//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors Copyright (C) 2019 Christoph Oelckers This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "cheats.h" #include "compat.h" #include "demo.h" #include "duke3d.h" #include "input.h" #include "menus.h" #include "osdcmds.h" #include "savegame.h" #include "game.h" #include "superfasthash.h" #include "gamecvars.h" #include "gamecontrol.h" #include "c_bind.h" #include "menu/menu.h" #include "gstrings.h" #include "version.h" #include "../../glbackend/glbackend.h" BEGIN_DUKE_NS #define MENU_MARGIN_REGULAR 40 #define MENU_MARGIN_WIDE 32 #define MENU_MARGIN_CENTER 160 #define MENU_HEIGHT_CENTER 100 enum MenuTextFlags_t { MT_Selected = 1 << 0, MT_Disabled = 1 << 1, MT_XCenter = 1 << 2, MT_XRight = 1 << 3, MT_YCenter = 1 << 4, MT_Literal = 1 << 5, MT_RightSide = 1 << 6, }; // common font types // tilenums are set after namesdyn runs. // These are also modifiable by scripts. // emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags // tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 0, 0, 0, 1, 0, 0, 1 }; MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 0, 10, 10, 16, 0, 0, 16 }; MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 0, 2, 2, 0, 0, 0, 16 }; /* This function prepares data after ART and CON have been processed. It also initializes some data in loops rather than statically at compile time. */ void Menu_Init(void) { // prepare menu fonts // check if tilenum is -1 in case it was set in EVENT_SETDEFAULTS if ((unsigned)MF_Redfont.tilenum >= MAXTILES) MF_Redfont.tilenum = BIGALPHANUM; if ((unsigned)MF_Bluefont.tilenum >= MAXTILES) MF_Bluefont.tilenum = STARTALPHANUM; if ((unsigned)MF_Minifont.tilenum >= MAXTILES) MF_Minifont.tilenum = MINIFONT; MF_Redfont.emptychar.y = tilesiz[MF_Redfont.tilenum].y << 16; MF_Bluefont.emptychar.y = tilesiz[MF_Bluefont.tilenum].y << 16; MF_Minifont.emptychar.y = tilesiz[MF_Minifont.tilenum].y << 16; if (!minitext_lowercase) MF_Minifont.textflags |= TEXT_UPPERCASE; #if 0 // prepare sound setup #ifndef EDUKE32_STANDALONE if (WW2GI) ME_SOUND_DUKETALK.name = "GI talk:"; else if (NAM) ME_SOUND_DUKETALK.name = "Grunt talk:"; #endif // prepare shareware if (VOLUMEONE) { // blue out episodes beyond the first for (i = 1; i < g_volumeCnt; ++i) { if (MEL_EPISODE[i]) { ME_EPISODE[i].entry = &MEO_EPISODE_SHAREWARE; ME_EPISODE[i].flags |= MEF_LookDisabled; } } M_EPISODE.numEntries = g_volumeCnt; // remove User Map (and spacer) MEOS_NETOPTIONS_EPISODE.numOptions = 1; MenuEntry_DisableOnCondition(&ME_NETOPTIONS_EPISODE, 1); } // prepare pre-Atomic if (!VOLUMEALL || !PLUTOPAK) { // prepare credits M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = s_Credits; } #endif } static void Menu_DrawTopBar(const DVector2 &origin) { if ((G_GetLogoFlags() & LOGO_NOTITLEBAR) == 0) rotatesprite_fs(int(origin.X*65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y*65536) + (19<<16), MF_Redfont.cursorScale, 0,MENUBAR,16,0,10); } static void Menu_DrawTopBarCaption(const char *caption, const DVector2 &origin) { static char t[64]; if (*caption == '$') caption = GStrings(caption + 1); size_t const srclen = strlen(caption); size_t const dstlen = min(srclen, ARRAY_SIZE(t)-1); memcpy(t, caption, dstlen); t[dstlen] = '\0'; char *p = &t[dstlen-1]; if (*p == ':') *p = '\0'; captionmenutext(int(origin.X*65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y*65536) + (24<<16) + ((15>>1)<<16), t); } static void Menu_GetFmt(const MenuFont_t* font, uint8_t const status, int32_t* s, int32_t* z) { if (status & MT_Selected) *s = VM_OnEventWithReturn(EVENT_MENUSHADESELECTED, -1, myconnectindex, sintable[((int32_t)totalclock << 5) & 2047] >> 12); else *s = font->shade_deselected; // sum shade values if (status & MT_Disabled) *s += font->shade_disabled; if (FURY && status & MT_Selected) *z += (*z >> 4); } static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char* t, uint8_t status, int32_t ydim_upper, int32_t ydim_lower) { int32_t s, p, ybetween = font->between.y; int32_t f = font->textflags; if (status & MT_XCenter) f |= TEXT_XCENTER; if (status & MT_XRight) f |= TEXT_XRIGHT; if (status & MT_YCenter) { f |= TEXT_YCENTER | TEXT_YOFFSETZERO; ybetween = font->emptychar.y; // <^ the battle against 'Q' } if (status & MT_Literal) f |= TEXT_LITERALESCAPE; int32_t z = font->zoom; if (status & MT_Disabled) p = (status & MT_RightSide) ? font->pal_disabled_right : font->pal_disabled; else if (status & MT_Selected) p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected; else p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected; Menu_GetFmt(font, status, &s, &z); return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower); } static int32_t Menu_CursorShade(void) { return VM_OnEventWithReturn(EVENT_MENUCURSORSHADE, -1, myconnectindex, 4 - (sintable[((int32_t)totalclock << 4) & 2047] >> 11)); } static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnum, int32_t ydim_upper = 0, int32_t ydim_lower = ydim - 1) { rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2 | 8, 0, 0, 0, ydim_upper, xdim - 1, ydim_lower); } static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z) { if (FURY) return; Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON + (((int32_t)totalclock >> 3) % 7))); } static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z) { if (FURY) return; Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON + 6 - ((6 + ((int32_t)totalclock >> 3)) % 7))); } static int Menu_GetFontHeight(int fontnum) { auto& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont; return font.get_yline(); } void GameInterface::DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int flags) { int ydim_upper = 0; int ydim_lower = ydim - 1; //int32_t const indent = 0; // not set for any relevant menu int32_t x = xpos; uint8_t status = 0; if (state == NIT_SelectedState) status |= MT_Selected; if (state == NIT_InactiveState) status |= MT_Disabled; if (flags & LMF_Centered) status |= MT_XCenter; bool const dodraw = true; MenuFont_t& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont; int32_t const height = font.get_yline(); status |= MT_YCenter; int32_t const y_internal = ypos + ((height >> 17) << 16);// -menu->scrollPos; vec2_t textsize; if (dodraw) textsize = Menu_Text(x, y_internal, &font, text, status, ydim_upper, ydim_lower); if (dodraw && (status & MT_Selected) && state != 1) { if (status & MT_XCenter) { Menu_DrawCursorLeft(x + font.cursorCenterPosition, y_internal, font.cursorScale); Menu_DrawCursorRight(x - font.cursorCenterPosition, y_internal, font.cursorScale); } else Menu_DrawCursorLeft(x /*+ indent*/ - font.cursorLeftPosition, y_internal, font.cursorScale); } } class DukeListMenu : public DListMenu { using Super = DListMenu; protected: virtual void CallScript(int event, bool getorigin = false) { ud.returnvar[0] = int(origin.X * 65536); ud.returnvar[1] = int(origin.Y * 65536); ud.returnvar[2] = mDesc->mSelectedItem; VM_OnEventWithReturn(event, g_player[screenpeek].ps->i, screenpeek, mDesc->mScriptId); if (getorigin) { origin.X = ud.returnvar[0] / 65536.; origin.Y = ud.returnvar[1] / 65536.; } } void Ticker() override { auto lf = G_GetLogoFlags(); help_disabled = (lf & LOGO_NOHELP); credits_disabled = (lf & LOGO_NOCREDITS); // Lay out the menu. Since scripts are allowed to mess around with the font this needs to be redone each frame. int32_t y_upper = mDesc->mYpos; int32_t y_lower = y_upper + mDesc->mYbotton; int32_t y = 0; int32_t calculatedentryspacing = 0; int32_t const height = Menu_GetFontHeight(mDesc->mNativeFontNum) >> 16; // None of the menus still being supported will hide entries - only decactivate them if not applicable. int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size(); for (unsigned e = 0; e < mDesc->mItems.Size(); ++e) { auto entry = mDesc->mItems[e]; entry->mHidden = false; if (entry->GetAction(nullptr) == NAME_HelpMenu && help_disabled) { entry->mHidden = true; numvalidentries--; continue; } else if (entry->GetAction(nullptr) == NAME_CreditsMenu && credits_disabled) { entry->mHidden = true; numvalidentries--; continue; } entry->SetHeight(height); totalheight += height; } if (mDesc->mSpacing <= 0) calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1)); if (calculatedentryspacing <= 0) calculatedentryspacing = mDesc->mSpacing; // totalHeight calculating pass int totalHeight; for (unsigned e = 0; e < mDesc->mItems.Size(); ++e) { auto entry = mDesc->mItems[e]; if (!entry->mHidden) { entry->SetY(y_upper + y); y += height; totalHeight = y; y += calculatedentryspacing; } } } void PreDraw() override { CallScript(CurrentMenu == this ? EVENT_DISPLAYMENU : EVENT_DISPLAYMENUREST, true); if (mDesc->mCaption.IsNotEmpty()) { Menu_DrawTopBar(origin); Menu_DrawTopBarCaption(mDesc->mCaption, origin); } } void PostDraw() override { CallScript(CurrentMenu == this ? EVENT_DISPLAYMENUREST : EVENT_DISPLAYINACTIVEMENUREST, false); } }; class DukeNewGameCustomSubMenu : public DukeListMenu { virtual void CallScript(int event, bool getorigin) override { // This needs to get the secondary ID to the script. ud.returnvar[3] = mDesc->mSecondaryId; DukeListMenu::CallScript(event, getorigin); } }; class MainMenu : public DukeListMenu { void PreDraw() override { DukeListMenu::PreDraw(); if ((G_GetLogoFlags() & LOGO_NOGAMETITLE) == 0) { rotatesprite_fs(int(origin.X * 65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y * 65536) + ((28)<<16), 65536L,0,INGAMEDUKETHREEDEE,0,0,10); if (PLUTOPAK) // JBF 20030804 rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER+100)<<16), int(origin.Y * 65536) + (36<<16), 65536L,0,PLUTOPAKSPRITE+2,(sintable[((int32_t) totalclock<<4)&2047]>>11),0,2+8); } } }; void GameInterface::MenuOpened() { S_PauseSounds(true); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } } void GameInterface::MenuSound(::GameInterface::EMenuSounds snd) { switch (snd) { case SelectSound: S_PlaySound(KICK_HIT); break; case ChooseSound: S_PlaySound(PISTOL_BODYHIT); break; default: return; } } void GameInterface::MenuClosed() { S_PlaySound(EXITMENUSOUND); if (!ud.pause_on) S_PauseSounds(false); } bool GameInterface::CanSave() { if (ud.recstat == 2) return false; auto &myplayer = *g_player[myconnectindex].ps; if (sprite[myplayer.i].extra <= 0) { P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); return false; } return true; } void GameInterface::CustomMenuSelection(int menu, int item) { ud.returnvar[0] = item; ud.returnvar[1] = -1; VM_OnEventWithReturn(EVENT_NEWGAMECUSTOM, -1, myconnectindex, menu); } void GameInterface::StartGame(FGameStartup& gs) { int32_t skillsound = PISTOL_BODYHIT; switch (gs.Skill) { case 0: skillsound = JIBBED_ACTOR6; break; case 1: skillsound = BONUS_SPEECH1; break; case 2: skillsound = DUKE_GETWEAPON2; break; case 3: skillsound = JIBBED_ACTOR5; break; } ud.m_player_skill = gs.Skill + 1; ud.skill_voice = S_PlaySound(skillsound); ud.m_respawn_monsters = (gs.Skill == 3); ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; ud.m_volume_number = gs.Episode; ud.m_level_number = gs.Level; G_NewGame_EnterLevel(); } FSavegameInfo GameInterface::GetSaveSig() { return { SAVESIG_DN3D, MINSAVEVER_DN3D, SAVEVER_DN3D }; } END_DUKE_NS static TMenuClassDescriptor _mm("Duke.MainMenu"); static TMenuClassDescriptor _lm("Duke.ListMenu"); static TMenuClassDescriptor _ngcsm("Duke.NewGameCustomSubMenu"); void RegisterDukeMenus() { menuClasses.Push(&_mm); menuClasses.Push(&_lm); menuClasses.Push(&_ngcsm); }