/* * libsmackerdec - Smacker video decoder * Copyright (C) 2011 Barry Duncan * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _SmackerFileStream_h_ #define _SmackerFileStream_h_ #include #include "files.h" namespace SmackerCommon { class FileStream { public: bool Open(const char *fileName); bool Is_Open(); void Close(); int32_t ReadBytes(uint8_t *data, uint32_t nBytes); uint32_t ReadUint32LE(); uint32_t ReadUint32BE(); uint16_t ReadUint16LE(); uint16_t ReadUint16BE(); uint8_t ReadByte(); enum SeekDirection{ kSeekCurrent = 0, kSeekStart = 1, kSeekEnd = 2 }; int32_t Seek(int32_t offset, SeekDirection = kSeekStart); int32_t Skip(int32_t offset); int32_t GetPosition(); private: FileReader file; }; } // close namespace SmackerCommon #endif