#pragma once #if defined __GNUC__ || defined __clang__ # define ATTRIBUTE(attrlist) __attribute__(attrlist) #else # define ATTRIBUTE(attrlist) #endif // This header collects all things printf, so that this doesn't need to pull in other, far more dirty headers, just for outputting some text. extern "C" int mysnprintf(char* buffer, size_t count, const char* format, ...) ATTRIBUTE((format(printf, 3, 4))); extern "C" int myvsnprintf(char* buffer, size_t count, const char* format, va_list argptr) ATTRIBUTE((format(printf, 3, 0))); // game print flags enum { PRINT_LOW, // pickup messages PRINT_MEDIUM, // death messages PRINT_HIGH, // critical messages PRINT_CHAT, // chat messages PRINT_TEAMCHAT, // chat messages from a teammate PRINT_LOG, // only to logfile PRINT_BOLD = 200, // What Printf_Bold used PRINT_TYPES = 1023, // Bitmask. PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer PRINT_NOLOG = 2048, // Flag - do not print to log file PRINT_NOTIFY = 4096, // Flag - add to notify buffer }; enum { DMSG_OFF, // no developer messages. DMSG_ERROR, // general notification messages DMSG_WARNING, // warnings DMSG_NOTIFY, // general notification messages DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness. }; void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2))); // This really could need some cleanup - the main problem is that it'd create // lots of potential for merge conflicts. int PrintString (int iprintlevel, const char *outline); int VPrintf(int printlevel, const char* format, va_list parms); int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,3))); int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2))); int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3))); void debugprintf(const char* f, ...); // Prints to the debugger's log.