { if ((spriteNum & 49152) == 32768) { int const wallNum = spriteNum&(MAXWALLS-1); if (RRRA && pPlayer->on_motorcycle) { int16_t var108, var10c; var108 = getangle(wall[wall[wallNum].point2].x-wall[wallNum].x,wall[wall[wallNum].point2].y-wall[wallNum].y); var10c = klabs(fix16_to_int(myang)-var108); if (var10c >= 441 && var10c <= 581) { my_moto_speed = 0; } else if (var10c >= 311 && var10c <= 711) { my_moto_speed -= (my_moto_speed>>1)+(my_moto_speed>>2); } else if (var10c >= 111 && var10c <= 911) { my_moto_speed -= (my_moto_speed>>1); } else { my_moto_speed -= (my_moto_speed>>3); } } else if (RRRA && pPlayer->on_boat) { short var114, var118; var114 = getangle(wall[wall[wallNum].point2].x-wall[wallNum].x,wall[wall[wallNum].point2].y-wall[wallNum].y); var118 = klabs(fix16_to_int(myang)-var114); if (var118 >= 441 && var118 <= 581) { my_moto_speed = ((my_moto_speed>>1)+(my_moto_speed>>2))>>2; } else if (var118 >= 311 && var118 <= 711) { my_moto_speed -= ((my_moto_speed>>1)+(my_moto_speed>>2))>>3; } else if (var118 >= 111 && var118 <= 911) { my_moto_speed -= (my_moto_speed>>4); } else { my_moto_speed -= (my_moto_speed>>6); } } } else if ((spriteNum & 49152) == 49152) { spriteNum &= (MAXSPRITES-1); if (RRRA && pPlayer->on_motorcycle) { if (A_CheckEnemySprite(&sprite[spriteNum]) || sprite[spriteNum].picnum == APLAYER) { my_moto_speed -= my_moto_speed>>2; my_moto_turb = 6; } } else if (RRRA && pPlayer->on_boat) { if (A_CheckEnemySprite(&sprite[spriteNum]) || sprite[spriteNum].picnum == APLAYER) { my_moto_speed -= my_moto_speed>>2; my_moto_turb = 6; } } } } centerHoriz = 0; if (TEST_SYNC_KEY(playerBits, SK_CENTER_VIEW) || myhardlanding) myreturntocenter = 9; if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP)) { myreturntocenter = 9; myhoriz += fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); centerHoriz++; } else if (TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN)) { myreturntocenter = 9; myhoriz -= fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); centerHoriz++; } else if (TEST_SYNC_KEY(playerBits, SK_AIM_UP)) { myhoriz += fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); centerHoriz++; } else if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN)) { myhoriz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN))); centerHoriz++; } if (RR && pPlayer->recoil && pPlayer->kickback_pic == 0) { int delta = pPlayer->recoil >> 1; if (!delta) delta++; myhoriz -= F16(delta); } if (myreturntocenter > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN)) { myreturntocenter--; myhoriz += F16(33)-fix16_div(myhoriz, F16(3)); centerHoriz++; } if (myhardlanding > 0) { myhardlanding--; myhoriz -= fix16_from_int(myhardlanding<<4); } myhoriz = fix16_clamp(myhoriz + pInput->q16horz, F16(HORIZ_MIN), F16(HORIZ_MAX)); if (centerHoriz) { if (myhoriz > F16(95) && myhoriz < F16(105)) myhoriz = F16(100); if (myhorizoff > F16(-5) && myhorizoff < F16(5)) myhorizoff = 0; } if (pPlayer->knee_incs > 0) { myhoriz -= F16(48); myreturntocenter = 9; } ENDFAKEPROCESSINPUT: myposbak[predictfifoplc&(MOVEFIFOSIZ-1)] = mypos; myangbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myang; myhorizbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myhoriz; predictfifoplc++; pSprite->cstat = backcstat; } void Net_CorrectPrediction(void) { if (numplayers < 2) return; int i = ((movefifoplc-1)&(MOVEFIFOSIZ-1)); DukePlayer_t *p = g_player[myconnectindex].ps; if (!Bmemcmp(&p->pos, &myposbak[i], sizeof(vec3_t)) && p->q16horiz == myhorizbak[i] && p->q16ang == myangbak[i]) return; mypos = p->pos; omypos = p->opos, myvel = p->vel; myang = p->q16ang; omyang = p->oq16ang; mycursectnum = p->cursectnum; myhoriz = p->q16horiz; omyhoriz = p->oq16horiz; myhorizoff = p->q16horizoff; omyhorizoff = p->oq16horizoff; myjumpingcounter = p->jumping_counter; myjumpingtoggle = p->jumping_toggle; myonground = p->on_ground; myhardlanding = p->hard_landing; myreturntocenter = p->return_to_center; my_moto_speed = p->moto_speed; my_not_on_water = p->not_on_water; my_moto_on_ground = p->moto_on_ground; my_moto_do_bump = p->moto_do_bump; my_moto_bump_fast = p->moto_bump_fast; my_moto_on_oil = p->moto_on_oil; my_moto_on_mud = p->moto_on_mud; my_moto_bump = p->moto_do_bump; my_moto_bump_target = p->moto_bump_target; my_moto_turb = p->moto_turb; my_stairs = p->stairs; predictfifoplc = movefifoplc; while (predictfifoplc < g_player[myconnectindex].movefifoend) Net_DoPrediction(); } int g_numSyncBytes = 1; char g_szfirstSyncMsg[MAXSYNCBYTES][60]; int g_foundSyncError = 0; char syncstat[MAXSYNCBYTES]; int syncvaltail, syncvaltottail; static int crctable[256]; #define updatecrc(dcrc,xz) (dcrc = (crctable[((dcrc)>>8)^((xz)&255)]^((dcrc)<<8))) void initsynccrc(void) { int i, j, k, a; for (j=0;j<256;j++) //Calculate CRC table { k = (j<<8); a = 0; for (i=7;i>=0;i--) { if (((k^a)&0x8000) > 0) a = ((a<<1)&65535) ^ 0x1021; //0x1021 = genpoly else a = ((a<<1)&65535); k = ((k<<1)&65535); } crctable[j] = (a&65535); } } char Net_PlayerSync(void) { uint16_t crc = 0; DukePlayer_t *pp; for(int TRAVERSE_CONNECT(i)) { pp = g_player[i].ps; updatecrc(crc, pp->pos.x & 255); updatecrc(crc, pp->pos.y & 255); updatecrc(crc, pp->pos.z & 255); updatecrc(crc, pp->q16ang & 255); } return ((char) crc & 255); } char Net_PlayerSync2(void) { int nextj; uint16_t crc = 0; DukePlayer_t *pp; spritetype *spr; for (int TRAVERSE_CONNECT(i)) { pp = g_player[i].ps; updatecrc(crc, pp->q16horiz & 255); updatecrc(crc, sprite[pp->i].extra & 255); updatecrc(crc, pp->bobcounter & 255); } for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_PLAYER], j, nextj)) { spr = &sprite[j]; updatecrc(crc, (spr->x) & 255); updatecrc(crc, (spr->y) & 255); updatecrc(crc, (spr->z) & 255); updatecrc(crc, (spr->ang) & 255); } return ((char) crc & 255); } char Net_ActorSync(void) { uint16_t crc = 0; int nextj; spritetype *spr; for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_ACTOR], j, nextj)) { spr = &sprite[j]; updatecrc(crc, (spr->x) & 255); updatecrc(crc, (spr->y) & 255); updatecrc(crc, (spr->z) & 255); updatecrc(crc, (spr->lotag) & 255); updatecrc(crc, (spr->hitag) & 255); updatecrc(crc, (spr->ang) & 255); } for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_ZOMBIEACTOR], j, nextj)) { spr = &sprite[j]; updatecrc(crc, (spr->x) & 255); updatecrc(crc, (spr->y) & 255); updatecrc(crc, (spr->z) & 255); updatecrc(crc, (spr->lotag) & 255); updatecrc(crc, (spr->hitag) & 255); updatecrc(crc, (spr->ang) & 255); } return ((char) crc & 255); } char Net_WeaponSync(void) { uint16_t crc = 0; int nextj; spritetype *spr; for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_PROJECTILE], j, nextj)) { spr = &sprite[j]; updatecrc(crc, (spr->x) & 255); updatecrc(crc, (spr->y) & 255); updatecrc(crc, (spr->z) & 255); updatecrc(crc, (spr->ang) & 255); } return ((char) crc & 255); } char Net_MapSync(void) { uint16_t crc = 0; int nextj; spritetype *spr; walltype *wal; sectortype *sect; for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_EFFECTOR], j, nextj)) { spr = &sprite[j]; updatecrc(crc, (spr->x) & 255); updatecrc(crc, (spr->y) & 255); updatecrc(crc, (spr->z) & 255); updatecrc(crc, (spr->ang) & 255); updatecrc(crc, (spr->lotag) & 255); updatecrc(crc, (spr->hitag) & 255); } for (int j=numwalls;j>=0;j--) { wal = &wall[j]; updatecrc(crc, (wal->x) & 255); updatecrc(crc, (wal->y) & 255); } for (int j=numsectors;j>=0;j--) { sect = §or[j]; updatecrc(crc, (sect->floorz) & 255); updatecrc(crc, (sect->ceilingz) & 255); } return ((char) crc & 255); } char Net_RandomSync(void) { unsigned short crc = 0; updatecrc(crc, randomseed & 255); updatecrc(crc, (randomseed >> 8) & 255); updatecrc(crc, g_globalRandom & 255); updatecrc(crc, (g_globalRandom >> 8) & 255); if (g_numSyncBytes == 1) { updatecrc(crc,Net_PlayerSync() & 255); updatecrc(crc,Net_PlayerSync2() & 255); updatecrc(crc,Net_WeaponSync() & 255); updatecrc(crc,Net_ActorSync() & 255); updatecrc(crc,Net_MapSync() & 255); } return ((char) crc & 255); } const char *SyncNames[] = { "Net_CheckRandomSync", "Net_CheckPlayerSync", "Net_CheckPlayerSync2", "Net_CheckWeaponSync", "Net_CheckActorSync", "Net_CheckMapSync", NULL }; static char(*SyncFunc[MAXSYNCBYTES + 1])(void) = { Net_RandomSync, Net_PlayerSync, Net_PlayerSync2, Net_WeaponSync, Net_ActorSync, Net_MapSync, NULL }; void Net_GetSyncStat(void) { int i; playerdata_t *pp = &g_player[myconnectindex]; unsigned int val; static unsigned int count; if (numplayers < 2) return; for (i = 0; SyncFunc[i]; i++) { pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][i] = (*SyncFunc[i])(); } val = pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][0]; count += val; pp->syncvalhead++; } //////////////////////////////////////////////////////////////////////// // // Sync Message print // //////////////////////////////////////////////////////////////////////// void Net_DisplaySyncMsg(void) { int i, j; static unsigned int moveCount = 0; extern unsigned int g_moveThingsCount; // if (!SyncPrintMode) // return; if (numplayers < 2) return; for (i = 0; i < g_numSyncBytes; i++) { // syncstat is NON 0 - out of sync if (syncstat[i] != 0) { if (g_numSyncBytes > 1) { Printf(PRINT_NOTIFY, "Out Of Sync - %s\n", SyncNames[i]); } if (!g_foundSyncError && g_szfirstSyncMsg[i][0] == '\0') { // g_foundSyncError one so test all of them and then never test again g_foundSyncError = 1; // save off loop count moveCount = g_moveThingsCount; for (j = 0; j < g_numSyncBytes; j++) { if (syncstat[j] != 0 && g_szfirstSyncMsg[j][0] == '\0') { Printf(PRINT_NOTIFY, "Out Of Sync (%s) - Please restart game\n", SyncNames[j]); } } } } } // print out the g_szfirstSyncMsg message you got for (i = 0; i < g_numSyncBytes; i++) { if (g_szfirstSyncMsg[i][0] != '\0') { if (g_numSyncBytes > 1) { Printf(PRINT_NOTIFY, "FIRST %s - moveCount %d\n", g_szfirstSyncMsg[i],moveCount); } else { Printf(PRINT_NOTIFY, "%s\n", g_szfirstSyncMsg[i]); } } } } void Net_AddSyncInfoToPacket(int *j) { int sb; int count = 0; // sync testing while (g_player[myconnectindex].syncvalhead != syncvaltail && count++ < 4) { for (sb = 0; sb < g_numSyncBytes; sb++) packbuf[(*j)++] = g_player[myconnectindex].syncval[syncvaltail & (SYNCFIFOSIZ - 1)][sb]; syncvaltail++; } } void Net_GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnectindex) { int sb; extern int syncvaltail, syncvaltottail; playerdata_t *ppo = &g_player[otherconnectindex]; char found = 0; // have had problems with this routine crashing when players quit // games. // if ready2send is not set then don't try to get sync info if (!ready2send) return; // Suspect that its trying to traverse the connect list // for a player that does not exist. This tries to take care of that for (int TRAVERSE_CONNECT(i)) { if (otherconnectindex == i) found = 1; } if (!found) return; // sync testing //while ((*j) != packbufleng) // changed this on Kens suggestion while ((*j) < packbufleng) { for (sb = 0; sb < g_numSyncBytes; sb++) { ppo->syncval[ppo->syncvalhead & (SYNCFIFOSIZ - 1)][sb] = packbuf[(*j)++]; } ppo->syncvalhead++; } // update syncstat // if any of the syncstat vars is non-0 then there is a problem for (int TRAVERSE_CONNECT(i)) { if (g_player[i].syncvalhead == syncvaltottail) return; } //for (sb = 0; sb < g_numSyncBytes; sb++) // syncstat[sb] = 0; while (1) { for (int i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i]) { for (sb = 0; sb < g_numSyncBytes; sb++) { if (g_player[i].connected && (g_player[i].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb] != g_player[connecthead].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb])) { syncstat[sb] = 1; } } } syncvaltottail++; for (int TRAVERSE_CONNECT(i)) { if (g_player[i].syncvalhead == syncvaltottail) return; } } } void Net_ClearFIFO(void) { int i = 0; syncvaltail = 0L; syncvaltottail = 0L; memset(&syncstat, 0, sizeof(syncstat)); memset(&g_szfirstSyncMsg, 0, sizeof(g_szfirstSyncMsg)); g_foundSyncError = 0; bufferjitter = 1; mymaxlag = otherminlag = 0; movefifoplc = movefifosendplc = predictfifoplc = 0; avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0; for (; i < MAXPLAYERS; i++) { Bmemset(&g_player[i].movefifoend, 0, sizeof(g_player[i].movefifoend)); Bmemset(&g_player[i].syncvalhead, 0, sizeof(g_player[i].syncvalhead)); Bmemset(&g_player[i].myminlag, 0, sizeof(g_player[i].myminlag)); } } void Net_GetInput(void) { input_t* osyn, * nsyn; if (numplayers > 1) Net_GetPackets(); if (g_player[myconnectindex].movefifoend - movefifoplc >= 100) return; if (RRRA && g_player[myconnectindex].ps->on_motorcycle) P_GetInputMotorcycle(myconnectindex); else if (RRRA && g_player[myconnectindex].ps->on_boat) P_GetInputBoat(myconnectindex); else P_GetInput(myconnectindex); avgfvel += localInput.fvel; avgsvel += localInput.svel; avgavel += localInput.q16avel; avghorz += localInput.q16horz; avgbits |= localInput.bits; avgextbits |= localInput.extbits; if (g_player[myconnectindex].movefifoend&(g_movesPerPacket-1)) { copybufbyte(&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex], &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input_t)); g_player[myconnectindex].movefifoend++; return; } nsyn = &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex]; nsyn[0].fvel = avgfvel/g_movesPerPacket; nsyn[0].svel = avgsvel/g_movesPerPacket; nsyn[0].q16avel = avgavel/g_movesPerPacket; nsyn[0].q16horz = avghorz/g_movesPerPacket; nsyn[0].bits = avgbits; nsyn[0].extbits = avgextbits; avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0; g_player[myconnectindex].movefifoend++; for (int TRAVERSE_CONNECT(i)) if (i != myconnectindex) { int k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend; g_player[i].myminlag = min(g_player[i].myminlag,k); mymaxlag = max(mymaxlag,k); } if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0) { int i = mymaxlag-bufferjitter; mymaxlag = 0; if (i > 0) bufferjitter += ((3+i)>>2); else if (i < 0) bufferjitter -= ((1-i)>>2); } if (g_networkBroadcastMode == 1) { packbuf[0] = SERVER_GENERATED_BROADCAST; if ((g_player[myconnectindex].movefifoend-1) == 0) packbuf[0] = PACKET_TYPE_BROADCAST; int j = 1; //Fix timers and buffer/jitter value if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0) { if (myconnectindex != connecthead) { int i = g_player[connecthead].myminlag-otherminlag; if (klabs(i) > 8) i >>= 1; else if (klabs(i) > 2) i = ksgn(i); else i = 0; totalclock -= TICSPERFRAME*i; g_player[connecthead].myminlag -= i; otherminlag += i; } if (myconnectindex == connecthead) for(int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) packbuf[j++] = min(max(g_player[i].myminlag,-128),127); for(int i=connecthead;i>=0;i=connectpoint2[i]) g_player[i].myminlag = 0x7fffffff; } osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex]; nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex]; int k = j; packbuf[j++] = 0; packbuf[j++] = 0; if (nsyn[0].fvel != osyn[0].fvel) { packbuf[j++] = (char)nsyn[0].fvel; packbuf[j++] = (char)(nsyn[0].fvel>>8); packbuf[k] |= 1; } if (nsyn[0].svel != osyn[0].svel) { packbuf[j++] = (char)nsyn[0].svel; packbuf[j++] = (char)(nsyn[0].svel>>8); packbuf[k] |= 2; } if (nsyn[0].q16avel != osyn[0].q16avel) { packbuf[j++] = (char)((nsyn[0].q16avel) & 255); packbuf[j++] = (char)((nsyn[0].q16avel >> 8) & 255); packbuf[j++] = (char)((nsyn[0].q16avel >> 16) & 255); packbuf[j++] = (char)((nsyn[0].q16avel >> 24) & 255); packbuf[k] |= 4; } if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8; if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16; if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32; if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64; if (nsyn[0].q16horz != osyn[0].q16horz) { packbuf[j++] = (char)((nsyn[0].q16horz) & 255); packbuf[j++] = (char)((nsyn[0].q16horz >> 8) & 255); packbuf[j++] = (char)((nsyn[0].q16horz >> 16) & 255); packbuf[j++] = (char)((nsyn[0].q16horz >> 24) & 255); packbuf[k] |= 128; } // k++; packbuf[++k] = 0; if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[k] |= 1; /* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[k] |= 1; if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[k] |= 2; if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[k] |= 4; if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[k] |= 8; */ /* while (g_player[myconnectindex].syncvalhead != syncvaltail) { packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)]; syncvaltail++; } */ Net_AddSyncInfoToPacket(&j); for (int TRAVERSE_CONNECT(i)) if (i != myconnectindex) Net_SendPacket(i,packbuf,j); return; } if (myconnectindex != connecthead) //Slave { //Fix timers and buffer/jitter value if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0) { int i = g_player[connecthead].myminlag - otherminlag; if (klabs(i) > 2) { if (klabs(i) > 8) { if (i < 0) i++; i >>= 1; } else { if (i < 0) i = -1; if (i > 0) i = 1; } totalclock -= TICSPERFRAME * i; otherminlag += i; } for (int TRAVERSE_CONNECT(i)) { g_player[i].myminlag = 0x7fffffff; } } packbuf[0] = PACKET_TYPE_SLAVE_TO_MASTER; packbuf[1] = 0; packbuf[2] = 0; int j = 3; osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex]; nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex]; if (nsyn[0].fvel != osyn[0].fvel) { packbuf[j++] = (char)nsyn[0].fvel; packbuf[j++] = (char)(nsyn[0].fvel>>8); packbuf[1] |= 1; } if (nsyn[0].svel != osyn[0].svel) { packbuf[j++] = (char)nsyn[0].svel; packbuf[j++] = (char)(nsyn[0].svel>>8); packbuf[1] |= 2; } if (nsyn[0].q16avel != osyn[0].q16avel) { packbuf[j++] = (char)((nsyn[0].q16avel) & 255); packbuf[j++] = (char)((nsyn[0].q16avel >> 8) & 255); packbuf[j++] = (char)((nsyn[0].q16avel >> 16) & 255); packbuf[j++] = (char)((nsyn[0].q16avel >> 24) & 255); packbuf[1] |= 4; } if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8; if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16; if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32; if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64; if (nsyn[0].q16horz != osyn[0].q16horz) { packbuf[j++] = (char)((nsyn[0].q16horz) & 255); packbuf[j++] = (char)((nsyn[0].q16horz >> 8) & 255); packbuf[j++] = (char)((nsyn[0].q16horz >> 16) & 255); packbuf[j++] = (char)((nsyn[0].q16horz >> 24) & 255); packbuf[1] |= 128; } packbuf[2] = 0; if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[2] |= 1; /* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[2] |= 1; if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[2] |= 2; if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[2] |= 4; if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[2] |= 8; */ /* while (g_player[myconnectindex].syncvalhead != syncvaltail) { packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)]; syncvaltail++; } */ Net_AddSyncInfoToPacket(&j); Net_SendPacket(connecthead,packbuf,j); return; } //This allows allow packet resends for (int TRAVERSE_CONNECT(i)) if (g_player[i].movefifoend <= movefifosendplc) { packbuf[0] = PACKET_TYPE_NULL_PACKET; for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) Net_SendPacket(i,packbuf,1); return; } while (1) //Master { for (int TRAVERSE_CONNECT(i)) if (g_player[i].playerquitflag && (g_player[i].movefifoend <= movefifosendplc)) return; osyn = (input_t *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input_t *)&inputfifo[(movefifosendplc)&(MOVEFIFOSIZ-1)][0]; //MASTER -> SLAVE packet packbuf[0] = PACKET_TYPE_MASTER_TO_SLAVE; int j = 1; //Fix timers and buffer/jitter value if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0) { for (int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (g_player[i].playerquitflag) packbuf[j++] = min(max(g_player[i].myminlag,-128),127); for (int TRAVERSE_CONNECT(i)) g_player[i].myminlag = 0x7fffffff; } int k = j; for (int TRAVERSE_CONNECT(i)) j += g_player[i].playerquitflag + g_player[i].playerquitflag; for (int TRAVERSE_CONNECT(i)) { if (g_player[i].playerquitflag == 0) continue; packbuf[k] = 0; if (nsyn[i].fvel != osyn[i].fvel) { packbuf[j++] = (char)nsyn[i].fvel; packbuf[j++] = (char)(nsyn[i].fvel>>8); packbuf[k] |= 1; } if (nsyn[i].svel != osyn[i].svel) { packbuf[j++] = (char)nsyn[i].svel; packbuf[j++] = (char)(nsyn[i].svel>>8); packbuf[k] |= 2; } if (nsyn[i].q16avel != osyn[i].q16avel) { packbuf[j++] = (char)((nsyn[i].q16avel) & 255); packbuf[j++] = (char)((nsyn[i].q16avel >> 8) & 255); packbuf[j++] = (char)((nsyn[i].q16avel >> 16) & 255); packbuf[j++] = (char)((nsyn[i].q16avel >> 24) & 255); packbuf[k] |= 4; } if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8; if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16; if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32; if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64; if (nsyn[i].q16horz != osyn[i].q16horz) { packbuf[j++] = (char)((nsyn[i].q16horz) & 255); packbuf[j++] = (char)((nsyn[i].q16horz >> 8) & 255); packbuf[j++] = (char)((nsyn[i].q16horz >> 16) & 255); packbuf[j++] = (char)((nsyn[i].q16horz >> 24) & 255); packbuf[k] |= 128; } k++; packbuf[k] = 0; if (nsyn[i].extbits != osyn[i].extbits) packbuf[j++] = nsyn[i].extbits, packbuf[k] |= 1; /* if ((nsyn[i].extbits^osyn[i].extbits)&0x000000ff) packbuf[j++] = (nsyn[i].extbits&255), packbuf[k] |= 1; if ((nsyn[i].extbits^osyn[i].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[i].extbits>>8)&255), packbuf[k] |= 2; if ((nsyn[i].extbits^osyn[i].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[i].extbits>>16)&255), packbuf[k] |= 4; if ((nsyn[i].extbits^osyn[i].extbits)&0xff000000) packbuf[j++] = ((nsyn[i].extbits>>24)&255), packbuf[k] |= 8; */ k++; } /* while (g_player[myconnectindex].syncvalhead != syncvaltail) { packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)]; syncvaltail++; } */ Net_AddSyncInfoToPacket(&j); for (int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (g_player[i].playerquitflag) { Net_SendPacket(i,packbuf,j); if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT)) g_player[i].playerquitflag = 0; } movefifosendplc += g_movesPerPacket; } } void Net_ParsePacket(uint8_t *packbuf, int packbufleng) { int i, j, k, l; int other = *packbuf++; packbufleng--; input_t *osyn, *nsyn; //if (numplayers < 2) return; //while ((packbufleng = mmulti_getpacket(&other,packbuf)) > 0) //{ //lastpackettime = totalclock; #if 0 initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng); #endif switch (packbuf[0]) { case PACKET_TYPE_MASTER_TO_SLAVE: //[0] (receive master sync buffer) j = 1; if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) { if (g_player[i].playerquitflag == 0) continue; if (i == myconnectindex) otherminlag = (int)((signed char)packbuf[j]); j++; } osyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend)&(MOVEFIFOSIZ-1)][0]; k = j; for(TRAVERSE_CONNECT(i)) j += g_player[i].playerquitflag+g_player[i].playerquitflag; for(TRAVERSE_CONNECT(i)) { if (g_player[i].playerquitflag == 0) continue; l = packbuf[k]+(int)(packbuf[k+1]<<8); k += 2; if (i == myconnectindex) { //j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7)+((l&256)>>8)/*+((l&512)>>9)+((l&1024)>>10)+((l&2048)>>11)*/; if (l & 1) j += 2; if (l & 2) j += 2; if (l & 4) j += 4; if (l & 8) j++; if (l & 16) j++; if (l & 32) j++; if (l & 64) j++; if (l & 128) j += 4; if (l & 256) j++; continue; } copybufbyte(&osyn[i],&nsyn[i],sizeof(input_t)); if (l&1) nsyn[i].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (l&2) nsyn[i].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (l&4) { nsyn[i].q16avel = (fix16_t)packbuf[j]; nsyn[i].q16avel += (fix16_t)packbuf[j + 1] << 8; nsyn[i].q16avel += (fix16_t)packbuf[j + 2] << 16; nsyn[i].q16avel += (fix16_t)packbuf[j + 3] << 24; j += 4; } if (l&8) nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((int)packbuf[j++])); if (l&16) nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((int)packbuf[j++])<<8); if (l&32) nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((int)packbuf[j++])<<16); if (l&64) nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((int)packbuf[j++])<<24); if (l&128) { nsyn[i].q16horz = (fix16_t)packbuf[j]; nsyn[i].q16horz += (fix16_t)packbuf[j + 1] << 8; nsyn[i].q16horz += (fix16_t)packbuf[j + 2] << 16; nsyn[i].q16horz += (fix16_t)packbuf[j + 3] << 24; j += 4; } if (l&256) nsyn[i].extbits = (unsigned char)packbuf[j++]; /* if (l&256) nsyn[i].extbits = ((nsyn[i].extbits&0xffffff00)|((int)packbuf[j++])); if (l&512) nsyn[i].extbits = ((nsyn[i].extbits&0xffff00ff)|((int)packbuf[j++])<<8); if (l&1024) nsyn[i].extbits = ((nsyn[i].extbits&0xff00ffff)|((int)packbuf[j++])<<16); if (l&2048) nsyn[i].extbits = ((nsyn[i].extbits&0x00ffffff)|((int)packbuf[j++])<<24); */ if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT)) g_player[i].playerquitflag = 0; g_player[i].movefifoend++; } Net_GetSyncInfoFromPacket(packbuf, packbufleng, &j, other); for (TRAVERSE_CONNECT(i)) if (i != myconnectindex) for (j=g_movesPerPacket-1;j>=1;j--) { copybufbyte(&nsyn[i],&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t)); g_player[i].movefifoend++; } movefifosendplc += g_movesPerPacket; break; case PACKET_TYPE_SLAVE_TO_MASTER: //[1] (receive slave sync buffer) j = 3; k = packbuf[1] + (int)(packbuf[2]<<8); osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0]; copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t)); if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (k&4) { nsyn[other].q16avel = (fix16_t)packbuf[j]; nsyn[other].q16avel += (fix16_t)packbuf[j + 1] << 8; nsyn[other].q16avel += (fix16_t)packbuf[j + 2] << 16; nsyn[other].q16avel += (fix16_t)packbuf[j + 3] << 24; j += 4; } if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int)packbuf[j++])); if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int)packbuf[j++])<<8); if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int)packbuf[j++])<<16); if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int)packbuf[j++])<<24); if (k&128) { nsyn[other].q16horz = (fix16_t)packbuf[j]; nsyn[other].q16horz += (fix16_t)packbuf[j + 1] << 8; nsyn[other].q16horz += (fix16_t)packbuf[j + 2] << 16; nsyn[other].q16horz += (fix16_t)packbuf[j + 3] << 24; j += 4; } if (k&256) nsyn[other].extbits = (unsigned char)packbuf[j++]; /* if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int)packbuf[j++])); if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int)packbuf[j++])<<8); if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int)packbuf[j++])<<16); if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int)packbuf[j++])<<24); */ g_player[other].movefifoend++; /* while (j != packbufleng) { g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++]; g_player[other].syncvalhead++; } */ Net_GetSyncInfoFromPacket(packbuf, packbufleng, &j, other); for (i=g_movesPerPacket-1;i>=1;i--) { copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t)); g_player[other].movefifoend++; } break; case PACKET_TYPE_BROADCAST: g_player[other].movefifoend = movefifoplc = movefifosendplc = predictfifoplc = 0; g_player[other].syncvalhead = syncvaltottail = 0L; case SERVER_GENERATED_BROADCAST: j = 1; if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0) if (other == connecthead) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) { if (i == myconnectindex) otherminlag = (int)((signed char)packbuf[j]); j++; } osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0]; copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t)); k = packbuf[j] + (int)(packbuf[j+1]<<8); j += 2; if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (k&4) { nsyn[other].q16avel = (fix16_t)packbuf[j]; nsyn[other].q16avel += (fix16_t)packbuf[j + 1] << 8; nsyn[other].q16avel += (fix16_t)packbuf[j + 2] << 16; nsyn[other].q16avel += (fix16_t)packbuf[j + 3] << 24; j += 4; } if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int)packbuf[j++])); if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int)packbuf[j++])<<8); if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int)packbuf[j++])<<16); if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int)packbuf[j++])<<24); if (k&128) { nsyn[other].q16horz = (fix16_t)packbuf[j]; nsyn[other].q16horz += (fix16_t)packbuf[j + 1] << 8; nsyn[other].q16horz += (fix16_t)packbuf[j + 2] << 16; nsyn[other].q16horz += (fix16_t)packbuf[j + 3] << 24; j += 4; } if (k&256) nsyn[other].extbits = (unsigned char)packbuf[j++]; /* if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int)packbuf[j++])); if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int)packbuf[j++])<<8); if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int)packbuf[j++])<<16); if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int)packbuf[j++])<<24); */ g_player[other].movefifoend++; for (i=g_movesPerPacket-1;i>=1;i--) { copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t)); g_player[other].movefifoend++; } /* while (j < packbufleng) { g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++]; g_player[other].syncvalhead++; } */ Net_GetSyncInfoFromPacket(packbuf, packbufleng, &j, other); if (j > packbufleng) initprintf("INVALID GAME PACKET!!! (packet %d, %d too many bytes (%d %d))\n",packbuf[0],j-packbufleng,packbufleng,k); break; case PACKET_TYPE_NULL_PACKET: break; case PACKET_TYPE_PLAYER_READY: if (g_player[other].playerreadyflag == 0) initprintf("Player %d is ready\n", other); g_player[other].playerreadyflag++; return; //case PACKET_TYPE_QUIT: // G_GameExit(" "); // break; } } //////////////////////////////////////////////////////////////////////////////// // Connect/Disconnect void Net_Connect(const char *srvaddr) { ENetAddress address; ENetEvent event; char *addrstr = NULL; int32_t i; char *oursrvaddr = Xstrdup(srvaddr); Net_Disconnect(); g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0); if (g_netClient == NULL) { initprintf("An error occurred while trying to create an ENet client host.\n"); return; } addrstr = strtok(oursrvaddr, ":"); enet_address_set_host(&address, addrstr); addrstr = strtok(NULL, ":"); address.port = addrstr==NULL ? g_netPort : Batoi(addrstr); g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0); if (g_netClientPeer == NULL) { initprintf("No available peers for initiating an ENet connection.\n"); return; } for (i=4; i>0; i--) { /* Wait up to 5 seconds for the connection attempt to succeed. */ if (enet_host_service(g_netClient, & event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { initprintf("Connection to %s:%d succeeded.\n", oursrvaddr, address.port); Xfree(oursrvaddr); return; } else { /* Either the 5 seconds are up or a disconnect event was */ /* received. Reset the peer in the event the 5 seconds */ /* had run out without any significant event. */ enet_peer_reset(g_netClientPeer); initprintf("Connection to %s:%d failed.\n", oursrvaddr, address.port); } initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n"); } Xfree(oursrvaddr); Net_Disconnect(); } void Net_Disconnect(void) { if (g_netClient) { ENetEvent event; if (g_netClientPeer) enet_peer_disconnect_later(g_netClientPeer, 0); while (enet_host_service(g_netClient, & event, 3000) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: case ENET_EVENT_TYPE_NONE: case ENET_EVENT_TYPE_RECEIVE: if (event.packet) enet_packet_destroy(event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: numplayers = g_mostConcurrentPlayers = ud.multimode = 1; myconnectindex = screenpeek = 0; G_BackToMenu(); break; } } enet_peer_reset(g_netClientPeer); g_netClientPeer = NULL; enet_host_destroy(g_netClient); g_netClient = NULL; return; } if (g_netServer) { int32_t i; ENetEvent event; for (i=0; i<(signed)g_netServer->peerCount; i++) enet_peer_disconnect_later(&g_netServer->peers[i], DISC_SERVER_QUIT); while (enet_host_service(g_netServer, & event, 3000) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: case ENET_EVENT_TYPE_NONE: case ENET_EVENT_TYPE_RECEIVE: case ENET_EVENT_TYPE_DISCONNECT: if (event.packet) enet_packet_destroy(event.packet); break; } } enet_host_destroy(g_netServer); g_netServer = NULL; } } void Net_ReceiveDisconnect(ENetEvent *event) { g_netDisconnect = 1; numplayers = g_mostConcurrentPlayers = ud.multimode = 1; myconnectindex = screenpeek = 0; G_BackToMenu(); switch (event->data) { case DISC_GAME_STARTED: initprintf("Game already started.\n"); return; case DISC_BAD_PASSWORD: initprintf("Bad password.\n"); return; case DISC_VERSION_MISMATCH: initprintf("Version mismatch.\n"); return; case DISC_INVALID: initprintf("Invalid data detected.\n"); return; case DISC_SERVER_QUIT: initprintf("The server is quitting.\n"); return; case DISC_SERVER_FULL: initprintf("The server is full.\n"); return; case DISC_KICKED: initprintf("You have been kicked from the server.\n"); return; case DISC_BANNED: initprintf("You are banned from this server.\n"); return; default: initprintf("Disconnected.\n"); return; } } //////////////////////////////////////////////////////////////////////////////// // Packet Handlers #endif void Net_GetPackets(void) { if (g_netDisconnect) { Net_Disconnect(); g_netDisconnect = 0; if (g_gameQuit) G_GameExit(" "); return; } if (g_netServer) { Net_HandleClientPackets(); } else if (g_netClient) { Net_HandleServerPackets(); } } #ifndef NETCODE_DISABLE static void P_RemovePlayer(int32_t p); void Net_HandleClientPackets(void) { ENetEvent event; // pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call enet_host_service(g_netServer, NULL, 0); // dispatch any pending events from the local packet queue while (enet_host_check_events(g_netServer, &event) > 0) { const intptr_t playeridx = (intptr_t)event.peer->data; if (playeridx < 0 || playeridx >= MAXPLAYERS) { enet_peer_disconnect_later(event.peer, DISC_INVALID); buildprint("Invalid player id (", playeridx, ") from client.\n"); continue; } switch (event.type) { case ENET_EVENT_TYPE_CONNECT: { char ipaddr[32]; enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr)); initprintf("A new client connected from %s:%u.\n", ipaddr, event.peer->address.port); Net_SendAcknowledge(event.peer); break; } case ENET_EVENT_TYPE_RECEIVE: /* initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n", event.packet -> dataLength, event.packet -> data, event.peer -> data, event.channelID); */ Net_ParseClientPacket(&event); // broadcast takes care of enet_packet_destroy itself // we set the state to disconnected so enet_host_broadcast // doesn't send the player back his own packets if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST) || event.channelID == CHAN_CHAT) { const ENetPacket *pak = event.packet; event.peer->state = ENET_PEER_STATE_DISCONNECTED; enet_host_broadcast(g_netServer, event.channelID, enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE)); event.peer->state = ENET_PEER_STATE_CONNECTED; } enet_packet_destroy(event.packet); //g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2; break; case ENET_EVENT_TYPE_DISCONNECT: numplayers--; ud.multimode--; P_RemovePlayer(playeridx); packbuf[0] = PACKET_PLAYER_DISCONNECTED; packbuf[1] = playeridx; packbuf[2] = numplayers; packbuf[3] = ud.multimode; packbuf[4] = g_mostConcurrentPlayers; packbuf[5] = myconnectindex; enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE)); initprintf("%s disconnected.\n", g_player[playeridx].user_name); event.peer->data = NULL; break; default: break; } } } void Net_HandleServerPackets(void) { ENetEvent event; enet_host_service(g_netClient, NULL, 0); while (enet_host_check_events(g_netClient, &event) > 0) { if (event.type == ENET_EVENT_TYPE_DISCONNECT) { Net_ReceiveDisconnect(&event); } else if (event.type == ENET_EVENT_TYPE_RECEIVE) { Net_ParseServerPacket(&event); } enet_packet_destroy(event.packet); } } void Net_ParseClientPacket(ENetEvent *event) { switch (event->channelID) { case CHAN_REROUTE: { char *packet = (char*)event->packet->data; int dest = *packet++; int source = *packet++; int size = event->packet->dataLength-2; if (g_netPlayerPeer[dest]) { ENetPacket *netpacket = enet_packet_create(NULL, size+1, ENET_PACKET_FLAG_RELIABLE); char *buffer = (char*)netpacket->data; *buffer++ = source; Bmemcpy(buffer, packet, size); enet_peer_send(g_netPlayerPeer[dest], CHAN_GAMESTATE, netpacket); enet_host_service(g_netServer, NULL, 0); } break; } case CHAN_GAME: Net_ParsePacket(event->packet->data, event->packet->dataLength); break; default: { uint8_t *pbuf = event->packet->data; int32_t packbufleng = event->packet->dataLength; int32_t other = pbuf[--packbufleng]; switch (pbuf[0]) { //case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer) // Net_ReceiveClientUpdate(event); // break; //case PACKET_PLAYER_READY: // // if (other == 0) // { // break; // } // // j = g_player[other].ps->i; // Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t)); // // g_player[other].ps->i = j; // changespritestat(j, STAT_PLAYER); // // g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health; // sprite[g_player[other].ps->i].cstat = 1+256; // actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0; // // P_ResetPlayer(other); // Net_SpawnPlayer(other); // // break; //case PACKET_PLAYER_PING: // if (g_player[myconnectindex].ps->gm & MODE_GAME) // { // packbuf[0] = PACKET_PLAYER_PING; // packbuf[1] = myconnectindex; // enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE)); // } // g_player[other].pingcnt++; // break; case PACKET_AUTH: Net_ReceiveChallenge(pbuf, packbufleng, event); break; default: Net_ParsePacketCommon(pbuf, packbufleng, 0); break; } break; } } #if 0 initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng); #endif } void Net_ParseServerPacket(ENetEvent *event) { if (event->channelID == CHAN_GAME) { Net_ParsePacket(event->packet->data, event->packet->dataLength); return; } uint8_t *pbuf = event->packet->data; int32_t packbufleng = event->packet->dataLength; // input_t *nsyn; --packbufleng; // int32_t other = pbuf[--packbufleng]; #if 0 initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng); #endif switch (pbuf[0]) { //case PACKET_MAP_STREAM: // // if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) // return; // // Net_ReceiveMapUpdate(event); // // break; case PACKET_NEW_GAME: Net_ReceiveNewGame(event); break; case PACKET_ACK: Net_ReceiveAcknowledge(pbuf, packbufleng); break; case PACKET_NUM_PLAYERS: Net_ReceiveNewPlayer(event->packet->data, event->packet->dataLength); break; case PACKET_PLAYER_INDEX: Net_ReceivePlayerIndex(event->packet->data, event->packet->dataLength); break; case PACKET_PLAYER_DISCONNECTED: //if ((g_player[myconnectindex].ps->gm & MODE_GAME)) P_RemovePlayer(pbuf[1]); numplayers = pbuf[2]; ud.multimode = pbuf[3]; g_mostConcurrentPlayers = pbuf[4]; break; //case PACKET_PLAYER_SPAWN: // if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break; // // P_ResetPlayer(pbuf[1]); // Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2); // Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t)); // break; //case PACKET_PLAYER_PING: // g_player[0].pingcnt++; // return; //case PACKET_FRAG: // if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break; // g_player[pbuf[1]].ps->frag_ps = pbuf[2]; // actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3]; // ticrandomseed = B_UNBUF32(&pbuf[4]); // P_FragPlayer(pbuf[1]); // break; default: Net_ParsePacketCommon(pbuf, packbufleng, 1); break; } } void Net_SendPacket(int dest, uint8_t *pbuf, int32_t packbufleng) { if (g_networkMode == NET_SERVER) { if (!g_netServer) return; if (g_netPlayerPeer[dest] != NULL) { ENetPacket* packet = enet_packet_create(NULL, packbufleng+1, ENET_PACKET_FLAG_RELIABLE); uint8_t* buffer = packet->data; *buffer++ = myconnectindex; Bmemcpy(buffer, pbuf, packbufleng); enet_peer_send(g_netPlayerPeer[dest], CHAN_GAME, packet); enet_host_service(g_netServer, NULL, 0); } } if (g_networkMode == NET_CLIENT) { if (!g_netClient) return; if (dest == 0) { ENetPacket *packet = enet_packet_create(NULL, packbufleng+1, ENET_PACKET_FLAG_RELIABLE); uint8_t* buffer = packet->data; *buffer++ = myconnectindex; Bmemcpy(buffer, pbuf, packbufleng); enet_peer_send(g_netClientPeer, CHAN_GAME, packet); } else { ENetPacket * packet = enet_packet_create(NULL, packbufleng+2, ENET_PACKET_FLAG_RELIABLE); uint8_t* buffer = packet->data; *buffer++ = dest; *buffer++ = myconnectindex; Bmemcpy(buffer, pbuf, packbufleng); enet_peer_send(g_netClientPeer, CHAN_REROUTE, packet); } enet_host_service(g_netClient, NULL, 0); } } void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp) { switch (pbuf[0]) { case PACKET_MESSAGE: Net_ReceiveMessage(pbuf, packbufleng); break; case PACKET_CLIENT_INFO: Net_ReceiveClientInfo(pbuf, packbufleng, serverpacketp); break; case PACKET_RTS: G_StartRTS(pbuf[1], 0); break; case PACKET_USER_MAP: Net_ReceiveUserMapName(pbuf, packbufleng); break; case PACKET_MAP_VOTE: Net_ReceiveMapVote(pbuf); break; case PACKET_MAP_VOTE_INITIATE: // call map vote Net_ReceiveMapVoteInitiate(pbuf); break; case PACKET_MAP_VOTE_CANCEL: // cancel map vote Net_ReceiveMapVoteCancel(pbuf); break; } } //////////////////////////////////////////////////////////////////////////////// // Acknowledgement Packets void Net_SendAcknowledge(ENetPeer *client) { if (!g_netServer) return; tempbuf[0] = PACKET_ACK; tempbuf[1] = myconnectindex; enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], 2, ENET_PACKET_FLAG_RELIABLE)); } void Net_ReceiveAcknowledge(uint8_t *pbuf, int32_t packbufleng) { UNREFERENCED_PARAMETER(pbuf); // remove when this variable is used UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used Net_SendChallenge(); } //////////////////////////////////////////////////////////////////////////////// // Challenge Packets // sends the version and a simple crc32 of the current password, all verified by the server before the connection can continue void Net_SendChallenge() { if (!g_netClientPeer) { return; } tempbuf[0] = PACKET_AUTH; B_BUF16(&tempbuf[1], BYTEVERSION); B_BUF16(&tempbuf[3], NETVERSION); B_BUF32(&tempbuf[5], Bcrc32((uint8_t *)g_netPassword, Bstrlen(g_netPassword), 0)); tempbuf[9] = myconnectindex; enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], 10, ENET_PACKET_FLAG_RELIABLE)); } void Net_ReceiveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event) { const uint16_t byteVersion = B_UNBUF16(&pbuf[1]); const uint16_t netVersion = B_UNBUF16(&pbuf[3]); const uint32_t crc = B_UNBUF32(&pbuf[5]); UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used if (g_player[myconnectindex].ps->gm&MODE_GAME) { enet_peer_disconnect_later(event->peer, DISC_GAME_STARTED); initprintf("Client attempted to connect to started game\n"); return; } if (byteVersion != BYTEVERSION || netVersion != NETVERSION) { enet_peer_disconnect_later(event->peer, DISC_VERSION_MISMATCH); initprintf("Bad client protocol: version %u.%u\n", byteVersion, netVersion); return; } if (crc != Bcrc32((uint8_t *)g_netPassword, Bstrlen(g_netPassword), 0)) { enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD); initprintf("Bad password from client.\n"); return; } Net_SyncPlayer(event); } //////////////////////////////////////////////////////////////////////////////// // Num Players Packets static void P_RemovePlayer(int32_t p) { // server obviously can't leave the game, and index 0 shows up for disconnect events from // players that haven't gotten far enough into the connection process to get a player ID if (p <= 0) return; g_player[p].playerquitflag = 0; Bsprintf(recbuf,"%s^00 is history!",g_player[p].user_name); G_AddUserQuote(recbuf); if (numplayers == 1) S_PlaySound(GENERIC_AMBIENCE17); } void Net_SendNewPlayer(int32_t newplayerindex) { packbuf[0] = PACKET_NUM_PLAYERS; packbuf[1] = numplayers; packbuf[2] = g_mostConcurrentPlayers; packbuf[3] = ud.multimode; packbuf[4] = newplayerindex; packbuf[5] = g_networkMode; packbuf[6] = myconnectindex; enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE)); } void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng) { int32_t i; UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used numplayers = pbuf[1]; g_mostConcurrentPlayers = pbuf[2]; ud.multimode = pbuf[3]; if (pbuf[4]) // ID of new player { g_player[pbuf[4]].playerquitflag = 1; if (!g_player[pbuf[4]].ps) { g_player[pbuf[4]].ps = (DukePlayer_t *) Xcalloc(1,sizeof(DukePlayer_t)); } if (!g_player[pbuf[4]].inputBits) { g_player[pbuf[4]].inputBits = (input_t *) Xcalloc(1,sizeof(input_t)); } } //#ifndef NETCODE_DISABLE // if (pbuf[5] == NET_DEDICATED_SERVER) // { // g_networkMode = NET_DEDICATED_CLIENT; // } //#endif for (i=0; iaim_mode = in_mousemode; tempbuf[l++] = g_player[myconnectindex].ps->auto_aim = cl_autoaim; tempbuf[l++] = g_player[myconnectindex].ps->weaponswitch = cl_weaponswitch; tempbuf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_CheckPlayerColor(playercolor); tempbuf[l++] = g_player[myconnectindex].pteam = playerteam; for (i=0; i<10; i++) { g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i]; tempbuf[l++] = (uint8_t)g_player[0].wchoice[i]; } tempbuf[l++] = myconnectindex; if (g_netClient) { enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], l, ENET_PACKET_FLAG_RELIABLE)); } else if (g_netServer) { enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&tempbuf[0], l, ENET_PACKET_FLAG_RELIABLE)); } } void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver) { uint32_t i, j; int32_t other = pbuf[packbufleng]; for (i=1; pbuf[i]; i++) { g_player[other].user_name[i-1] = pbuf[i]; } g_player[other].user_name[i-1] = 0; i++; g_player[other].ps->aim_mode = pbuf[i++]; g_player[other].ps->auto_aim = pbuf[i++]; g_player[other].ps->weaponswitch = pbuf[i++]; g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++]; g_player[other].pteam = pbuf[i++]; for (j=i; i-j<10; i++) { g_player[other].wchoice[i-j] = pbuf[i]; } if (fromserver) { g_player[other].playerquitflag = 1; } } //////////////////////////////////////////////////////////////////////////////// // Map Name Packets void Net_SendUserMapName(void) { int32_t j; if (numplayers < 2) return; packbuf[0] = PACKET_USER_MAP; Bcorrectfilename(boardfilename,0); // user map name is sent with a NUL at the end j = Bstrlen(boardfilename)+1; Bmemcpy(&packbuf[1], boardfilename, j); j++; packbuf[j++] = myconnectindex; if (g_netClient) { enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE)); } else if (g_netServer) { enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE)); } } void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng) { Bstrcpy(boardfilename,(char *)pbuf+1); boardfilename[packbufleng-1] = 0; Bcorrectfilename(boardfilename,0); if (boardfilename[0] != 0) { if (fileSystem.FileExists(boardfilename)) { Bmemset(boardfilename,0,sizeof(boardfilename)); Net_SendUserMapName(); } } if (m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0) m_level_number = 0; } void Net_SendMessage(void) { #if 0 if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM) { int32_t i, j; if (g_chatPlayer != -1 || ud.multimode < 3) { tempbuf[0] = PACKET_MESSAGE; tempbuf[2] = 0; recbuf[0] = 0; if (ud.multimode < 3) g_chatPlayer = 2; if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E') { Bstrcat(recbuf,"* "); i = 3, j = Bstrlen(typebuf); Bstrcpy(tempbuf,typebuf); while (i < j) { typebuf[i-3] = tempbuf[i]; i++; } typebuf[i-3] = '\0'; Bstrcat(recbuf,g_player[myconnectindex].user_name); } else { Bstrcat(recbuf,g_player[myconnectindex].user_name); Bstrcat(recbuf,": "); } Bstrcat(recbuf,"^00"); Bstrcat(recbuf,typebuf); j = Bstrlen(recbuf); recbuf[j] = 0; Bstrcat(tempbuf+2,recbuf); if (g_chatPlayer >= ud.multimode) { tempbuf[1] = 255; tempbuf[j+2] = myconnectindex; j++; if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0)); else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0)); G_AddUserQuote(recbuf); } g_chatPlayer = -1; g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM); } else if (g_chatPlayer == -1) { j = 50; gametext_center(j, "Send message to..."); j += 8; for (TRAVERSE_CONNECT(i)) { if (i == myconnectindex) { minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16); minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16); j += 7; } else { Bsprintf(recbuf," %d - %s",i+1,g_player[i].user_name); minitextshade((320>>1)-40-6+1,j+1,recbuf,26,0,2+8+16); minitext((320>>1)-40-6,j,recbuf,0,2+8+16); j += 7; } } minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16); minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16); j += 7; mpgametext(mpgametext_x, ud.screen_size > 0 ? (200-45)<<16 : (200-8)<<16, typebuf, 0, 0, 0, 0); if (inputState.keyBufferWaiting()) { i = inputState.keyGetChar(); if (i == 'A' || i == 'a' || i == 13) g_chatPlayer = ud.multimode; else if (i >= '1' || i <= (ud.multimode + '1')) g_chatPlayer = i - '1'; else { g_chatPlayer = ud.multimode; if (i == 27) { g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM); g_chatPlayer = -1; } else typebuf[0] = 0; } inputState.ClearKeyStatus(sc_1); inputState.ClearKeyStatus(sc_2); inputState.ClearKeyStatus(sc_3); inputState.ClearKeyStatus(sc_4); inputState.ClearKeyStatus(sc_5); inputState.ClearKeyStatus(sc_6); inputState.ClearKeyStatus(sc_7); inputState.ClearKeyStatus(sc_8); inputState.ClearKeyStatus(sc_A); inputState.ClearKeyStatus(sc_Escape); inputState.ClearKeyStatus(sc_Enter); } } } #endif } void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng) { Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2); recbuf[packbufleng-2] = 0; G_AddUserQuote(recbuf); S_PlaySound(EXITMENUSOUND); pus = pub = NUMPAGES; } //////////////////////////////////////////////////////////////////////////////// // New Game Packets void Net_StartNewGame() { int32_t i; for (TRAVERSE_CONNECT(i)) { P_ResetWeapons(i); P_ResetInventory(i); //g_player[i].revision = 0; } Net_ExtractNewGame(&pendingnewgame, 0); G_NewGame(ud.volume_number,ud.level_number,ud.player_skill); ud.coop = m_coop; //g_netMapRevision = 0; if (G_EnterLevel(MODE_GAME)) { G_BackToMenu(); } } void Net_NotifyNewGame() { } void Net_SendNewGame(int32_t frommenu, ENetPeer *peer) { newgame_t newgame; newgame.header = PACKET_NEW_GAME; Net_FillNewGame(&newgame, frommenu); if (peer) { enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE)); } else { enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE)); } } void Net_ReceiveNewGame(ENetEvent *event) { if ((vote_map + vote_episode + voting) != -3) G_AddUserQuote("Vote Succeeded"); Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t)); Net_StartNewGame(); //packbuf[0] = PACKET_PLAYER_READY; //packbuf[1] = myconnectindex; // //if (g_netClientPeer) //{ // enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE)); //} // //g_player[myconnectindex].ps->gm = MODE_GAME; //ready2send = 1; } void Net_FillNewGame(newgame_t *newgame, int32_t frommenu) { if (frommenu) { newgame->level_number = m_level_number; newgame->volume_number = ud.m_volume_number; newgame->player_skill = ud.m_player_skill; newgame->monsters_off = ud.m_monsters_off; newgame->respawn_monsters = ud.m_respawn_monsters; newgame->respawn_items = ud.m_respawn_items; newgame->respawn_inventory = ud.m_respawn_inventory; newgame->ffire = m_ffire; newgame->noexits = m_noexits; newgame->coop = m_coop; } else { newgame->level_number = ud.level_number; newgame->volume_number = ud.volume_number; newgame->player_skill = ud.player_skill; newgame->monsters_off = ud.monsters_off; newgame->respawn_monsters = ud.respawn_monsters; newgame->respawn_items = ud.respawn_items; newgame->respawn_inventory = ud.respawn_inventory; newgame->ffire = ud.ffire; newgame->noexits = ud.noexits; newgame->coop = ud.coop; } } void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly) { m_level_number = newgame->level_number; ud.m_volume_number = newgame->volume_number; ud.m_player_skill = newgame->player_skill; ud.m_monsters_off = newgame->monsters_off; ud.m_respawn_monsters = newgame->respawn_monsters; ud.m_respawn_items = newgame->respawn_items; ud.m_respawn_inventory = newgame->respawn_inventory; m_ffire = newgame->ffire; m_noexits = newgame->noexits; m_coop = newgame->coop; if (!menuonly) { ud.level_number = newgame->level_number; ud.volume_number = newgame->volume_number; ud.player_skill = newgame->player_skill; ud.monsters_off = newgame->monsters_off; ud.respawn_monsters = newgame->respawn_monsters; ud.respawn_monsters = newgame->respawn_items; ud.respawn_inventory = newgame->respawn_inventory; ud.ffire = newgame->ffire; ud.noexits = newgame->noexits; ud.coop = newgame->coop; } } //////////////////////////////////////////////////////////////////////////////// // Map Vote Packets void Net_SendMapVoteInitiate(void) { newgame_t newgame; if (!g_netClient) { return; } voting = myconnectindex; newgame.header = PACKET_MAP_VOTE_INITIATE; newgame.connection = myconnectindex; Net_FillNewGame(&newgame, 1); enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE)); } void Net_ReceiveMapVoteInitiate(uint8_t *pbuf) { int32_t i; Bmemcpy(&pendingnewgame, pbuf, sizeof(newgame_t)); Net_ExtractNewGame(&pendingnewgame, 1); voting = pendingnewgame.connection; vote_episode = pendingnewgame.volume_number; vote_map = pendingnewgame.level_number; Bsprintf(tempbuf,"%s^00 has called a vote to change map to %s (E%dL%d)", g_player[voting].user_name, mapList[(uint8_t)(vote_episode*MAXLEVELS + vote_map)].DisplayName(), vote_episode+1,vote_map+1); G_AddUserQuote(tempbuf); Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline"); G_AddUserQuote(tempbuf); for (i=MAXPLAYERS-1; i>=0; i--) { g_player[i].vote = 0; g_player[i].gotvote = 0; } g_player[voting].gotvote = g_player[voting].vote = 1; } void Net_SendMapVote(int32_t votefor) { voting = -1; g_player[myconnectindex].gotvote = 1; g_player[myconnectindex].vote = votefor; tempbuf[0] = PACKET_MAP_VOTE; tempbuf[1] = myconnectindex; tempbuf[2] = votefor; tempbuf[3] = myconnectindex; if (g_netClient) { enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE)); } else if (g_netServer) { enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE)); } Net_CheckForEnoughVotes(); } void Net_ReceiveMapVote(uint8_t *pbuf) { if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0) { Bsprintf(tempbuf,"Confirmed vote from %s",g_player[(uint8_t)pbuf[1]].user_name); G_AddUserQuote(tempbuf); } if (!g_netServer) { return; } g_player[(uint8_t)pbuf[1]].gotvote = 1; g_player[(uint8_t)pbuf[1]].vote = pbuf[2]; Net_CheckForEnoughVotes(); } void Net_CheckForEnoughVotes() { int32_t i; int32_t requiredvotes; int32_t numfor, numagainst; // Only the server can decide map changes if (!g_netServer || numplayers <= 1) { return; } // If there are just two players, both of them deserve a vote if (numplayers == 2) { requiredvotes = 2; } else { // If more than two players, we need at least 50% of the players to vote // Which means that if there's an odd number of players, we'll need slightly more than 50% of the vote. requiredvotes = numplayers / 2; if (numplayers % 2 == 1) { requiredvotes++; } } numfor = numagainst = 0; for (i=0; i= requiredvotes) { Net_StartNewGame(); Net_SendNewGame(1, NULL); } else if (numagainst >= requiredvotes || (numfor + numagainst) == numplayers) { Net_SendMapVoteCancel(1); } } // If failed is true, that means the vote lost. Otherwise it was cancelled by the client who initiated it. void Net_SendMapVoteCancel(int32_t failed) { // Only the server or the client that initiated the vote can cancel the vote if (g_netClient && voting != myconnectindex) { return; } tempbuf[0] = PACKET_MAP_VOTE_CANCEL; tempbuf[1] = myconnectindex; // If we're forwarding a cancelled message, change the connection index to the one who cancelled it. if (g_netServer && !failed) { tempbuf[1] = voting; } voting = -1; if (g_netClient) { enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE)); } else if (g_netServer) { enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE)); } } void Net_ReceiveMapVoteCancel(uint8_t *pbuf) { // int32_t numvotes; // Ignore if we're not voting if (voting == -1) { return; } // Ignore cancellations from clients that did not initiate the map vote if (voting != pbuf[1] && voting != myconnectindex) { return; } if (voting == myconnectindex || voting != pbuf[1]) { Bsprintf(tempbuf,"Vote Failed"); } else if (voting == pbuf[1]) { Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[voting].user_name); } G_AddUserQuote(tempbuf); if (g_netServer) { Net_SendMapVoteCancel(0); } voting = -1; } void Net_SendTaunt(int ridiculeNum) { tempbuf[0] = PACKET_MESSAGE; tempbuf[1] = 255; tempbuf[2] = 0; Bstrcat(tempbuf + 2, *CombatMacros[ridiculeNum - 1]); ridiculeNum = 2 + strlen(*CombatMacros[ridiculeNum - 1]); tempbuf[ridiculeNum++] = myconnectindex; if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(&tempbuf[0], ridiculeNum, 0)); else if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(&tempbuf[0], ridiculeNum, 0)); } void Net_SendRTS(int ridiculeNum) { if ((g_netServer || ud.multimode > 1)) { tempbuf[0] = PACKET_RTS; tempbuf[1] = ridiculeNum; tempbuf[2] = myconnectindex; if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(&tempbuf[0], 3, 0)); else if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(&tempbuf[0], 3, 0)); } } #endif // !defined NETCODE_DISABLE END_RR_NS