//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include #include #include "common_game.h" #define kPQueueSize 1024 template struct queueItem { uint32_t at0; // priority T at4; // data bool operator>(const queueItem& other) const { return at0 > other.at0; } bool operator<(const queueItem& other) const { return at0 < other.at0; } bool operator>=(const queueItem& other) const { return at0 >= other.at0; } bool operator<=(const queueItem& other) const { return at0 <= other.at0; } bool operator!=(const queueItem& other) const { return at0 != other.at0; } bool operator==(const queueItem& other) const { return at0 == other.at0; } }; template class PriorityQueue { public: virtual ~PriorityQueue() {} virtual uint32_t Size(void) = 0; virtual void Clear(void) = 0; virtual void Insert(uint32_t, T) = 0; virtual T Remove(void) = 0; virtual uint32_t LowestPriority(void) = 0; virtual void Kill(std::function pMatch) = 0; }; template class VanillaPriorityQueue : public PriorityQueue { public: queueItem queueItems[kPQueueSize + 1]; uint32_t fNodeCount; // at2008 ~VanillaPriorityQueue() {} uint32_t Size(void) { return fNodeCount; }; void Clear(void) { fNodeCount = 0; memset(queueItems, 0, sizeof(queueItems)); } void Upheap(void) { queueItem item = queueItems[fNodeCount]; queueItems[0].at0 = 0; uint32_t x = fNodeCount; while (queueItems[x>>1] > item) { queueItems[x] = queueItems[x>>1]; x >>= 1; } queueItems[x] = item; } void Downheap(uint32_t n) { queueItem item = queueItems[n]; while (fNodeCount/2 >= n) { uint32_t t = n*2; if (t < fNodeCount && queueItems[t] > queueItems[t+1]) t++; if (item <= queueItems[t]) break; queueItems[n] = queueItems[t]; n = t; } queueItems[n] = item; } void Delete(uint32_t k) { dassert(k <= fNodeCount); queueItems[k] = queueItems[fNodeCount--]; Downheap(k); } void Insert(uint32_t a1, T a2) { dassert(fNodeCount < kPQueueSize); fNodeCount++; queueItems[fNodeCount].at0 = a1; queueItems[fNodeCount].at4 = a2; Upheap(); } T Remove(void) { T data = queueItems[1].at4; queueItems[1] = queueItems[fNodeCount--]; Downheap(1); return data; } uint32_t LowestPriority(void) { dassert(fNodeCount > 0); return queueItems[1].at0; } void Kill(std::function pMatch) { for (unsigned int i = 1; i <= fNodeCount;) { if (pMatch(queueItems[i].at4)) Delete(i); else i++; } } }; template class StdPriorityQueue : public PriorityQueue { public: std::multiset> stdQueue; ~StdPriorityQueue() { stdQueue.clear(); } uint32_t Size(void) { return stdQueue.size(); }; void Clear(void) { stdQueue.clear(); } void Insert(uint32_t nPriority, T data) { stdQueue.insert({ nPriority, data }); } T Remove(void) { dassert(stdQueue.size() > 0); T data = stdQueue.begin()->at4; stdQueue.erase(stdQueue.begin()); return data; } uint32_t LowestPriority(void) { return stdQueue.begin()->at0; } void Kill(std::function pMatch) { for (auto i = stdQueue.begin(); i != stdQueue.end();) { if (pMatch(i->at4)) i = stdQueue.erase(i); else i++; } } };