{ engine_main_arrays_are_static; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; yax_getbunch; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; actor; ud; luaJIT_BC_con_lang; luaJIT_BC_lunacon; };