//------------------------------------------------------------------------- /* Copyright (C) 2013 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #define DYNSOUNDREMAP_ENABLE #define KICK_HIT__STATIC 0 #define PISTOL_RICOCHET__STATIC 1 #define PISTOL_BODYHIT__STATIC 2 #define PISTOL_FIRE__STATIC 3 #define EJECT_CLIP__STATIC 4 #define INSERT_CLIP__STATIC 5 #define CHAINGUN_FIRE__STATIC 6 #define RPG_SHOOT__STATIC 7 #define POOLBALLHIT__STATIC 8 #define RPG_EXPLODE__STATIC 9 #define CAT_FIRE__STATIC 10 #define SHRINKER_FIRE__STATIC 11 #define PIPEBOMB_BOUNCE__STATIC 13 #define PIPEBOMB_EXPLODE__STATIC 14 #define LASERTRIP_ONWALL__STATIC 15 #define LASERTRIP_ARMING__STATIC 16 #define LASERTRIP_EXPLODE__STATIC 17 #define VENT_BUST__STATIC 18 #define GLASS_BREAKING__STATIC 19 #define GLASS_HEAVYBREAK__STATIC 20 #define SHORT_CIRCUIT__STATIC 21 #define ITEM_SPLASH__STATIC 22 #define DUKE_GASP__STATIC 25 #define SLIM_RECOG__STATIC 26 #define DUKE_URINATE__STATIC 28 #define ENDSEQVOL3SND2__STATIC 29 #define ENDSEQVOL3SND3__STATIC 30 #define DUKE_CRACK__STATIC 33 #define SLIM_ATTACK__STATIC 34 #define SOMETHINGHITFORCE__STATIC 35 #define DUKE_DRINKING__STATIC 36 #define DUKE_GRUNT__STATIC 38 #define DUKE_HARTBEAT__STATIC 39 #define DUKE_ONWATER__STATIC 40 #define DUKE_LAND__STATIC 42 #define DUKE_WALKINDUCTS__STATIC 43 #define DUKE_UNDERWATER__STATIC 48 #define DUKE_JETPACK_ON__STATIC 49 #define DUKE_JETPACK_IDLE__STATIC 50 #define DUKE_JETPACK_OFF__STATIC 51 #define DUKETALKTOBOSS__STATIC 56 #define SQUISHED__STATIC 69 #define TELEPORTER__STATIC 70 #define ELEVATOR_ON__STATIC 71 #define ELEVATOR_OFF__STATIC 73 #define SUBWAY__STATIC 75 #define SWITCH_ON__STATIC 76 #define FLUSH_TOILET__STATIC 79 #define EARTHQUAKE__STATIC 81 #define END_OF_LEVEL_WARN__STATIC 83 #define WIND_AMBIENCE__STATIC 91 #define SOMETHING_DRIPPING__STATIC 92 #define BOS1_RECOG__STATIC 97 #define BOS2_RECOG__STATIC 102 #define DUKE_GETWEAPON2__STATIC 107 #define SHOTGUN_FIRE__STATIC 109 #define PRED_RECOG__STATIC 111 #define CAPT_RECOG__STATIC 117 #define PIG_RECOG__STATIC 121 #define RECO_ROAM__STATIC 125 #define RECO_RECOG__STATIC 126 #define RECO_ATTACK__STATIC 127 #define RECO_PAIN__STATIC 128 #define DRON_RECOG__STATIC 131 #define COMM_RECOG__STATIC 136 #define OCTA_RECOG__STATIC 141 #define TURR_RECOG__STATIC 146 #define SLIM_DYING__STATIC 149 #define BOS3_RECOG__STATIC 151 #define BOS1_WALK__STATIC 156 #define THUD__STATIC 158 #define WIERDSHOT_FLY__STATIC 160 #define SLIM_ROAM__STATIC 163 #define SHOTGUN_COCK__STATIC 169 #define GENERIC_AMBIENCE17__STATIC 177 #define BONUS_SPEECH1__STATIC 195 #define BONUS_SPEECH2__STATIC 196 #define BONUS_SPEECH3__STATIC 197 #define BONUS_SPEECH4__STATIC 199 #define DUKE_LAND_HURT__STATIC 200 #define DUKE_SEARCH2__STATIC 207 #define DUKE_CRACK2__STATIC 208 #define DUKE_SEARCH__STATIC 209 #define DUKE_GET__STATIC 210 #define DUKE_LONGTERM_PAIN__STATIC 211 #define MONITOR_ACTIVE__STATIC 212 #define NITEVISION_ONOFF__STATIC 213 #define DUKE_CRACK_FIRST__STATIC 215 #define DUKE_USEMEDKIT__STATIC 216 #define DUKE_TAKEPILLS__STATIC 217 #define DUKE_PISSRELIEF__STATIC 218 #define SELECT_WEAPON__STATIC 219 #define JIBBED_ACTOR5__STATIC 226 #define JIBBED_ACTOR6__STATIC 227 #define DUKE_GOTHEALTHATLOW__STATIC 229 #define BOSSTALKTODUKE__STATIC 230 #define WAR_AMBIENCE2__STATIC 232 #define EXITMENUSOUND__STATIC 243 #define FLY_BY__STATIC 244 #define DUKE_SCREAM__STATIC 245 #define SHRINKER_HIT__STATIC 246 #define RATTY__STATIC 247 #define BONUSMUSIC__STATIC 249 #define DUKE_GETWEAPON6__STATIC 264 #define ALIEN_SWITCH1__STATIC 272 #define RIPHEADNECK__STATIC 284 #define ENDSEQVOL3SND4__STATIC 288 #define ENDSEQVOL3SND5__STATIC 289 #define ENDSEQVOL3SND6__STATIC 290 #define ENDSEQVOL3SND7__STATIC 291 #define ENDSEQVOL3SND8__STATIC 292 #define ENDSEQVOL3SND9__STATIC 293 #define WHIPYOURASS__STATIC 294 #define ENDSEQVOL2SND1__STATIC 295 #define ENDSEQVOL2SND2__STATIC 296 #define ENDSEQVOL2SND3__STATIC 297 #define ENDSEQVOL2SND4__STATIC 298 #define ENDSEQVOL2SND5__STATIC 299 #define ENDSEQVOL2SND6__STATIC 300 #define ENDSEQVOL2SND7__STATIC 301 #define SOMETHINGFROZE__STATIC 303 #define WIND_REPEAT__STATIC 308 #define BOS4_RECOG__STATIC 342 #define LIGHTNING_SLAP__STATIC 351 #define THUNDER__STATIC 352 #define INTRO4_1__STATIC 363 #define INTRO4_2__STATIC 364 #define INTRO4_3__STATIC 365 #define INTRO4_4__STATIC 366 #define INTRO4_5__STATIC 367 #define INTRO4_6__STATIC 368 #define BOSS4_DEADSPEECH__STATIC 370 #define BOSS4_FIRSTSEE__STATIC 371 #define VOL4ENDSND1__STATIC 384 #define VOL4ENDSND2__STATIC 385 #define EXPANDERSHOOT__STATIC 388 #define INTRO4_B__STATIC 392 #define BIGBANG__STATIC 393 extern int16_t DynamicSoundMap[MAXSOUNDS]; void G_InitDynamicSounds(void); #ifdef DYNSOUNDREMAP_ENABLE void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue); #if !defined LUNATIC void initsoundhashnames(void); void freesoundhashnames(void); #endif extern int32_t KICK_HIT; extern int32_t PISTOL_RICOCHET; extern int32_t PISTOL_BODYHIT; extern int32_t PISTOL_FIRE; extern int32_t EJECT_CLIP; extern int32_t INSERT_CLIP; extern int32_t CHAINGUN_FIRE; extern int32_t RPG_SHOOT; extern int32_t POOLBALLHIT; extern int32_t RPG_EXPLODE; extern int32_t CAT_FIRE; extern int32_t SHRINKER_FIRE; extern int32_t PIPEBOMB_BOUNCE; extern int32_t PIPEBOMB_EXPLODE; extern int32_t LASERTRIP_ONWALL; extern int32_t LASERTRIP_ARMING; extern int32_t LASERTRIP_EXPLODE; extern int32_t VENT_BUST; extern int32_t GLASS_BREAKING; extern int32_t GLASS_HEAVYBREAK; extern int32_t SHORT_CIRCUIT; extern int32_t ITEM_SPLASH; extern int32_t DUKE_GASP; extern int32_t SLIM_RECOG; extern int32_t DUKE_URINATE; extern int32_t ENDSEQVOL3SND2; extern int32_t ENDSEQVOL3SND3; extern int32_t DUKE_CRACK; extern int32_t SLIM_ATTACK; extern int32_t SOMETHINGHITFORCE; extern int32_t DUKE_DRINKING; extern int32_t DUKE_GRUNT; extern int32_t DUKE_HARTBEAT; extern int32_t DUKE_ONWATER; extern int32_t DUKE_LAND; extern int32_t DUKE_WALKINDUCTS; extern int32_t DUKE_UNDERWATER; extern int32_t DUKE_JETPACK_ON; extern int32_t DUKE_JETPACK_IDLE; extern int32_t DUKE_JETPACK_OFF; extern int32_t DUKETALKTOBOSS; extern int32_t SQUISHED; extern int32_t TELEPORTER; extern int32_t ELEVATOR_ON; extern int32_t ELEVATOR_OFF; extern int32_t SUBWAY; extern int32_t SWITCH_ON; extern int32_t FLUSH_TOILET; extern int32_t EARTHQUAKE; extern int32_t END_OF_LEVEL_WARN; extern int32_t WIND_AMBIENCE; extern int32_t SOMETHING_DRIPPING; extern int32_t BOS1_RECOG; extern int32_t BOS2_RECOG; extern int32_t DUKE_GETWEAPON2; extern int32_t SHOTGUN_FIRE; extern int32_t PRED_RECOG; extern int32_t CAPT_RECOG; extern int32_t PIG_RECOG; extern int32_t RECO_ROAM; extern int32_t RECO_RECOG; extern int32_t RECO_ATTACK; extern int32_t RECO_PAIN; extern int32_t DRON_RECOG; extern int32_t COMM_RECOG; extern int32_t OCTA_RECOG; extern int32_t TURR_RECOG; extern int32_t SLIM_DYING; extern int32_t BOS3_RECOG; extern int32_t BOS1_WALK; extern int32_t THUD; extern int32_t WIERDSHOT_FLY; extern int32_t SLIM_ROAM; extern int32_t SHOTGUN_COCK; extern int32_t GENERIC_AMBIENCE17; extern int32_t BONUS_SPEECH1; extern int32_t BONUS_SPEECH2; extern int32_t BONUS_SPEECH3; extern int32_t BONUS_SPEECH4; extern int32_t DUKE_LAND_HURT; extern int32_t DUKE_SEARCH2; extern int32_t DUKE_CRACK2; extern int32_t DUKE_SEARCH; extern int32_t DUKE_GET; extern int32_t DUKE_LONGTERM_PAIN; extern int32_t MONITOR_ACTIVE; extern int32_t NITEVISION_ONOFF; extern int32_t DUKE_CRACK_FIRST; extern int32_t DUKE_USEMEDKIT; extern int32_t DUKE_TAKEPILLS; extern int32_t DUKE_PISSRELIEF; extern int32_t SELECT_WEAPON; extern int32_t JIBBED_ACTOR5; extern int32_t JIBBED_ACTOR6; extern int32_t DUKE_GOTHEALTHATLOW; extern int32_t BOSSTALKTODUKE; extern int32_t WAR_AMBIENCE2; extern int32_t EXITMENUSOUND; extern int32_t FLY_BY; extern int32_t DUKE_SCREAM; extern int32_t SHRINKER_HIT; extern int32_t RATTY; extern int32_t BONUSMUSIC; extern int32_t DUKE_GETWEAPON6; extern int32_t ALIEN_SWITCH1; extern int32_t RIPHEADNECK; extern int32_t ENDSEQVOL3SND4; extern int32_t ENDSEQVOL3SND5; extern int32_t ENDSEQVOL3SND6; extern int32_t ENDSEQVOL3SND7; extern int32_t ENDSEQVOL3SND8; extern int32_t ENDSEQVOL3SND9; extern int32_t WHIPYOURASS; extern int32_t ENDSEQVOL2SND1; extern int32_t ENDSEQVOL2SND2; extern int32_t ENDSEQVOL2SND3; extern int32_t ENDSEQVOL2SND4; extern int32_t ENDSEQVOL2SND5; extern int32_t ENDSEQVOL2SND6; extern int32_t ENDSEQVOL2SND7; extern int32_t SOMETHINGFROZE; extern int32_t WIND_REPEAT; extern int32_t BOS4_RECOG; extern int32_t LIGHTNING_SLAP; extern int32_t THUNDER; extern int32_t INTRO4_1; extern int32_t INTRO4_2; extern int32_t INTRO4_3; extern int32_t INTRO4_4; extern int32_t INTRO4_5; extern int32_t INTRO4_6; extern int32_t BOSS4_DEADSPEECH; extern int32_t BOSS4_FIRSTSEE; extern int32_t VOL4ENDSND1; extern int32_t VOL4ENDSND2; extern int32_t EXPANDERSHOOT; extern int32_t INTRO4_B; extern int32_t BIGBANG; #define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum]) #else /* if !defined DYNSOUNDREMAP_ENABLE */ #define G_ProcessDynamicSoundMapping(x, y) ((void)(0)) #define initsoundhashnames() ((void)0) #define freesoundhashnames() ((void)0) #include "soundefs.h" #define DYNAMICSOUNDMAP(Soundnum) (Soundnum) #endif