//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "gamemenu.h" extern CGameMenu menuMain; extern CGameMenu menuMainWithSave; extern CGameMenu menuNetMain; extern CGameMenu menuNetStart; extern CGameMenu menuEpisode; extern CGameMenu menuDifficulty; extern CGameMenu menuOptionsOld; extern CGameMenu menuControls; extern CGameMenu menuMessages; extern CGameMenu menuKeys; extern CGameMenu menuSaveGame; extern CGameMenu menuLoadGame; extern CGameMenu menuLoading; extern CGameMenu menuSounds; extern CGameMenu menuQuit; extern CGameMenu menuRestart; extern CGameMenu menuCredits; extern CGameMenu menuOrder; extern CGameMenu menuPlayOnline; extern CGameMenu menuParentalLock; extern CGameMenu menuSorry; extern CGameMenu menuSorry2; extern CGameMenu menuOptions; extern CGameMenu menuOptionsSound; extern short gQuickLoadSlot; extern short gQuickSaveSlot; extern char strRestoreGameStrings[][16]; void drawLoadingScreen(void); void SetupMenus(void); void UpdateNetworkMenus(void); void QuickSaveGame(void); void QuickLoadGame(void);