#include "c_cvars.h" #include "c_dispatch.h" #include "v_video.h" #include "hw_cvars.h" #include "menu/menu.h" //========================================================================== // // Texture CVARs // //========================================================================== #if 0 // left as a reminder that this will have to be refactored later. CUSTOM_CVAR(Float,gl_texture_filter_anisotropic,8.0f,CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { screen->TextureFilterChanged(); } CCMD(gl_flush) { //TexMan.FlushAll(); } CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { if (self < 0 || self > 6) self=4; screen->TextureFilterChanged(); } CVAR(Bool, gl_precache, false, CVAR_ARCHIVE) #endif