//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "common_game.h" struct ZONE { int x, y, z; short sectnum, ang; }; extern ZONE gStartZone[8]; extern ZONE gStartZoneTeam1[8]; extern ZONE gStartZoneTeam2[8]; extern bool gTeamsSpawnUsed; void warpInit(void); int CheckLink(spritetype *pSprite); int CheckLink(int *x, int *y, int *z, int *nSector);