#ifndef _polymost_h_ # define _polymost_h_ #ifdef USE_OPENGL #include "glbuild.h" #include "hightile.h" typedef struct { char r, g, b, a; } coltype; extern int32_t rendmode; extern float gtang; extern float glox1, gloy1; extern double gxyaspect, grhalfxdown10x; extern double gcosang, gsinang, gcosang2, gsinang2; extern double gchang, gshang, gctang, gstang, gvisibility; struct glfiltermodes { const char *name; int32_t min,mag; }; #define NUMGLFILTERMODES 6 extern struct glfiltermodes glfiltermodes[NUMGLFILTERMODES]; //void phex(char v, char *s); void uploadtexture(int32_t doalloc, int32_t xsiz, int32_t ysiz, int32_t intexfmt, int32_t texfmt, coltype *pic, int32_t tsizx, int32_t tsizy, int32_t dameth); void polymost_drawsprite(int32_t snum); void polymost_drawmaskwall(int32_t damaskwallcnt); void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid); void polymost_fillpolygon(int32_t npoints); void polymost_initosdfuncs(void); void polymost_drawrooms(void); void polymost_glinit(void); void polymost_glreset(void); enum { INVALIDATE_ALL, INVALIDATE_ART }; void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth); void gltexinvalidatetype(int32_t type); int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize); extern float curpolygonoffset; extern float shadescale; extern int32_t shadescale_unbounded; extern float alphahackarray[MAXTILES]; extern int32_t r_usenewshading; extern int32_t r_usetileshades; extern int16_t globalpicnum; extern int32_t globalpal; static inline int32_t eligible_for_tileshades(int32_t picnum, int32_t pal) { return (!usehightile || !hicfindsubst(picnum, pal, 0)) && (!usemodels || md_tilehasmodel(picnum, pal) < 0); } static inline float getshadefactor(int32_t shade) { int32_t shadebound = (shadescale_unbounded || shade>=numshades) ? numshades : numshades-1; float clamped_shade = min(max(shade*shadescale, 0), shadebound); // 8-bit tiles, i.e. non-hightiles and non-models, don't get additional // glColor() shading with r_usetileshades! if (getrendermode() == REND_POLYMOST && r_usetileshades && eligible_for_tileshades(globalpicnum, globalpal)) return 1.f; return ((float)(numshades-clamped_shade))/(float)numshades; } typedef struct pthtyp_t { struct pthtyp_t *next; uint32_t glpic; int16_t picnum; char palnum; char shade; char effects; char flags; // 1 = clamped (dameth&4), 2 = hightile, 4 = skybox face, 8 = hasalpha, 16 = hasfullbright, 128 = invalidated char skyface; hicreplctyp *hicr; uint16_t sizx, sizy; float scalex, scaley; struct pthtyp_t *ofb; // only fullbright } pthtyp; extern int32_t gloadtile_art(int32_t,int32_t,int32_t,int32_t,pthtyp *,int32_t); extern int32_t gloadtile_hi(int32_t,int32_t,int32_t,hicreplctyp *,int32_t,pthtyp *,int32_t,char); extern int32_t globalnoeffect; extern int32_t drawingskybox; extern int32_t hicprecaching; extern double gyxscale, gxyaspect, ghalfx, grhalfxdown10; extern char ptempbuf[MAXWALLSB<<1]; static inline void polymost_setupdetailtexture(int32_t *texunits, int32_t tex) { bglActiveTextureARB(++*texunits); bglEnable(GL_TEXTURE_2D); bglBindTexture(GL_TEXTURE_2D, tex); bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); } static inline void polymost_setupglowtexture(int32_t *texunits, int32_t tex) { bglActiveTextureARB(++*texunits); bglEnable(GL_TEXTURE_2D); bglBindTexture(GL_TEXTURE_2D, tex); bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA); bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE); bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); } #include "texcache.h" #endif #endif